Subsite Navigation

Game Information

 

Equipment Database

 

Character Development

 

Miscellaneous

 
 

Advertisement

 


Companion: Merrill
Name: Merrill

Class: Mage

Description: As each generation passes, magic becomes more rare among the Dalish. As the gift dies out, talented children are moved between clans so that every Keeper has a successor, and no clan is in danger of being left without guidance.

Merrill was born to the Alerion clan, which wandered the hills of Nevarra. She was the third child of the clan with the ancient gift born to her -- when the next Arlathvenn (gathering of the clans) occurred, she was given to the Sabrae clan to be First to Keeper Marethari. Merrill was just four years old.

She spent most of her life in Ferelden and the Korcari Wilds until her clan was driven north by the Blight.

Location: You'll meet Merrill on Sundermount during the quest Long Way Home.

Starting Abilities: Hex of Torment, Spirit Bolt, Stonefist

Default Weapon:
Default Armor:
Armor Upgrades:
Gifts:
Friendship / Rivalry (+/-):

AmtLocationSituation
+5Lirene's Fereldan Imports (Act I) During the quest Tranquility, tell Lirene that you mean Anders no harm.
±5Hightown (Act I) At the end of the quest Bait and Switch, defend Merrill to Fenris (+5), or agree with Fenris (-5).
±5Gallows Courtyard (Act I) When Fenris starts talking about Tevinter mages, say "It's wrong to oppress mages" (+5) or "The Circle is necessary" (-5).
+10Gallows Courtyard (Act I) At the end of the quest Sanctuary, when you talk to Cullen, tell him that not all mages are like Tarohne.
+10Gallows Courtyard (Act I) At the end of the quest Sanctuary, when you talk to Cullen, disagree and claim that mages should be treated like regular people.
+5The Docks (Act I) During the quest Finders Keepers, trick the guards outside the warehouse.
±10Ruined Passage (Act I) During the quest Magistrate's Orders, kill Kelder yourself (+10), or take him into custody (-10).
±5Merrill's Home (Act I) During the quest Welcome Home, when Merrill thanks you for bringing her to Kirkwall, say "You're welcome" (+5) or say "Don't thank me" (-5).
+10Petrice's Safehouse (Act I) At the start of the quest Shepherding Wolves, accept Petrice's task.
+5Vimmark Mountain Pass (Act I) During the quest Shepherding Wolves, refuse to give up Ketojan or mention Anders to the qunari.
+10Lowtown (Act I) During the quest Wayward Son, tell Vincento "Make up for your neglect."
+10Gallows Courtyard (Act I) During the quest Wayward Son, tell Thrask that you want to help Feynriel.
±10Slaver Caverns (Act I) During the quest Wayward Son, send Feynriel to the Dalish elves (+10) or to the Circle (-10).
+10Gallows Courtyard (Act I) At the end of the quest An Errant Letter, keep Thrask's secret.
-10Wounded Coast Approach (Act I) At the start of the quest Act of Mercy, tell Thrask that he should do his task himself.
+10Runaways' Cavern (Act I) During the quest Act of Mercy, apologize to Grace for killing Decimus.
±10Runaways' Cavern (Act I) During the quest Act of Mercy, force the apostate mages to join the Circle (-10) or agree to lie for them (+10).
±10Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you convinced the mages to return to the Circle, hand them over to Karras (-10) or help them fight (+10).
-10Ancient Crypt (Act I) During the quest The Deep Roads Expedition, refuse the rock wraith abomination's deal.
+5Underground Passage (Act II) During the quest Repentance, when you talk to Allure, "Don't listen to her."
+5 or -10Abandoned Slaver Den (Act II) During the quest A Bitter Pill, when you meet Orana, say "I will pay her" (+5) or "Slaves are useful" (-10).
±15Merrill's Home (Act II) For completing the quest Wooden Halla (depending on whether Merrill is a friend or a rival at the time).
+5 or -10Lowtown (Act II) At the start of the quest Night Terrors, when Marethari mentions killing Feynriel, say "I understand" (-10) or "I can't do that" (+5).
±5Templar Hall (Act II) During the quest Night Terrors, kill Torpor (-5) or make a deal with Torpor (+5).
-10 or -20Templar Hall (Act II) During the quest Night Terrors, when Merrill betrays you, say "Don't dare turn on me" (-10) or "Don't trust it, Merrill" (-20).
-5Merrill's Home (Act II) During the quest Merrill, an Apology, say "This is your last chance."
-5 or +15Merrill's Home (Act II) During the quest Merrill, an Apology, say "Be more careful, Merrill" (+15), or give one of the other responses (-5).
-10 or +5Various Locations (Act II) During the quest Forbidden Knowledge, destroy a tome (-10), or accept a deal from a tome (+5).
+5Merrill's Home (Act II) At the start of the quest Mirror Image, flirt with Merrill.
-15Merrill's Home (Act II) At the start of the quest Mirror Image, ask Merrill if she's crazy.
±10Merrill's Home (Act II) At the start of the quest Mirror Image, agree to help Merrill (+10), or refuse (-10).
-15Varterral Hunting Ground (Act II) During the quest Mirror Image, after defeating the varterral, ask "Why did he run?"
+5 or -10Varterral Hunting Ground (Act II) During the quest Mirror Image, after defeating the varterral, say "Don't blame yourself" or "Do you want some time?" (+5), or say "Don't waste your tears" (-10).
±15Varterral Hunting Ground (Act II) At the end of the quest Mirror Image, give the arulin'holm to Merrill (+15), or refuse (at least -15).
+5, -10 or -25Merrill's Home (Act II) During the quest Back from Sundermount, say "They'll come around" (+5), or "I don't trust you with it" (-10), or "I'm trying to help you" or "You can't finish the mirror" (-25).
+5 or ±10Merrill's Home (Act II) During the quest Questioning Beliefs (Merrill), flirt with Merrill (+5), otherwise complete the quest as a friend (+10), or complete the quest as a rival (-10).
+15Hawke Estate (Act II or III) For successfully romancing Merrill.
-10Darktown (Act II) During the quest All That Remains, refuse to allow Gascard DuPuis to use blood magic.
±10Lowtown (Act II) During the quest To Catch a Thief, agree to give the relic to Isabela (+10), or say it must go to the qunari (-10).
+5Viscount's Keep (Act II) During the quest Demands of the Qun, refuse to let the Arishok take Isabela.
-10The Hanged Man (Act III) During the quest Alone, say "Take him" followed by "Not a chance."
±15Merrill's Home (Act III) Complete the quest Memento of the Dalish as a friend (+15) or as a rival (-15).
±10Merrill's Home (Act III) At the start of the quest A New Path, agree to help Merrill (+10), or refuse (-10), or tell her to speak with keeper Marethari (-10).
±10Sundermount (Act III) During the quest A New Path, if you talk to Keeper Marethari, ask her to help fix the mirror (+10), or ask her to talk some sense into Merrill (-10).
±15 or -25Pride's End (Act III) During the quest A New Path, talk to Merrill after killing Keeper Marethari (the amount depends on what you say and your status with Merrill).
+10 or -15Sundermount (Act III) At the end of the quest A New Path, when the Dalish elves confront you, say "Marethari was possessed" or "Stand down" (+10), or say "I'll take responsibility" (-15).
-5 or -10Secret Meeting Place (Act III) During the quest Best Served Cold, turn Keran in (-10), or kill him (-5).
+10 or -15The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Samson, say "I want to help the mages" (+10) or "The mages must be stopped" (-15).
±5The Wounded Coast (Act III) During the quest Best Served Cold, demand that Thrask release your kidnapped companion / relative (+5), or say "I don't support Meredith" (-5).
-10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "He's one of Grace's."
+10 or -15The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "Be merciful" (+10) or "Kill them all" (-15).
+5Templar Hall (Act III) At the end of the quest Best Served Cold, tell Meredith "You're mad!"

Companion Notes:
  • Merrill is a romance option.
  • Merrill does not have access to any healing spells.