Subsite Navigation

Game Information

 

Equipment Database

 

Character Development

 

Miscellaneous

 
 

Advertisement

 


Companion: Varric
Name: Varric Tethras

Class: Ranged Rogue

Description: Varric was born three years after his father's exile from Orzammar, into the world of the Merchants Guild: the Ancestors never spoke and the Paragons were the heroes in tall tales; the number of dances a kalna lady gave to a lowborn ascendant boy were more pivotal than the reign of kings.

While Bartrand ran the busineses and drove House Tethras ever higher up the social ladder, Varric looked after the family and their retainers. His mother, Lady Ilsa, suffered terribly from the trauma of her disgrace and exile, finding solace in liquor and smoke. It fell to her younger son to try to curb the worst of her drunken rages, to keep her from becoming a matter of public scandal, and to care for her when she fell ill from her excesses.

Though he is famous throughout the Merchants Guild for his stories, Varric speaks rarely of himself or his family. Most of Kirkwall knows him; everyone has bought him a drink at least once -- for the sake of his fiction rather than his family connections.

Location: Varric will join you at the start of Act I.

Starting Abilities: Pinning Shot, Speed

Default Weapon:
Default Armor:
Armor Upgrades:
Gifts:
Friendship / Rivalry (+/-):

AmtLocationSituation
±15The Hanged Man (Act I) During the quest A Business Proposition, when Varric suggests looking for the Grey Warden, take the good stance (+5), take the wry stance (+15), or take the aggressive stance (-15).
±5Lirene's Fereldan Imports (Act I) During the quest Tranquility, threaten Lirene to learn about Anders (-5), or take one of the other dialogue options (+5).
+5Lowtown (Act I) During the quest Bait and Switch, tell Anso that his deal better be worth it.
±5Lowtown (Act I) During the quest The Way It Should Be, after rescuing Donnic, say "A politician's scheme" (+5) or "I'd kill him" (-5).
+5Sanctuary (Act I) During the quest Enemies Among Us, when you talk to Keran, announce that you're going to tell the templars.
+5Gallows Courtyard (Act I) At the end of the quest Enemies Among Us, tell Cullen that there must be a better way to treat mages.
+5Hightown (Act I) At the end of the quest The Bone Pit, demand payment upfront from Hubert.
+5Hightown (Act I) After completing the quest Get Back to Work by giving the miners a raise, return to Hubert and select the wry dialogue choice.
+5Hightown (Act I) At the start of the quest The First Sacrifice, ask Ghyslain if he wants his wife back, and then respond with "And you wonder why she's gone."
±10The Hanged Man (Act I) During the quest Questions and Answers, when Varric asks you about the ogre, respond using the good or wry stance (+10), or with the aggressive stance (-10).
±5The Hanged Man (Act I) During the quest Questions and Answers, ask Varric if he has any war stories (-5), or mention insomnia (+5).
-5The Docks (Act I) During the quest Finders Keepers, threaten Aden.
+5The Docks (Act I) During the quest Finders Keepers, trick the guards outside the warehouse without having Merrill in your party.
+5The Hanged Man (Act I) At the end of the quest Finders Keepers, tell Martin where to find his cargo.
±5Hightown (Act I) During the quest Loose Ends (Athenril version), let Pryce have the goods and then lie about it (+5), or tell the truth (-5).
+5 or +10The Docks (Act I) During the quest Loose Ends (Meeran version), respond to Gustav using the good stance (+5) or the wry stance (+10).
±5 or -15The Docks (Act I) During the quest Loose Ends (Meeran version), kill Harimann after learning the truth (-15), kill Harimann without learning the truth (-5), or let Harimann go (+5).
+5Lowtown (Act I) At the end of the quest Loose Ends (Meeran version), let Harimann go and then lie to Meeran about it.
±5Ruined Passage (Act I) During the quest Magistrate's Orders, kill Kelder (+5), or take him into custody (-5).
+10 or -5Petrice's Safehouse (Act I) At the start of the quest Shepherding Wolves, accept Petrice's task (-5), or refuse (+10).
±5Petrice's Safehouse (Act I) At the end of the quest Shepherding Wolves, tell Petrice "Just pay me" (+5) or "I should kill you" (-5).
±5Gallows Courtyard (Act I) At the end of the quest An Errant Letter, keep Thrask's secret (+5), or blackmail him (-5).
+5Slaver Caverns (Act I) During the quest Wayward Son, let Varric speak when you meet Varian Ilithis.
-10Wounded Coast Approach (Act I) At the start of the quest Act of Mercy, ask Thrask for a payment (only an option if you blackmailed Thrask in the quest An Errant Letter).
±5Runaways' Cavern (Act I) During the quest Act of Mercy, agree to lie for the apostate mages (+5) or agree to kill Ser Thrask (-5).
+5Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you decided to work with the mages, use Varric to convince Karras to leave.
+5Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, apologize to Ser Thrask.
±5The Deep Roads (Act I) At the start of the quest The Deep Roads Expedition, agree to look for Sandal (+5), or refuse (-5).
+10Ancient Crypt (Act I) During the quest The Deep Roads Expedition, use Varric to kill the rock wraith abomination.
+5Ancient Crypt (Act I) At the end of the quest The Deep Roads Expedition, take Carver to the Grey Wardens.
+5 or ±10The Hanged Man (Act II) During the quest Plans for the Future, tell Varric "I can do some good here" (+5), or "I could never leave you" (+10), or "I might leave eventually" (-10).
+5Underground Passage (Act II) During the quest Repentance, in your second response to Allure, say "Die, fiend!" or "I woudln't betray my friends."
±15The Hanged Man (Act II) For completing the quest The Tethras Signet Ring as a friend (+15) or as a rival (-15).
+5Abandoned Slaver Den (Act II) During the quest A Bitter Pill, when you meet Orana, say "I will pay her."
±10The Hanged Man (Act II) During the quest Varric's Apology, say "No harm done" or "You say the sweetest things" (+10), or say "You'd better not" (-10).
+5Gallows Courtyard (Act II) At the start of the quest Prime Suspect, tell Emeric "And so you've come to me."
-5Gallows Courtyard (Act II) At the start of the quest Prime Suspect, tell Emeric "I'll do it" or "Don't get your hopes up."
+5DuPuis Estate (Act II) During the quest Prime Suspect, when DuPuis claims he's innocent, say "This I've got to hear."
±10 or +15The Hanged Man (Act II) During the quest An Update, say "Let's get some drinks" (+15) or "You can tell me anything" (+10) or "Get to the point" (-10).
±10The Hanged Man (Act II) During the quest An Update, say "Let's go see him" (+10) or "Forget about Bartrand" (-10).
±15Bartrand's Estate (Act II) At the end of the quest Family Matter, kill Bartrand or let Anders heal him and then let him go (+15), or let Bartrand live or let Anders heal him and then kill him (-15).
±5Darktown (Act II) During the quest Inside Job, when Coterie thugs question you about Lilley's death, say "Everyone calm down" (+5) or "She deserved to die" (-5).
-5Outside Smuggler's Cut (Act II) During the quest Blackpowder Courtesy, kill Javaris.
-5Outside Side Alley (Act II) During the quest Blackpowder Courtesy, tell the elven lunatic "You're crazy."
±5Lowtown (Act II) During the quest All That Remains, bribe the street urchin (+5), or refuse to bribe him or intimidate him (-5).
±20The Hanged Man (Act II) During the quest Friendly Concern, respond with the good or wry dialogue options (+20) or with the aggressive options (-20).
+10Lowtown (Act II) During the quest To Catch a Thief, agree to give the relic to Isabela.
+10Viscount's Keep (Act II) During the quest Demands of the Qun, refuse to let the Arishok take Isabela.
+5The Chantry (Act III) At the start of the quest Faith, say "Of course."
-10The Hanged Man (Act III) During the quest Alone, say "Take him" followed by "Not a chance."
±5Castillon's Landing (Act III) At the end of the quest No Rest for the Wicked, make a deal with Castillon (+5), or attack him (-5).
+10Viscount's Keep (Act III) During the quest King Alistair, say "I could be viscount."
±15Bartrand's Estate (Act III) For completing the quest Haunted (the amount depends on what you say and your status with Varric).
±10 or -5The Hanged Man (Act III) For completing the quest Closure (the amount depends on what you say and your status with Varric).
±5Secret Meeting Place (Act III) During the quest Best Served Cold, let Keran go (+5), or turn him in (-5), or kill him (-5).
+5 or +10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Samson, say "I want to help the mages" (+10) or "The mages must be stopped" (+5).
-5The Wounded Coast (Act III) During the quest Best Served Cold, tell Thrask "I'm shutting you down."
-5The Wounded Coast (Act III) During the quest Best Served Cold, tell Grace "We're past talking."
+10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "Don't hurt Alain."
-5 or -15The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "Be merciful" (-5) or "Kill them all" (-15).

Companion Notes:
  • Varric responds favorably to the wry dialogue stance.