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Description
In desperate need of council, the Lizardfolk must travel to a hidden vale and delve into the Tomb
of Darroc, the final resting place of their greatest champion.
New Units
- Spitting Turtle
- Pteranodon Rider
Walkthrough
You'll start out with a nexus (#1) in this chapter, but the Umbragen will only receive a pair of
expansion wells (#4 and #9), and so the Umbragen will never put much pressure on you. The difficulty
in this chapter is in dealing with the fixed enemies of the underworld.
So start building up your nexus, and explore your surroundings. To the east you'll find a troglodyte
hurler (#2), who will ask you to rescue the nearby spitting turtles (#3). To do that, you'll have to
knock down the fence hemming them in and destroy the expansion well of their captors (#4). Once you've
rescued the spitting turtles, they'll join your side, and you'll be allowed to build turtle dens in
your nexus.
Then in the northwestern corner, amid several keeper hives (#6), you'll meet up with some pteranodon
riders (#7). They will ask you to defeat the hives (you'll have to enter the underworld at Exit B
to hit them where they're vulnerable), and if you do it, the pteranodon riders will join your side,
and you'll be allowed to build pteranodon roosts in your nexus.
The remaining Umbragen expansion well can be found on a plateau in the northeastern corner (#9). You
won't be able to walk up to it and attack it. That means you'll either have to assault it with
pteranodon riders, or else you'll have to use at least one pteranodon rider to destroy the bloodroot
blocking the teleport circle to the plateau (Exit A). Since the toughest part of the chapter takes
place in the underworld where pteranodon riders can't go, the best option is the latter one.
There are three dragon statues to be found in the chapter, but once you've helped the spitting turtles
and the pteranodon riders, and once you've captured the enemy expansion wells, all three will fall
under your control, and the entrance to Darroc's tomb (Exit D) will open.
Inside the tomb, you'll find a lot of beholders. At the start, the beholders will have tribal shamans
under their control, but if you can defeat the beholders without killing the shamans, then the shamans
will join your side. Finally, at the end of the tomb, you'll meet up with three beholders and one
beholder lord (#12). That's a nasty fight no matter how powerful your army is, so the best course of
action is to run away and then try to pick off the beholders one or two at a time. Once that last
group of beholders is down, you'll have a free path to Darroc (#14). When you reach him, the chapter
will end.
1 - Nexus
2 - Troglodyte Hurler
The hurler will ask you to rescue the spitting turtles to the north (#3). But to do that, you'll not
only have to destroy the fence surrounding the turtles, you'll also have to destroy the expansion
well belonging to the turtle's captors (#4). Once you've done that, the hurler will give you 500
gold, and you'll be allowed to build turtle dens in your nexus.
3 - Spitting Turtles
You'll need to destroy the barrier surrounding the turtles in order to free them.
4 - Expansion Well
5 - Dragon Statues
You'll need to control these three dragon statues in order to open Darroc's tomb (Exit D).
6 - Keeper Hives
The hives will hit you with ranged attacks, but you won't be able to kill them permanently unless
you attack them in the underworld.
7 - Pteranodon Riders
The pteranodon riders will ask you to deal with the nearby keeper hives (#6). To do so, you'll have
to enter the underworld (via Exit B) and attack the "roots" of the hives. After you've destroyed
all four hives and returned to the pteranodon riders, they'll join your cause, and you'll be allowed
to build pteranodon roosts at your nexus.
8 - Draconic Spirit
If you're playing Redfang, Wowen, or Blackclaw, then at one of these three spots you'll meet up with
a draconic spirit who will present you with a dilemma. The dilemma depends on the champion that
you're using, but the result is always the same. As long as you complete the challenge given to
you by the spirit (usually involving killing a few enemies), then you'll receive a champion's
artifact. The artifact will be different for each champion.
If you're playing Silverblade, then you'll receive your champion's artifact at #11.
9 - Expansion Well
10 - Gelatinous Cube
You'll find a few gelatinous cubes in this corner of the underworld, but the one here should drop
some
gelatinous goo and a
helm of willpower, and nearby on the ground you should find a
ring of regeneration plus some gold.
11 - Obsidian Monk's Room
In this room you'll find an obsidian monk being tortured by a pair of silent stalkers. The monk isn't
a good guy, so your objective isn't to free him. Instead, you'll discover that there's a special
chest in the room, and that you're not able to open it. If you read the two nearby "obsidian
doctrines," then you'll learn that the chest can only be opened using blood from the monk, and that
only acid from a gelatinous cube can cause the monk to bleed.
You'll find some
gelatinous goo with the gelatinous cubes in the northeastern corner of the underworld
(#10). If you use the goo on the monk, then the monk will die, and you'll receive
monk blood. If you use the blood on the chest, then you'll receive the champion's artifact
sadistic blades if you're playing Silverblade. Otherwise, you'll receive a
ring of fireball.
12 - Beholder Battle
You'll face three beholders and a beholder lord here. The best thing to do is to retreat and then
face the beholders one or two at a time.
13 - Door
You won't be able to pass through this door until you've defeated the beholders at #12.
14 - Darroc
Reaching Darroc will end the chapter.
Exits:
- Teleport Circles. You won't be able to use the teleport circles until you've defeated the
bloodroot at the northern instance.
- Tunnel to the hive keeper area.
- Tunnel to the gelatinous cube area.
- Tunnel to Darroc's tomb.
Mission Points | Value | Description
Unlock the Entrance to Darroc's Tomb | 1500
| Gained control of the three dragon statues guarding the entrance to Darroc's tomb.
| Free the Spitting Turtles | 0
| Freed the spitting turtles.
| The Obsidian Monk's Chest | 1000
| Opened the obsidian monk's chest.
| Investigate the Keeper Hives | 750
| Found the source of the keeper hives.
| Sacrifice Your Kin | 750
| Sacrificed four members of your army (draconic challenge).
| Destroy the Lizardfolk Traitors | 750
| Chose to defeat the Lizardfolk traitors who joined the rebellion (draconic challenge).
| Quell the Lizardfolk Uprising | 750
| Chose to defeat the Lizardfolk traitors who started the rebellion (draconic challenge).
| Destroy the Giant Dire Wasps | 750
| Chose to destroy the giant dire wasps in the area (draconic challenge).
| Gather the Giant Dire Wasps | 750
| Chose to bond with the giant dire wasps in the area (draconic challenge).
| Bonus: Gentle Brother | 500
| Didn't kill any allies while they were charmed by beholders.
| Bonus: People Person | 500
| Defeated the hive keepers before destroying any of the hives.
| Eye Tyrant Invasion | 750
| Defeated the beholders in Darroc's tomb.
| Find Darroc's Final Resting Place | 250
| Entered Darroc's tomb.
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Bonus Points | Value | Description
Great Commander Bonus | 500
| Allowed fewer than 25% of your units to die.
| Against All Odds Bonus | 500
| Created less than nine captains.
| Miser Bonus | 1000
| Used less than 1500 gold and 1500 shards.
| Meticulous Bonus | 2000
| Completed every possible quest. (As of version 1.1.4, it isn't possible to receive this
bonus since you can only complete one of the draconic challenges.)
| Time Bonus | 0
| Beat the mission in under 10 minutes. (You can actually score up to 1500
points here, but this bonus will never count against you.)
| Difficulty | Varies
| Easy is worth 0 points, Normal is worth 500 points, and
Hard is worth 2000 points.
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