Your Units
Juggernauts and champions do not count towards your population limit.
If rogue units (including rogue champions) are cloaked, then they won't attack unless explicitly
told to. That is, if you tell them to attack-move, they'll only move.
Since the population limit is so small, you should concentrate on making what few units you can
train as powerful as possible. That is, pick 3-4 units that work well together, and only upgrade
those units.
Your Nexus
Vitality monuments add 80 hit points, power monuments add 10 damage, and clarity monuments add 65
energy.
You're not allowed to place a monument on a building pad unless there's a training building adjacent
to it.
Training buildings add 1 to your population limit (up to a maximum of 20). Monuments don't increase
your population limit.
Each nexus starts with four 2x2 blocks of building pads. The more training buildings of the same
type that you put into the same 2x2 block of building pads, the higher you'll be able to level the
unit that the training buildings produce. For example, if you place three taverns in one block of
2x2 building pads, then you'll be able to upgrade your rogues to level 4. If you add a fourth
tavern, then you'll be able to upgrade your rogues to level 5. Level 5 is the highest level your
units can reach in the game.
You can combine the benefits of training buildings and monuments. If you really want your clerics
to be powerful, for example, you might place four loreholds in one 2x2 block of building pads, and
place one lorehold and three monuments in another 2x2 block of building pads. Then you'll be able
to advance your clerics to level 5, and they'll also receive the benefits of the monuments.
The Campaign
The Order of the Flame campaign is easier than the Lizardfolk campaign, so that's the one you should
play first.
There is no Umbragen campaign.
You can play missions multiple times, but you'll only earn reward points for bonuses that you missed
in previous attempts. So if you skip a sub-quest while playing a mission, you can play the mission
again to try and get the reward points for that sub-quest. You can also play missions multiple times
to pick up more equipment -- which you can then sell for extra reward points, if you want -- including
champion artifacts.
The medal you receive at the end of a mission is meaningless. Only the reward points you receive
have any value.
Miscellaneous
Enemies tend to be brain-dead in the game. They'll attack their target until the target dies or until
it moves out of range. So you can let one unit absorb a lot of damage, then move it away from the
enemy so that the enemy picks a new target, and then move the damaged unit back into range to attack
again. You can also repeatedly attack and retreat, because enemies won't pursue very far, and their
regeneration rate seems to be pretty slow (if they regenerate health at all).
The game has a tendency to crash in the middle of saves (especially quick saves), thus corrupting the
saved game file. So make sure you use multiple saved game files.
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