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Description
With their city restored, the Lizardfolk advance towards the Heart of Siberys. There, they must
defend the great dragonshard from both the Order and Umbragen. The final battle is at hand.
Walkthrough
This chapter is basically a game involving the Heart of Siberys. As the Lizardfolk, your goal is to
protect the Heart. Meanwhile, the Umbragen will try to drain the Heart by sending tainted priestesses
to underground artifacts (#8), and the Order of the Flame will try to charge the Heart by sending
clerics to surface shrines (#3). The bar at the top of the screen will show the status of the Heart.
If the bar moves all the way to the left or the right, then you'll lose the chapter.
Fortunately, the Order of the Flame and the Umbragen will fight each other as well as you, so it's not
as difficult to guard the three artifacts and the three shrines as it might otherwise be. But still,
there are a lot of places on the map where you might need to send you army at a moment's notice, and
so the best thing you can do is remove one of the enemy factions as quickly as possible.
The best target for this is the Umbragen. That's because their artifacts are much farthest away from
your nexus (#1) than the shrines. In particular, the Umbragen will typically target the western
artifact, and the underground entrance leading to it (Exit B) is located in the northwestern corner
of the map, and that's a long trek from your nexus -- not to mention that it's located right next
to the Order of the Flame nexus (#5).
So play defensively for a while, and try to kill some of the bosses in the underworld, such as the
nearby scorpion folk (#6) and necromancer (#7), so you can gain experience and gold. The Umbragen
and the Order of the Flame will constantly send out units, so upgrading your army shouldn't be a
problem. Then once you've gotten your army to at least level 4, head for the Umbragen nexus (#2)
and take it out (by attacking and retreating if you need to).
Once the Umbragen faction is history, dealing with the Order of the Flame should be relatively easy.
That's because the three shrines are close to your nexus, and you shouldn't have any problem sending
your army off to defeat any clerics who might decide to start the charging ceremony. Plus, after
defeating the Umbragen, your army will probably be at maximum level, and if you use the Umbragen
nexus to add monuments and further upgrade your units, then sweeping through the Order of the Flame
nexus should be straightforward.
Once both the Umbragen and the Order of the Flame have been destroyed, the chapter (and the campaign)
will end.
1 - Nexus
2 - Umbragen Nexus
3 - Shrines of Siberys
4 - Heart of Siberys
5 - Order of the Flame Nexus
6 - Scorpion Folk
The scorpion folk will drop a
scorpion stinger when it dies.
7 - Mausoleum
You'll find the mausoleum guarded by a necromancer and a few skeleton units. The necromancer will drop
three
rings of necromancy when it dies.
The mausoleum itself will (temporarily) grant you a skeleton fighter each time one of your non-soldier
units dies.
8 - Umbragen Artifacts
9 - Pyrohydra
The pyrohydra will drop a
sword of cinders when it dies.
10 - Beholders
You'll find three beholders here, but they won't drop anything interesting when they die.
11 - Marilith
The marilith won't drop anything when it dies, but behind it you'll find a
talisman of vitality.
Exits:
- Tunnel.
- Tunnel.
- Tunnel.
Mission Points | Value | Description
Stop the Order and Umbragen Armies | 1000
| Defeated the Order and Umbragen nexuses.
| Defend the Lizard City | 500
| Prevented your nexus from being destroyed.
| Prevent the Order from Charging the Heart | 1000
| Prevented the Order of the Flame from charging the Heart of Siberys.
| Prevent the Dark Ones from Draining the Heart | 1000
| Prevented the Umbragen from draining the Heart of Siberys.
| |
Bonus Points | Value | Description
Great Commander Bonus | 500
| Allowed fewer than 25% of your units to die.
| Against All Odds Bonus | 500
| Created less than 11 captains.
| Miser Bonus | 1000
| Used less than 1500 gold and 1500 shards.
| Meticulous Bonus | 2000
| Completed every possible quest.
| Time Bonus | 0
| Beat the mission in under 10 minutes. (You can actually score up to 1500
points here, but this bonus will never count against you.)
| Difficulty | Varies
| Easy is worth 0 points, Normal is worth 500 points, and
Hard is worth 2000 points.
| |