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Aid
Range: 0
Duration: Short to medium
Area of Effect: One character
This spell acts like a Bless spell plus it confers one to eight extra hit points to the recipient. The temporary hit points are subtracted before the character's own if he is injured in combat. The spell's duration increases with the level of the caster.
Flame Blade
Range: Short
Duration: Medium
Area of Effect: One target
This spell causes a flame-like blade to leap from the caster's hand. The blade attacks like a normal sword and normally does 7-10 points of damage. When the spell is cast, a burning sword picture appears in the caster's primary hand -- attack with this as you would any other melee weapon. The spell does slightly less damage against targets protected from fire. The spell duration increases with the level of the caster.
Hold Person
Range: Long
Duration: Medium
Area of Effect: Up to four characters
This spell affects human, demi-human, and humanoid creatures. Creatures that are affected become rigid and unable to move or speak. The spell duration increases with the level of the caster.
Resist Cold
Range: 0
Duration: Medium
Area of Effect: One character
When this spell is cast, it gives the recipient some resistance to cold-based attacks or spells. He or she takes reduced damage from such attacks.
Resist Fire
Range: 0
Duration: Medium
Area of Effect: One character
When this spell is cast, it gives the recipient some resistance to fire-based attacks or spells. He or she takes reduced damage from such attacks.
Slow Poison
Range: 0
Duration: Long
Area of Effect: One character
This spell slows the effects of any type of poison for a limited amount of time. When the spell dissipates the victims suffer the poison's full effect unless a Neutralize Poison spell can be cast. The spell's duration increases with the level of the caster. Slow Poison can be cast by paladins.
Spiritual Hammer
Range: Long
Duration: Medium
Area of Effect: One target per attack
This spell creates a hammer of force that the cleric can hurl at opponents. The higher the level of the cleric, the more damage the hammer does. The hammer returns to the caster after each attack, and disappears when the spell wears off.
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