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Blessed Warmth
Range: 0
Duration: Medium
Area of Effect: Entire party
This spell makes the party immune to the natural cold and gives them extra
resistance against magical cold attacks.
Cause Serious Wounds
Range: Close
Duration: Permanent
Area of Effect: One target
This spell is identical to the first-level spell Cause Light Wounds, except that it inflicts 3-17 hit points of damage. The cleric must be in the front rank to hit a target.
Cure Serious Wounds
Range: 0
Duration: Permanent
Area of Effect: One character
This spell is identical to the first-level spell Cure Light Wounds, except that it heals 3-17 hit points of damage.
Free Action
Range: 0
Duration: Long
Area of Effect: One character
With this spell, a character is unhindered and can attack normally underwater. This spell also gives the character immunity to spells like Slow, Hold and Paralysis. Note that while the spell allows unhindered movement underwater, it does not enable characters to breathe underwater.
Neutralize Poison
Range: 0
Duration: Permanent
Area of Effect: One character
This spell detoxifies any sort of poison or venom. The spell cannot return characters to life if they have already died from poison.
Poison
Range: Close
Duration: Instantaneous
Area of Effect: One target
When the spellcaster uses this spell, he or she gains a poisonous touch. If the caster hits a creature with this touch, then it might die of poisoning.
Protection from Evil, 10' Radius
Range: 0
Duration: Medium to long
Area of Effect: Entire party
This spell is identical to the first-level Protection from Evil, except that it affects the entire party. The spell's duration increases with the level of the caster.
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