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Dispel Magic
Range: 0
Duration: Instantaneous
Area of Effect: Whole party and surrounding squares
This spell negates the effects of any spell affecting the party. Dispel does not counter Cure spells, but it will dispel Hold Person, Bless and similar spells.
Fireball
Range: Long
Duration: Instantaneous
Area of Effect: Target square
A fireball is an explosive blast of flame that damages everything in the target square. The explosion does one to six points of damage for every level of the caster to a maximum of 10th-level. For example, a 10th-level mage does 10-60 points of damage.
Haste
Range: 0
Duration: Medium
Area of Effect: One character per caster level
This spell causes all recipients to move and fight (but not cast) at double their normal rate. The spell's duration increases with the level of the caster.
Hold Person
Range: Long
Duration: Medium
Area of Effect: Up to four targets
This spell affects humans, demi-humans, and humanoid creatures. Creatures that are affected become rigid and unable to move or speak. The spell duration increases with the level of the caster.
Hold Undead
Range: Long
Duration: Medium
Area of Effect: Up to three targets
This spell affects undead creatures who are as powerful or weaker than the caster. This spell automatically affects skeletons, zombies, and ghouls. All other undead creatures might resist the spell; those who do not become rigid
and unable to move or speak. The spell duration increases with the level of the caster.
Invisibility, 10' Radius
Range: 0
Duration: Special
Area of Effect: Entire party
This spell causes the entire party to vanish from sight. Invisible characters remain unseen until they attack a monster. Certain powerful monsters can sense invisible characters or even see them outright.
Lightning Bolt
Range: Long
Duration: Instantaneous
Area of Effect: Two squares
This spell allows the mage to cast a powerful bolt of electrical energy. The spell flies to its first target and then continues into the next square. The bolt does one to six points of damage for every level of the caster to a maximum of 10th-level. For example, a 10th-level mage does 10-60 points of damage.
Slow
Range: Long
Duration: Long
Area of Effect: Two squares
This spell makes enemies move and attack at half their normal rate. Slowed creatures have a penalty of 4 on their armor class and they attack with penalties. All dexterity combat bonuses are negated.
Vampiric Touch
Range: Close
Duration: One attack
Area of Effect: Caster
When this spell is cast, a glowing hand appears. A mage in the front rank may attack with this hand like any other melee weapon. When the caster touches an opponent with a successful attack, the spell does 1-6 points of damage for every two levels of the mage. For example, a 10th-level mage would do 5-30 points of damage. These points in turn are transferred temporarily to the mage, so any damage he takes is subtracted from these points first. This spell does not affect undead monsters such as skeletons.
Water Breathing
Range: 0
Duration: Long
Area of Effect: Whole party
When this spell is cast, the party is able to breathe water freely for the duration of the spell. The duration of the spell is divided by the number of characters that it is cast on.
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