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by Dark Master
Tue Nov 16, 2004 12:47 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Problems with Mods
Replies: 11
Views: 1076

Yes - those mods need new textures, meshes and so on. If you are on Windoes XP install them again like this: - Extract the entire contents of the .zip/.rar file they came with to the desktop. You will likely have folders called 'meshes', 'textures', 'icons' there as well as the plugin file itself ...
by Dark Master
Mon Nov 15, 2004 4:23 am
Forum: The Elder Scrolls III: Morrowind
Topic: Instability
Replies: 18
Views: 1560

It was very good, there are a few tiny problems, some of the dialogue uses terminology which doesn't fit the MW atmosphere, and it is possible to aquire a quest reward multiple times by asking the NPC about it over and over, most of the dialogue doesn't change with the story - but these are very ...
by Dark Master
Mon Nov 15, 2004 4:20 am
Forum: The Elder Scrolls III: Morrowind
Topic: dagoth cup
Replies: 14
Views: 2256

[QUOTE=lifeishell91]Can't anyone on the PC use the CES and see if there are any other House Dagoth Cups besides the one in Kogoruhn? I dont use Pc so...[/QUOTE]

Just checked - I have to confirm what Fable said. There is just one.

DM
by Dark Master
Mon Nov 15, 2004 3:31 am
Forum: The Elder Scrolls III: Morrowind
Topic: Instability
Replies: 18
Views: 1560

I've been working on the LGNPC mods for ages - the only game I played recently was Rome: Total War. Anyway, that ran quite slowly, so I defragged the hard drive and it improved dramatically. When I installed the White Wolf of Lokken Mod, a Bloodmoon based mod and started playing MW again, I found ...
by Dark Master
Mon Nov 15, 2004 3:27 am
Forum: The Elder Scrolls III: Morrowind
Topic: Some Incongruities
Replies: 2
Views: 821

6. Maybe a bit like Dragon Wench's point number 4, but the Ashlanders that attack the Neverarine, or that tell him that it is not proper to discuss it with him.

7. Dremora Lords do not carry the daedric longbow.
by Dark Master
Sat Nov 13, 2004 7:47 am
Forum: The Elder Scrolls III: Morrowind
Topic: Mages in Combat
Replies: 30
Views: 2466

I may be completely wrong, but I read that elemental shields shield you by the same magnitude as a normal shield spell (ie shield 10pts on self is the same as fire shield 10pts on self), but they deal that kind of elemental damage to any NPCs attacking you.

I don't remember where, I saw this, but ...
by Dark Master
Fri Nov 12, 2004 10:34 am
Forum: The Elder Scrolls III: Morrowind
Topic: Things a Morrowind NPC would never actually say
Replies: 234
Views: 37314

I would greet you as Outlander, but in this age of political correctness I might get sued.
by Dark Master
Wed Nov 10, 2004 3:42 am
Forum: The Elder Scrolls III: Morrowind
Topic: Mods (for mod defs and links ONLY)
Replies: 88
Views: 90402

White Wolf of Lokken Mountain Only just released, but already an essential mod - new quests, new landmass, NPCs, and a companion. Addictive to the extreme, the landscapes are breathtaking, and a magnificent castle to cap it off. In a word - incredible.

Moon's Soul Gems I can't play without this ...
by Dark Master
Tue Nov 09, 2004 6:18 pm
Forum: The Elder Scrolls III: Morrowind
Topic: What's up with the body in my basement?
Replies: 8
Views: 1282

The Telvanni stronghold is called Uvirth's Grave... So who do you think the corpse is? Just my interpretation, but thats always what I tell myself from a roleplaying PoV.

DM
by Dark Master
Thu Nov 04, 2004 5:01 pm
Forum: The Elder Scrolls III: Morrowind
Topic: what is the point in telvani vault? kind of a spoiler
Replies: 5
Views: 1125

When I raided the Telvanni vault I found a daedric claymore, tonnes of daggers, close to 25,000 in gold, glass armour, weapons, dwemer weapons and armour, ebony broadswords and thousands of gems.

I think the difference is that Telvanni's loot is levelled, and Redoran/Hlaalu's is not.

DM
by Dark Master
Tue Nov 02, 2004 4:03 am
Forum: Speak Your Mind
Topic: Free Charity - Please Take Some Time to Read
Replies: 169
Views: 14519

Bump........
by Dark Master
Sun Oct 31, 2004 6:04 pm
Forum: The Elder Scrolls III: Morrowind
Topic: What have I done?
Replies: 4
Views: 875

I'm not sure if there's anything you can do about the fighters guild and the Imperial Legion, but I can help you find that island. Go to Dagon Fel and head north, swim out to the chain of Islands above it and follow them west and you'll find it.

DM
by Dark Master
Thu Oct 21, 2004 10:00 am
Forum: The Elder Scrolls III: Morrowind
Topic: 1st Impression... WOW
Replies: 9
Views: 1215

[QUOTE=moltovir]But misc skills can only give you a 2x multiplier, while that of major or minor skills goes up to x5. If you raise long blade, whose governing attribute is strength, by 10 points, you will get a x5 strength multiplier if long blade is one of your major or minor skills, but if long ...
by Dark Master
Sat Oct 16, 2004 12:32 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Curing the werewolf disease
Replies: 4
Views: 3272

I think he means if you've used the ring to temporarly become a werewolf you can't get the scroll, not if you just have it.
by Dark Master
Sat Oct 16, 2004 12:29 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Trueflame goof
Replies: 5
Views: 952

Always happy to help. I was sure I'd seen a second bottle at some point.
by Dark Master
Sat Oct 16, 2004 7:48 am
Forum: The Elder Scrolls III: Morrowind
Topic: Trueflame goof
Replies: 5
Views: 952

All is not lost - there is another bottle, and you don't have to kill the dremora lord to get it. Norenen-Dur, the Wailing Delve. I'm sorry for taking so long to reply, as you now say you've gone back to your old save.

The wailing delve is in the same ruins, and the bottle is near the base of the ...
by Dark Master
Tue Oct 12, 2004 2:43 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Is enchant worth it?
Replies: 31
Views: 3090

[QUOTE=moltovir]Thanks again :)

I had my doubts about the Atronach sign, but the Restore Magicka potions + the Magicka Regeneration Mod (currently set at 800 seconds) will do fine :)
[/QUOTE]

I may well be wrong here, but I was sure that the regeneration mod didn't work for atronanch players ...
by Dark Master
Thu Sep 30, 2004 11:55 am
Forum: The Elder Scrolls III: Morrowind
Topic: [WIP]LGNPC: Hla Oad
Replies: 10
Views: 1878

Fable, you can unsticky this, its just taking up space and we don't need it anymore. Thanks for your support in stickying it in the first place. :) It is much appricaited.

DM
by Dark Master
Sat Sep 25, 2004 5:21 pm
Forum: The Elder Scrolls III: Morrowind
Topic: [WIP]LGNPC: Hla Oad
Replies: 10
Views: 1878

Hla Oad is done, its ready to be released, but we are going to wait until our website is ready before we release it, so that it makes more ripples. That'll probably be tommorow night. The more we can make this a professional mod and release strategy, the more likely we are to attract the best ...
by Dark Master
Sat Sep 25, 2004 7:25 am
Forum: The Elder Scrolls III: Morrowind
Topic: [WIP]LGNPC: Hla Oad
Replies: 10
Views: 1878

We're moving along at a crawl, but when we release Hla Oad we'll unveil the projects new website, and we'll put out an appeal for more writers, hopefully finish off Ald'Ruhn, and move on to another town.

DM