Too bad sneak attack doesn't seem to function like NWN. There when an enemy is incapacitated, then all attacks done are sneak attacks.
I notice the sneak attack applies only to the first attack in IWD2 even when an opponent was held and couldn't fight back. Definitely take advantage of power attack ...
Search found 330 matches
- Thu Jul 31, 2008 7:19 am
- Forum: Icewind Dale II
- Topic: New Party Questions (coming from BG2)
- Replies: 7
- Views: 1984
- Wed Jul 30, 2008 11:18 am
- Forum: Icewind Dale II
- Topic: New Party Questions (coming from BG2)
- Replies: 7
- Views: 1984
- Tue May 15, 2007 7:44 am
- Forum: Neverwinter Nights
- Topic: Question about Original Campaign, magic weapons, and enhancement bonuses. (Spoilers)
- Replies: 12
- Views: 1869
- Sun Apr 22, 2007 8:05 pm
- Forum: Neverwinter Nights
- Topic: Winning Valsharess battle as a mage
- Replies: 5
- Views: 1286
Why doesn't your mage have timestop and Greater Sanctuary? Just use Greater Sanctuary then buff (if you want) and cast timestop, cast mord's dysjunction and then two or three Isaac's Greater Missile Storm (may need another timestop after the second Isaac). She won't be able to cast any Heals that ...
- Sun Mar 11, 2007 4:17 pm
- Forum: Neverwinter Nights
- Topic: Multiclass has XP penalty?
- Replies: 9
- Views: 3778
This has been discussed in the Neverwinter nights board extensively at Bioware.
NWN uses an ECL (Effective Class Level) wherein some classes are awarded more xp as they are considered a lower level. The warrior classes are usually treated as their level. Bards have the most generous ECL (they are ...
NWN uses an ECL (Effective Class Level) wherein some classes are awarded more xp as they are considered a lower level. The warrior classes are usually treated as their level. Bards have the most generous ECL (they are ...
- Fri Jan 26, 2007 8:45 pm
- Forum: Neverwinter Nights
- Topic: Dragon shape
- Replies: 5
- Views: 4546
what if i follow this resepie (keep in mind that I start with 18 wis, take wis every 4 lvl and take great wis every time i can until i can get dragon shape: Take druid lvl until I can take shifter lvl's. And then take shifter lvls until I meet the requirements: epic shifter (or druid) and 6 wild ...
- Wed Jan 24, 2007 7:29 pm
- Forum: Neverwinter Nights
- Topic: Clerical error?
- Replies: 3
- Views: 481
Clerics can cast Greater Magic Weapon, forgot what level spell it is (either 3 or 4?) that tops off at cleric caster level 15 that sets weapon enchantment to +5 (I believe it is +1 enchantment every 3 levels) and lasts a LONG time (enough for the next rest).
Then use Bull's strength, Bless, Aid etc ...
Then use Bull's strength, Bless, Aid etc ...
- Wed Jan 17, 2007 7:14 pm
- Forum: Neverwinter Nights
- Topic: Level Progression question
- Replies: 8
- Views: 1082
Neverwinter Nights: Does xp change with class?
There is a sort of ECL Effective Character Level implemented in the Official Campaign
There is a sort of ECL Effective Character Level implemented in the Official Campaign
- Wed Jan 10, 2007 8:53 am
- Forum: Neverwinter Nights
- Topic: How to tell alignment of enemies
- Replies: 10
- Views: 905
- Sun Oct 15, 2006 6:40 am
- Forum: Neverwinter Nights
- Topic: why does my attack get low?
- Replies: 17
- Views: 781
All characters in 3rd ed have an attack bonus progression. That means they make multiple attacks in a round with warrior types having the best.
Are you sure you are not referring to the second and third attack in a ROUND which gets a lower attack bonus than the first? Note your character sheet to ...
Are you sure you are not referring to the second and third attack in a ROUND which gets a lower attack bonus than the first? Note your character sheet to ...
- Thu Sep 21, 2006 7:18 pm
- Forum: Neverwinter Nights
- Topic: Longswords in original module?
- Replies: 19
- Views: 1372
- Tue Sep 19, 2006 8:33 am
- Forum: Neverwinter Nights
- Topic: Longswords in original module?
- Replies: 19
- Views: 1372
That would be Armor of the Stars. Sure no dex cap and no arcane spell failure. Probably best robe type for arcane casters seeking AC bonuses but prefer Greater Battle Robe.
The electric resistance is nice but not a selling point. I felt holding up for loot to be very true especially for the first ...
The electric resistance is nice but not a selling point. I felt holding up for loot to be very true especially for the first ...
- Sat Sep 16, 2006 5:01 pm
- Forum: Neverwinter Nights
- Topic: Longswords in original module?
- Replies: 19
- Views: 1372
- Sat Sep 16, 2006 3:52 pm
- Forum: Neverwinter Nights
- Topic: Longswords in original module?
- Replies: 19
- Views: 1372
Not sure if you checked out Mutamin's stuff in the Green Griffon Dragon Inn but he pretty much has +2 and +1 versions of all the major weapon types. He also has the Blade of the Gladiator (longsword +2 with additional acid damage) and Dagger of Chaos (+2 great sword with chance for confusion and I ...
- Sun Sep 03, 2006 1:19 pm
- Forum: Neverwinter Nights
- Topic: Character Selection for Kingmaker series
- Replies: 2
- Views: 565
It is nice that wiz and sorcs can change familiars as they level up so you can decide to have one that can tank a bit in the early levels (say the imp, hellhound and perhaps the panther).
I had my pal1/sorcxx take the pixie and it is pretty good. Have not needed to use any of the henchies in the OC ...
I had my pal1/sorcxx take the pixie and it is pretty good. Have not needed to use any of the henchies in the OC ...
- Sat Jul 29, 2006 6:20 am
- Forum: Neverwinter Nights
- Topic: Recommended skill ranks in discipline?
- Replies: 0
- Views: 537
Recommended skill ranks in discipline?
Just got the Diamond compilation of NWN. Created a pal1/sorc3 character at the moment clearing out the streets of Beggar's District and Peninsula District.
Rod of frost, burning hands and mage armor was enough for most of the prisoner fights on the streets and houses. Lured some to the gate guards ...
Rod of frost, burning hands and mage armor was enough for most of the prisoner fights on the streets and houses. Lured some to the gate guards ...
- Sat Jul 29, 2006 6:09 am
- Forum: Neverwinter Nights
- Topic: Feat problems
- Replies: 7
- Views: 826
- Thu Jul 13, 2006 7:22 am
- Forum: Baldur's Gate
- Topic: Gnoll Fortress not visible
- Replies: 1
- Views: 502
- Tue Jul 11, 2006 6:21 am
- Forum: Baldur's Gate
- Topic: Anyone Ever Dual-Skie
- Replies: 6
- Views: 811
- Mon Jun 26, 2006 1:30 pm
- Forum: Baldur's Gate
- Topic: Dual class Imoen
- Replies: 1
- Views: 1307