Search found 22 matches
- Fri Aug 26, 2005 6:48 pm
- Forum: Dungeon Siege Series
- Topic: All uniques
- Replies: 10
- Views: 1826
- Fri Aug 26, 2005 4:33 pm
- Forum: Dungeon Siege Series
- Topic: All uniques
- Replies: 10
- Views: 1826
In addition, your question uses terms confusingly. So far in my game play, I have encountered both UNIQUE and SET items. In both cases, I have encountered multiple instances of each of those types of items. For example, I have two gauntlets called LORETHAL'S GRACE (from the Lorethal's Legacy set ...
- Fri Aug 26, 2005 6:25 am
- Forum: Dungeon Siege Series
- Topic: How to take 5th character at Veteran Difficulty
- Replies: 7
- Views: 3239
How very odd. I had to load up my game to check that. My 39th lvl character is in Kalrathia in Act III, Mercenary difficulty. When I went to the inn, "Release" was an option for Finala, but not for Taar. Are some party members marked "plot critical" (or, not having seen the ending yet, do I want to ...
- Thu Aug 25, 2005 9:36 pm
- Forum: Dungeon Siege Series
- Topic: How to take 5th character at Veteran Difficulty
- Replies: 7
- Views: 3239
[QUOTE=Tovmauzzer]Baahh, pets are sweet, but I'd prefer somebody on 2 legs. And my inn full of lowlvl troglodits, which I can't dismiss.
So, anybody here have working "Release" button?[/QUOTE]
It's counter-intuitive. Go to the inkeeper, ask to put someone back in your party, an in-between the VIEW ...
So, anybody here have working "Release" button?[/QUOTE]
It's counter-intuitive. Go to the inkeeper, ask to put someone back in your party, an in-between the VIEW ...
- Thu Aug 25, 2005 7:29 pm
- Forum: Dungeon Siege Series
- Topic: A bug ? (possible spoilers)
- Replies: 4
- Views: 1312
- Thu Aug 25, 2005 8:07 am
- Forum: Dungeon Siege Series
- Topic: Repeating attacks
- Replies: 5
- Views: 778
- Thu Aug 25, 2005 7:40 am
- Forum: Dungeon Siege Series
- Topic: Repeating attacks
- Replies: 5
- Views: 778
[QUOTE=fable]I find that I have to repeatedly right-click on a target to continue attacking. If I hold down the right mouse button instead, the target sometimes moves out of range, and no attack occurs. On the other hand, my party members not directly under my control perform repeated attacks with ...
- Thu Aug 25, 2005 7:38 am
- Forum: Dungeon Siege Series
- Topic: Am I stupid or what??? (The Siege of Greilyn Beach)
- Replies: 7
- Views: 1297
- Wed Aug 24, 2005 7:37 pm
- Forum: Dungeon Siege Series
- Topic: Hosting and Joining Problems???
- Replies: 3
- Views: 1067
- Wed Aug 24, 2005 9:22 am
- Forum: Dungeon Siege Series
- Topic: the four levers in order
- Replies: 3
- Views: 1349
- Tue Aug 23, 2005 10:36 pm
- Forum: Dungeon Siege Series
- Topic: 2000 anybody?
- Replies: 1
- Views: 915
There's not much difference between them, but why don't you download the demo and find out?
http://www.gaspowered.com/ds2/demo.php
http://www.gaspowered.com/ds2/demo.php
- Tue Aug 23, 2005 10:31 pm
- Forum: Dungeon Siege Series
- Topic: the four levers in order
- Replies: 3
- Views: 1349
- Tue Aug 23, 2005 6:52 pm
- Forum: Dungeon Siege Series
- Topic: Missing quest in Act I (potential spoliers)
- Replies: 8
- Views: 1426
- Tue Aug 23, 2005 6:48 pm
- Forum: Dungeon Siege Series
- Topic: Fire Elemental
- Replies: 1
- Views: 873
- Tue Aug 23, 2005 9:26 am
- Forum: Dungeon Siege Series
- Topic: Problem with Arinth's Staff Quest *Spoiler*
- Replies: 19
- Views: 4935
- Tue Aug 23, 2005 9:19 am
- Forum: Dungeon Siege Series
- Topic: Lower level chars in party
- Replies: 6
- Views: 1531
- Tue Aug 23, 2005 9:05 am
- Forum: Dungeon Siege Series
- Topic: Problem with Arinth's Staff Quest *Spoiler*
- Replies: 19
- Views: 4935
- Tue Aug 23, 2005 8:58 am
- Forum: Dungeon Siege Series
- Topic: Khartos the Wise
- Replies: 4
- Views: 2707
- Sat Aug 20, 2005 8:28 am
- Forum: Dungeon Siege Series
- Topic: Party limits
- Replies: 9
- Views: 1847
- Sat Aug 20, 2005 8:24 am
- Forum: Dungeon Siege Series
- Topic: Summoned teleporter vanishes after exit?
- Replies: 12
- Views: 1035
By the way, DS2 is very much like Diablo2 in many respects, and this is one of them. Perhaps it's intentional for similar reasons to Diablo2's decision ... to gently push you into fighting through the respawn mobs (which appears to be 1/10 the original number) as a way to boost experience, and for ...