Please note that new user registrations disabled at this time.

Search found 21 matches

by potatoe
Sun Aug 10, 2008 10:16 am
Forum: Mass Effect Series
Topic: From start to Ilos: 1 day
Replies: 3
Views: 1435

You can skip some dialog by hitting space after 1-2 seconds of talk. :)
by potatoe
Fri Jul 25, 2008 9:49 am
Forum: General RPG Discussion
Topic: What offensive mage type do you like to create?
Replies: 8
Views: 979

I'm an illusionist, basically. Invisibility, teleport, levitation, stunning of opponents, etc.
by potatoe
Sun Jul 20, 2008 4:26 pm
Forum: Neverwinter Nights 2
Topic: Making a Warlock
Replies: 13
Views: 3319

Stealthlock:
Take 1st level rogue, max hide especially. Then take race of choice, and put a nice bonus on char & dex. Take able learner & combat casting as feat, use magic device, hide and concentration are the imporant skills.
Level six: walk unseen
Level 8 (I think): tenacious plague
Later ...
by potatoe
Sun Jun 01, 2008 1:35 pm
Forum: Star Wars: KotOR
Topic: Is Dueling ever worth it for a Guardian?
Replies: 17
Views: 8359

Yeah, unfortunately, it is not mentioned anywhere in the manual or game, and in Kotor 2 they made it so that you had to pick the feature, but I assure you that it is a passive feature in the first Kotor. A person with low str and high dex will see that that when they increase their dex, that their ...
by potatoe
Sun Jun 01, 2008 3:31 am
Forum: Star Wars: KotOR
Topic: Is Dueling ever worth it for a Guardian?
Replies: 17
Views: 8359

Depending on which stat is higher, the game will use either strength or dexterity to calculate your chance to hit with lightsabers. It won't use both, just whichever stat is higher. So a dex based character isn't going to have a lower chance to hit than a str based character. Just increase one stat ...
by potatoe
Sat May 31, 2008 3:35 am
Forum: Star Wars: KotOR
Topic: Is Dueling ever worth it for a Guardian?
Replies: 17
Views: 8359

Generally, dueling is better against really tough opponents and two weapon fighting is better to hack and slash through the weaker opponents since the attack bonus difference is 5.

If you are a strength based guardian two-weapon fighting is a good choice. If you play something dex based or sentinel ...
by potatoe
Fri May 30, 2008 2:37 am
Forum: General RPG Discussion
Topic: Favorite RPG Of All Time
Replies: 322
Views: 51706

Kotor 2 or Morrowind. Really can't decide.
Kotor 2 because of drama+jedi/sith philosophy
Morrowind because of the complexity
by potatoe
Tue May 27, 2008 4:11 am
Forum: Star Wars: KotOR II
Topic: power,crit or flurry
Replies: 13
Views: 2224

Yes, Juyo gives you an extra attack. But you only get that form when you play a marauder/weapon master.
Shien is the form that gives you +1 on critical multiplier and can also be used by assassin/watchman.

I gotta try power attack criticals combined with shien and certain crystals. :mischief:
by potatoe
Mon May 26, 2008 9:05 am
Forum: Star Wars: KotOR II
Topic: power,crit or flurry
Replies: 13
Views: 2224

It really depends imo.

If you got a two handed char with master speed and use flurry you get one additional attack (~5 attacks) while the power attack bonus sticks to each of the four attack if I remember correctly. But that is still less damage with a maxed lightsaber. I also dislike power attack ...
by potatoe
Fri May 23, 2008 11:07 am
Forum: Star Wars: KotOR II
Topic: Most Useless NPC?
Replies: 33
Views: 6795

I don't know what problem people have with GO-TO.
He is far more useful in combat than T3 and only insignificant worse with skills. Also, his "fly through grenades" ability is the reason I occasionally took him for the Freedon Nadd mission. And he has more personality than T3 who is a straight R2D2 ...
by potatoe
Fri May 23, 2008 10:47 am
Forum: Star Wars: The Old Republic
Topic: KOTOR III Rumor News Thread, Part Two
Replies: 276
Views: 108618

Hello all :D

Yeah, i pretty much solely registered to post in this topic :p haha.

Anyway, ive read a decent amount of the posts made and I'd just like to comment on one thing.

The developers most definitely left room for the sequel that I didnt know before, a few posts up from this mentions ...
by potatoe
Thu May 15, 2008 1:41 am
Forum: Star Wars: KotOR
Topic: What starting class best represents Luke Skywalker?
Replies: 15
Views: 2621

Well of course! Which is why I also added at the end that he is unprecedented in sword combat(except by Mara Jade :cool: ) And that the best class would be as good as possible of an average character to show that he is very evenly skilled in everything.
He isn't evenly skilled in the movies and ...
by potatoe
Tue May 13, 2008 3:51 pm
Forum: Star Wars: KotOR
Topic: What starting class best represents Luke Skywalker?
Replies: 15
Views: 2621

Uh, I'd go with scout/guardian.
As much as I know he is quite good with repairs because he needed to repair a lot on tatooine.
He never showed much force power but quite a bit combat prowess, so guardian.
by potatoe
Tue Apr 15, 2008 3:37 pm
Forum: Neverwinter Nights 2
Topic: Invisibility and Move Silently?
Replies: 5
Views: 797

Scottg wrote:Its automatic.

"Invisible creatures automatically enter stealth mode."

It helps considerably with a Warlock and "Walk Unseen".
Thanks. :)

Walk unseen was the reason I was asking. :cool:
by potatoe
Tue Apr 15, 2008 7:22 am
Forum: Neverwinter Nights 2
Topic: Invisibility and Move Silently?
Replies: 5
Views: 797

Invisibility and Move Silently?

If I have invisibility on and points in my move silently skill, is my move silently skill automatically active or need I additionally go into stealth mode?
by potatoe
Sat Apr 05, 2008 5:38 am
Forum: Neverwinter Nights 2
Topic: Blackguard + Palemaster?
Replies: 12
Views: 6617

Drow Warlock+Blackguard

walk unseen: 24h invisibility (~level 6)
dark blessing: +char as save bonus
the dark ones own luck: +char as save bonus (~level1)
divine shield: +char to AC
damage reduction
fiendish resilience: fast healing (level 8)
medium armor
attacks while remaining invisible (tenacious ...
by potatoe
Sat Apr 05, 2008 5:21 am
Forum: Neverwinter Nights 2
Topic: Warlock - THE killer app.
Replies: 1
Views: 4052

I played a very similar warlock in MOTB and I've used the Walk/Plague combo throughout the game (until the enemies became so weak that I didn't bother).

But different than you I opted for 3 levels of blackguard for divine shield, and in return screwed my dex to pump some points into power for power ...
by potatoe
Wed Jan 30, 2008 4:31 pm
Forum: Neverwinter Nights 2
Topic: Powerplay character, what do you think?
Replies: 15
Views: 3854

XantharTheFlame wrote:True. Too bad 3 of your companions are spell casters!

XantharTheFlame
Yes. You better be sure to have a high AC (or other good defensive means) as a spellcaster in MOTB. That means wizard/sorcerer is probably a bad idea...
by potatoe
Wed Jan 30, 2008 4:33 am
Forum: Neverwinter Nights 2
Topic: Powerplay character, what do you think?
Replies: 15
Views: 3854

Loki[D.d.G] wrote:One problem with playing a caster, especially in MotB, is that resting becomes very hard. Which means, you won't be able to replenish your spellbook as many times as you would like.
Which isn't a problem if you go warlock.
by potatoe
Fri Jan 25, 2008 1:14 pm
Forum: Neverwinter Nights 2
Topic: Ideal ability scores and feats for a (non-multi-class) paladin in OC and MotB?
Replies: 9
Views: 1015

A pure paladin should have high Strength and Constitution, everything else should be average. There are two exceptions to this:
1. is enhancing dexterity and intelligence for certain feats.
2. is a 14 in Wisdom needed to cast all spells when they become available.

Yes this hoses your Divine Grace ...