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Alchemiss is a versatile character, and while she doesn't do much in the sense of direct damage, she can be very helpful in difficult situations. Many enemies in the game that are otherwise fairly resistant are vulnerable to mystical attacks, and Alchemiss is all about mystical attacks.
Arcane Bolt isn't the best ranges attack in the world, but it does reasonable damage and has decent accuracy. More importantly, with Arms of the Goddess Alchemiss is relatively safe as long as you keep her out of melee range, which is more than you can say for other 'snipers' on the team. Repulsion can be useful and entertaining, it may not do much at first, but once you send an enemy flying off of a roof or into an explosive barrell, its usefulness becomes evident. Alteration can be tricky, sometimes the randomness can work against you, so use it with caution. Purgatory doesn't work terribly often, but when it does it can literally be a life-saver.
Available: Mission 12: Prehistoric Panic
Recruitment Cost: Free
Attributes: Timid (Starting), Level Headed (700 CP), Levitate (850 CP)
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Dimensional Summoning |
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Alteration |
Starting power, 105 CP for each upgrade. |
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Blessed Aegis |
Starting power, 117 CP for each upgrade. |
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Aloft |
378 CP to acquire, 75 CP for each upgrade. |
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Purgatory |
293 CP to acquire, 58 CP for each upgrade. |
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