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Sea Urchin is Man O' War's psuedo-sidekick, and while she is cute for a blue fish girl, she isn't particularly useful. Her bubble attacks can help out a hero stuck in a tougher fight, but Sea Urchin is very weak and can't take much damage before being knocked out. Her Power Null is occasionally useful, but as it only randomly removes a power, it may not help at all. You'll often spend more time protecting her or retreating her than you will using her powers to benefit the team. She is too much of a liabilty to occupy a slot on the team, unless you think you will really need her for a mission.
Available: Mission 12: Prehistoric Panic
Recruitment Cost: 4176 Prestige Points
Attributes: Charged (Starting), Neutralize (Starting), Nimble (200 CP), Flier (1000 CP)
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Dolphin's Child |
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Snap Kick |
Starting power, 124 CP for each upgrade. |
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Sonic Shriek |
609 CP to acquire, 121 CP for each upgrade. |
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Riptide |
518 CP to acquire, 103 CP for each upgrade. |
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Power Null |
541 CP to acquire, 108 CP for each upgrade. |
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