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1 - Chest with the Inquisitor's Chalice
The first time you click on the chest, the guard next to it will ask you what you're doing. If your speech rating is at least 45, you can convince the guard to open the chest for you so you can take the chalice. If your speech rating is at least 35, you can convince the guard that he's needed upstairs, and then pick open the chest and take the chalice while he's gone. Otherwise, you should sneak and then pick open the chest to get the chalice. The
Inquisitor's Chalice is necessary for one of the Beggar faction quests.
2 - Hidden Ring
Ring of the Undead (+20 raise undead). It's hidden, so you'll have to use your find traps/doors skill to detect it.
3 - Magical Barrier
The barrier can be lowered by using the
Scepter of Chambers (#9) on the nearby broken cross (#3). Try to avoid killing the prisoners beyond the barrier. Each one will cost you 50 karma.
4 - Broken Cross
5 - Tithe Inquisitor
If you tell the tithe inquisitor that you're looking for the Grand Inquisitor, he'll detect the secret door leading to the Grand Inquisitor's chamber. If you tell the tithe inquisitor that you'll answer his questions in hell, you won't start a fight, but you'll have to detect the secret door yourself (200 experience).
6 - Grand Inquisitor Torquemada
He'll ask you to kill the Goblin Khan (in the Goblin Warrens). When you do, he'll reward you with 1000 experience and 150 gold.
7 - Torquemada's Secret Room
It takes a find traps/doors rating of about 50 to detect the secret door, and a lockpick rating of about 90 to open it. Inside you can find the book Centuries.
8 - Inquisition Jailor
If you joined the Knights Templar, or if your speech rating is high enough, you can claim to be doing an inspection, and the jailor will give you the keys to the cells. If you're with the Inquisition, then you can say you're awaiting training on the Rites of Confession, and the jailor will give you keys for that reason, too. Otherwise, if you want to open the cells, you'll have to sneak and pick them.
9 - Chest
Inside is the
Scepter of Chambers. You can use the scepter to break or repair some of the crosses in the Inquisition building.
10 - Faust
You can release Faust by opening his cell door (150 experience).
11 - Dying Prisoner
He'll ask you to save the spirit of his wife by releasing it from a nearby cell (#12). Once he transfers his spirit to you, just walk over to the cell and open it. If you take too long, the spirit will leave and you won't be able to complete the quest. Then return to the prisoner (250 experience).
12 - Jailed Inquisitor
13 - Trapped Spirit
Exits:
A. Stairs to the Inquisition Foyer.
B. Exit to the Inquisition Exterior.
C. Stairs to the Lower Inquisition Dungeon.