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1 - Blue Crystal
Big blue crystals like this one are teleporters. They can take you to any location shown in the world map. But be warned: they can also draw you off course and send you to an ethereal location where you'll have to face creatures spawned to be challenging for your level.
2 - Grumdjum
Grumdjum will ask you to kill the Delilna the River Dryad. Even if you don't want to, go ahead and agree to complete the quest. Then when you meet Delilna, tell her of the plot. If your speech rating is at least 55, you can devise a plan to kill Grumdjum instead, and still receive the reward he promised you for killing he dryad -- a
Ring of Fiery Death (+20% fire damage) -- plus 600 experience.
3 - Big Yellow Crystal
It will teleport you to the little yellow crystal (#4).
4 - Little Yellow Crystal
It will teleport you to the big yellow crystal (#3).
5 - Delilna the River Dryad
Assuming you didn't kill her, she'll ask you to kill the Goblin Khan. Once you do, return to Delilna to receive your reward: a river pearl, a potion of (permanent) +1 luck, 500 exp, and 78 gold.
6 - Ernesto the Crazy Spaniard
If you want him, he'll join your party and stay with you for the rest of the game. You can also just convince him to leave the goblin pen (100 experience).
7 - Red Crystal
All the red crystals in the game are the same. You can click on them three times, and each time a wave of undead creatures will appear: first brittle skeletons, then huge brittle skeletons, and finally lesser brimstone reavers. There isn't any reward for using the crystals other than the experience and equipment from the creatures, so don't click on them until you're able to handle groups of undead units.
Exits:
A. Exit to El Bosque.
B. Exit to the Slave Pit Exterior.
C. Exit to the Waterfall Passage.