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Barbaric Yell:
Lets out a terrifying yell, Frightening enemies in the area of effect.
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Type: Active (2 per encounter)
Speed: Average
Area of Effect: 5m Radius around Barbarian
Effect (Foe AOE): Frightened for 12s vs. Will
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Carnage:
The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target.
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Type: Passive
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Frenzy:
Sends the barbarian into a frenzied state, granting a Might, Constitution and Attack Speed bonus but causing a Deflection penalty against incoming attacks. While the barbarian's Frenzy is active, his or her Endurance and Health are concealed.
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Type: Active (1 per encounter)
Speed: Average
Effect: +4 Might, +4 Constitution, +33% Attack Speed, -10 Deflection, Health and Endurance concealed for 12s
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Blooded:
Causes the barbarian to lash out when in pain, granting a bonus to damage for as long as his or her Endurance is below 50%.
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Type: Passive
Effect: +25% Damage while Endurance is below 50%
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Savage Defiance:
The barbarian channels his or her own irrepressible determination, regenerating a large amount of Endurance.
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Type: Active (1 per encounter)
Speed: Instant
Effect (User): Heals 100 Endurance over 12s
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Wild Sprint:
The barbarian becomes able to charge with reckless abandon, allowing him or her to ignore the movement stop of Engagement and gain a bonus to all defenses against Disengagement Attacks.
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Type: Active (3 per rest)
Speed: Instant
Effect: +3.5 Move Speed, +12 Defense when Disengaging, not stopped by Engagement for 5s
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Bloodlust:
Imparts an unquenchable bloodlust to the Barbarian, increasing his or her speed temporarily in battle once he or she has personally downed at least two enemies.
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Type: Passive
Effect: +20% Attack Speed for 8s
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Brute Force:
The barbarian hits so hard that ordinary means of defense can be easily overpowered. On attacks that normally target Deflection, the barbarian will instead attack Fortitude if it is the lower defense.
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Type: Passive
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One Stands Alone:
The barbarian makes a courageous stand against all attackers. Grants a melee Damage bonus when the barbarian is Engaged by two or more enemies, and the barbarian cannot be flanked unless Engaged by more than three enemies.
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Type: Passive
Effect: +2 enemies needed to Flank, +20% melee damage
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Blood Thirst:
After killing an enemy, the barbarian's Recovery is waived, allowing them to attack again
immediately.
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Type: Passive
Effect (Self): Recover immediately
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Thick-Skinned:
Toughens the barbarian's naturally thick skin, raising his or her Damage Reduction.
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Type: Passive
Effect: +2 Damage Reduction (Crush, Pierce, Slash)
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Threatening Presence:
The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread. As long as the barbarian is stationary, nearby enemies may be Sickened.
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Type: Passive
Speed: Average
Area of Effect: 1.25m Radius around Barbarian
Effect (Foe AOE): Sickened for 3s vs. Will
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Barbaric Shout:
Lets out a dreadful shout, Terrifying enemies in the area of effect.
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Type: Active (2 per rest)
Speed: Average
Area of Effect: 7.5m Radius around Barbarian
Effect (Foe AOE): Terrified for 20s vs. Will
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Vengeful Defeat:
Exacts a final revenge when the Barbarian reduced to 0 Endurance, causing him or her to perform instant Carnage Full Attacks at everyone in range.
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Type: Passive
Area of Effect: 2m Radius around Barbarian
Effect (Foe AOE): Full Attack
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Eye of the Storm:
The barbarian cannot be engaged by enemies that are more than 1 level lower than him or her.
It does not prevent the barbarian from being attacked in melee.
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Type: Passive
Effect (Self): Cannot be engaged by enemies more than 1 level below self
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Heart of Fury:
The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable.
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Type: Active (2 per rest)
Speed: Average
Area of Effect: 2.0m Radius around Barbarian
Effect (User): Full Attack vs. Deflection, +25% Damage for 1s (melee only)
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Barbaric Retaliation:
The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage
to anyone unfortunate enough to be on the receiving end.
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Type: Passive
Effect (Characters hitting Self): 8-12 Raw Damage vs. Deflection
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Dragon Leap:
Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the
air and crash down upon their foes, Dazing them.
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Type: Active (1 per encounter)
Speed: Average
Range: 10m
Area of Effect: 1.5m Radius
Interrupt: 0.5s
Effect (Foe AOE): 20-30 Crush damage, Dazed for 15s vs. Reflex
Effect (Self): Break engagement, immune to engagement for 2s
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Echoing Shout:
The barbarian projects his or her rage into a wave of energy that causes Crush damage and
Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.
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Type: Active (1 per encounter)
Speed: Average
Area of Effect: 30m Length, bounces up to 1 time
Interrupt: 0.5s
Effect (Target): 35-50 Crush Damage, Dazed for 6s vs. Fortitude (+10 Accuracy)
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