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Faith and Conviction:
A paladin's Defenses are directly affected by the degree to which he or she acts in accordance with the beliefs of his or her order. A bonus or penalty is applied to Defense based on how well the paladin's Reputations align with his or her order's preferred behaviors.
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Type: Passive
Effect: Grants bonus (or penalty) to Deflection, Fortitude, Reflex and Will
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Flames of Devotion:
Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Endurance for the paladin or an ally within range.
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Type: Active (2 per encounter)
Speed: Instant
Effect (User): Full Attack vs. Deflection, +50% Damage as Burn (+20 Accuracy)
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Lay on Hands:
Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Endurance for the paladin or an ally within range.
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Type: Active (2 per encounter)
Speed: Average
Range: 3m
Effect (Ally): Gains Endurance over 5s
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Zealous Charge:
Inspires the paladin and all nearby allies to charge fiercely into battle, increasing their Movement Speed and Disengagement Defense. Cannot be active with other Zealous auras.
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Type: Modal
Speed: Instant
Aura Range: 4m
Effect (Aura): +2 Move Speed, +15 Defense when Disengaging
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Zealous Endurance:
Fills the paladin and his or her allies with unshakable confidence, increasing their Damage Reduction. Cannot be active with other Zealous auras.
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Type: Modal
Speed: Instant
Aura Range: 4m
Aura Effect: +3 DR, +15% of incoming Hits converted to Grazes
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Zealous Focus:
The paladin's intense and pure conviction instills clarity of purpose in him or her and all allies, increasing their Accuracy. Cannot be active with other Zealous auras.
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Type: Modal
Speed: Instant
Aura Range: 4m
Effect (Aura): +6 Accuracy. +15% of Grazes converted to Hits
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Inspiring Triumph:
Inspires all allies in the vicinity when the paladin downs an enemy, providing a temporary bonus to all Defenses.
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Type: Passive
Speed: Average
Area of Effect: 5m Radius
Effect (Allied AOE): +7 All Defenses for 10s
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Liberating Exhortation:
Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects. The effects will resume once Liberating Exhortation ends.
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Type: Active (2 per encounter)
Speed: Fast
Range: 10m
Effect (Ally): Hostile effects suspended for 20s
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Sworn Enemy:
Marks an enemy as the focus of the paladin's righteous fury, granting Accuracy and Damage bonuses
against the target until combat ends or the target goes down.
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Type: Active (3 per rest)
Speed: Average
Range: 20m
Effect (Target): Marked
Effect (User): +20% Damage, +15 Accuracy against Marked targets
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Aegis of Loyalty:
Charmed, Confused, and Dominated characters have severe Accuracy penalties when attacking
the paladin. Additionally, the paladin's attacks against such characters do minimal damage
and always end the effect.
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Type: Passive
Effect (Self): Charmed, Confused, Dominated attackers get -20 Accuracy, minimum
damage against Charmed, Confused, Dominated characters, Additional Effects
Effect (Characters hit by Self): Remove Charmed, Confused, Dominated
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Coordinated Attacks:
The paladin fights in perfect synergy with the closest ally attacking the same foe, providing
the ally with an Accuracy bonus.
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Type: Passive
Effect (User): +10 Accuracy granted to an ally attacking the same target
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Deprive the Unworthy:
The paladin temporarily snuffs out all active beneficial effects on a single foe. The effects resume once Deprive the Unworthy ends.
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Type: Active (2 per rest)
Speed: Average
Range: 10m
Effect (Target): Beneficial effects suspended for 20s vs. Will
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Reviving Exhortation:
Commands an unconscious ally to get back up, giving a large but temporary spike to Endurance -- half of which is lost after a short duration.
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Type: Active (1 per encounter)
Speed: Average
Range: 10m
Effect (Ally): Revives with 300 Endurance, -50% Endurance after 15s
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Reinforcing Exhortation:
Commands an ally to redouble their efforts, improving their Deflection.
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Type: Active (2 per encounter)
Speed: Fast
Range: 10m
Effect (Ally): +25 Deflection for 20s
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Righteous Soul:
The paladin's pure soul resists all invading forces, granting a bonus to defense against Poison and Disease, as well as the Charmed, Dominated, Frightened and Terrified effects. These effects also have their durations reduced by 5s.
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Type: Passive
Effect (User): +15 Defense against Charmed, Dominated, Frightened, Terrified, Poison,
Disease attacks, -5s Charmed, Dominated, Frightened, Terrified, Poison, Disease duration
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Hastening Exhortation:
Inspires urgency in one of the paladin's allies, increasing his or her Attack Speed.
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Type: Active (1 per rest)
Speed: Fast
Range: 10m
Effect (Ally): +20% Attack Speed for 30s
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Healing Chain:
The paladin targets a single ally for healing, but the effect jumps between allies
up to six times (including the initial hit).
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Type: Active (1 per encounter)
Speed: Average
Range: 3m + 5m Jumps
Area of Effect: Allied Target + 5 Jump Targets
Effect (Affected Allies): +50 Endurance
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Abjuration:
Through force of will, the paladin can destroy any spirit or summoned creature below the
paladin's level. Spirits and summoned creatures equal to or greater than the paladin's
level take Raw damage.
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Type: Active (1 per encounter)
Speed: Average
Range: 3m
Effect (Spirit / Summoned Creature Target): 65-75 Raw Damage vs. Fortitude, Destroyed
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Sacred Immolation:
The paladin focuses his or her faith and self-immolates in blue flames. Each time the ability
pulses, the paladin takes a small amoutn of Raw damage, but enemies in the area take Burn damage.
Allies receive a small amount of Endurance.
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Type: Active (1 per encounter)
Speed: Average
Area of Effect: 3m Radius from Caster
AOE Duration: 30s
Effect (User): 5 Raw damage
Effect (Foe AOE): 20-30 Burn damage vs. Reflex
Effect (Allied AOE): +10 Endurance
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Behold the Martyr:
The paladin targets a fallen ally, creating a pulsing beacon over them that increases the
Speed and Damage Reduction of nearby allies while decreasing the Speed and Damage Reduction
of nearby enemies. The beacon disappears if the ally is revived. If the paladin is knocked
out in battle, this ability is automatically applied to him or her.
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Type: Active (1 per encounter)
Speed: Average
Range: 6m
Area of Effect: Target + 3.5m Radius
AOE Duration: 15s
Effect (Foe AOE): -8 Damage Reduction, -25% Attack Speed over 3s vs. Will
Effect (Friendly AOE): +8 Damage Reduction, +25% Attack Speed over 3s vs. Will
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