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Constant Recovery:
Charged by the rush of battle, the fighter will continually regenerate Endurance at a modest rate.
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Type: Passive
Effect: Heals Endurance during battles
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Disciplined Barrage:
The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time.
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Type: Active (1 per encounter)
Speed: Instant
Effect (User): +10 Accuracy for 15s
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Knock Down:
Shoves an enemy with enormous force, knocking them Prone but causing little damage.
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Type: Active (2 per encounter)
Speed: Average
Effect (Target): Prone for 5s vs. Fortitude
Effect (User): Full Attack vs. Deflection, +20% Damage
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Confident Aim:
Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons.
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Type: Passive
Effect (User): +20% of Grazes converted to Hits, +20% mimimum damage
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Defender:
The fighter adopts a more conservative combat strategy, concentrating on defending incoming attacks. The fighter receives a bonus to Deflection and increases his or her number of Engagement targets to three, but at the expense of Attack Speed.
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Type: Modal
Speed: Instant
Effect (User): +2 enemies engaged, -5 Deflection
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Guardian Stance:
The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies.
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Type: Modal
Speed: Instant
Aura Range: 2m
Effect (Aura): +10 Deflection
Effect (User): -10 Accuracy
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Into the Fray:
The fighter lunges through the battle, pulling an enemy into immediate melee range.
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Type: Active (2 per encounter)
Speed: Average
Range: 5m
Interrupt: 0.5s
Effect (Target): 12-18 Crush damage, 5.0m Pull vs. Reflex, Dazed for 5s vs. Fortitude
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Vigorous Defense:
The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time.
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Type: Active (1 per encounter)
Speed: Instant
Effect (User): +20 All Defenses for 15s
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Weapon Specialization: Adventurer:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Adventurer weapons include the Estoc, Flail, Pollaxe, Wand and War Bow types.
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Type: Passive
Effect: +15% Damage (Estoc, Flail, Pollaxe, Wand, War Bow)
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Weapon Specialization: Knight:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Knight weapons include the Battle Axe, Crossbow, Morning Star and Sword types.
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Type: Passive
Effect: +15% Damage (Battle Axe, Crossbow, Morning Star, Sword)
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Weapon Specialization: Noble:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Noble weapons include the Dagger, Mace, Rapier, Rod and Scepter types.
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Type: Passive
Effect: +15% Damage (Dagger, Mace, Rapier, Rod, Scepter)
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Weapon Specialization: Peasant:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Peasant weapons include the Hatchet, Hunting Bow, Quarterstaff, Spear and Unarmed types.
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Type: Passive
Effect: +15% Damage (Hatchet, Hunting Bow, Quarterstaff, Spear, Unarmed)
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Weapon Specialization: Ruffian:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Ruffian weapons include the Blunderbuss, Club, Pistol, Sabre and Stiletto types.
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Type: Passive
Effect: +15% Damage (Blunderbuss, Club, Pistol, Sabre, Stiletto)
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Weapon Specialization: Soldier:
Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike and War Hammer types.
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Type: Passive
Effect: +15% Damage (Arbalest, Arquebus, Great Sword, Pike, War Hammer)
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Armored Grace:
The fighter is perfectly suited to wear even bulky and restrictive suits of armor, lowering their Recovery Penalty significantly.
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Type: Passive
Effect (User): -20% armor Speed penalty
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Clear Out:
Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone.
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Type: Active (2 per rest)
Speed: Average
Area of Effect: 2.5m length, 135-degree cone
Interrupt: 0.5
Effect (Foe AOE): 15-22 Crush damage, 5.0m Push, Prone for 5s vs. Fortitude (+10 Accuracy)
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Fearless:
The fighter is immune to the Frightened and Terrified afflictions.
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Type: Passive
Effect (Self): Immunity to Frightened, Terrified
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Overbearing Guard:
The fighter's Disengagement Attacks have increased Accuracy and Damage, and will knock
enemies Prone.
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Type: Passive
Speed: Average
Interrupt: 0.5s
Effect (Target): Prone for 5s vs. Fortitude
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Unbending:
The fighter draws strength from his or her own indomitable spirit, causing them to regenerate 50% of Endurance lost from an attack.
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Type: Active (3 per rest)
Speed: Instant
Effect (User): 50% of Damage taken converted to Healing Over Time for 15s
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Critical Defense:
The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits, and Hits converted to Grazes.
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Type: Passive
Effect: +20% of incoming Crits converted to Hits, +10% of incoming Hits converted to Grazes
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Unbroken:
The fighter refuses to be vanquished. At 0 Endurance, the fighter stands back up and is infused with 50% of his or her maximum Endurance as well as a temprary increase to Defenses and Damage Reduciton.
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Type: Passive (1 per encounter, when Endurance falls below 1%)
Effect (User): Revive with 50% maximum Endurance, +5 DR, +10 Deflection, +10 Fortitude, +10 Reflex, +10 Will for 30s
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Take the Hit:
The fighter interposes himself or herself between incoming attacks at nearby allies. The final
damage total of any attack against a nearby ally is cut in half, with the fighter taking the
other half as Raw damage.
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Type: Modal
Speed: Instant
Aura Range: 2m
Effect (Aura): 50% of damage taken redirected to caster as Raw damage
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Charge:
The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone
caught in his or her path.
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Type: Active, Melee Only (2 per encounter)
Speed: Average
Range: 10m
Interrupt: 0.5s
Effect (Foe Target): 50-65 Crush Damage vs. Fortitude
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Sundering Blow:
The fighter makes a Pimary Attack that does additional damage and lowers the target's base
Damage Reduction.
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Type: Active, Melee Only (2 per encounter)
Speed: Average
Effect (Target): -8 Damage Reduction for 8s
Effect (User): Full Attack vs. Deflection, +20% Melee Damage
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Triggered Immunity:
If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or
she will gain immunity to that damage type for a short duration.
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Type: Passive (2 per encounter)
Speed: Instant
Effect (User): Gains immunity for 15s
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