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Fighter Abilities
Level 1

Constant Recovery: Charged by the rush of battle, the fighter will continually regenerate Endurance at a modest rate.

Type: Passive

Effect: Heals Endurance during battles




Disciplined Barrage: The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time.

Type: Active (1 per encounter)

Speed: Instant

Effect (User): +10 Accuracy for 15s




Knock Down: Shoves an enemy with enormous force, knocking them Prone but causing little damage.

Type: Active (2 per encounter)

Speed: Average

Effect (Target): Prone for 5s vs. Fortitude

Effect (User): Full Attack vs. Deflection, +20% Damage


Level 3

Confident Aim: Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons.

Type: Passive

Effect (User): +20% of Grazes converted to Hits, +20% mimimum damage




Defender: The fighter adopts a more conservative combat strategy, concentrating on defending incoming attacks. The fighter receives a bonus to Deflection and increases his or her number of Engagement targets to three, but at the expense of Attack Speed.

Type: Modal

Speed: Instant

Effect (User): +2 enemies engaged, -5 Deflection




Guardian Stance: The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies.

Type: Modal

Speed: Instant

Aura Range: 2m

Effect (Aura): +10 Deflection

Effect (User): -10 Accuracy


Level 5

Into the Fray: The fighter lunges through the battle, pulling an enemy into immediate melee range.

Type: Active (2 per encounter)

Speed: Average

Range: 5m

Interrupt: 0.5s

Effect (Target): 12-18 Crush damage, 5.0m Pull vs. Reflex, Dazed for 5s vs. Fortitude




Vigorous Defense: The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time.

Type: Active (1 per encounter)

Speed: Instant

Effect (User): +20 All Defenses for 15s




Weapon Specialization: Adventurer: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Adventurer weapons include the Estoc, Flail, Pollaxe, Wand and War Bow types.

Type: Passive

Effect: +15% Damage (Estoc, Flail, Pollaxe, Wand, War Bow)




Weapon Specialization: Knight: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Knight weapons include the Battle Axe, Crossbow, Morning Star and Sword types.

Type: Passive

Effect: +15% Damage (Battle Axe, Crossbow, Morning Star, Sword)




Weapon Specialization: Noble: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Noble weapons include the Dagger, Mace, Rapier, Rod and Scepter types.

Type: Passive

Effect: +15% Damage (Dagger, Mace, Rapier, Rod, Scepter)




Weapon Specialization: Peasant: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Peasant weapons include the Hatchet, Hunting Bow, Quarterstaff, Spear and Unarmed types.

Type: Passive

Effect: +15% Damage (Hatchet, Hunting Bow, Quarterstaff, Spear, Unarmed)




Weapon Specialization: Ruffian: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Ruffian weapons include the Blunderbuss, Club, Pistol, Sabre and Stiletto types.

Type: Passive

Effect: +15% Damage (Blunderbuss, Club, Pistol, Sabre, Stiletto)




Weapon Specialization: Soldier: Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike and War Hammer types.

Type: Passive

Effect: +15% Damage (Arbalest, Arquebus, Great Sword, Pike, War Hammer)


Level 7

Armored Grace: The fighter is perfectly suited to wear even bulky and restrictive suits of armor, lowering their Recovery Penalty significantly.

Type: Passive

Effect (User): -20% armor Speed penalty




Clear Out: Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone.

Type: Active (2 per rest)

Speed: Average

Area of Effect: 2.5m length, 135-degree cone

Interrupt: 0.5

Effect (Foe AOE): 15-22 Crush damage, 5.0m Push, Prone for 5s vs. Fortitude (+10 Accuracy)




Fearless: The fighter is immune to the Frightened and Terrified afflictions.

Type: Passive

Effect (Self): Immunity to Frightened, Terrified




Overbearing Guard: The fighter's Disengagement Attacks have increased Accuracy and Damage, and will knock enemies Prone.

Type: Passive

Speed: Average

Interrupt: 0.5s

Effect (Target): Prone for 5s vs. Fortitude




Unbending: The fighter draws strength from his or her own indomitable spirit, causing them to regenerate 50% of Endurance lost from an attack.

Type: Active (3 per rest)

Speed: Instant

Effect (User): 50% of Damage taken converted to Healing Over Time for 15s


Level 9

Critical Defense: The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits, and Hits converted to Grazes.

Type: Passive

Effect: +20% of incoming Crits converted to Hits, +10% of incoming Hits converted to Grazes


Level 11

Unbroken: The fighter refuses to be vanquished. At 0 Endurance, the fighter stands back up and is infused with 50% of his or her maximum Endurance as well as a temprary increase to Defenses and Damage Reduciton.

Type: Passive (1 per encounter, when Endurance falls below 1%)

Effect (User): Revive with 50% maximum Endurance, +5 DR, +10 Deflection, +10 Fortitude, +10 Reflex, +10 Will for 30s




Take the Hit: The fighter interposes himself or herself between incoming attacks at nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage.

Type: Modal

Speed: Instant

Aura Range: 2m

Effect (Aura): 50% of damage taken redirected to caster as Raw damage


Level 13

Charge: The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.

Type: Active, Melee Only (2 per encounter)

Speed: Average

Range: 10m

Interrupt: 0.5s

Effect (Foe Target): 50-65 Crush Damage vs. Fortitude




Sundering Blow: The fighter makes a Pimary Attack that does additional damage and lowers the target's base Damage Reduction.

Type: Active, Melee Only (2 per encounter)

Speed: Average

Effect (Target): -8 Damage Reduction for 8s

Effect (User): Full Attack vs. Deflection, +20% Melee Damage


Level 15

Triggered Immunity: If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration.

Type: Passive (2 per encounter)

Speed: Instant

Effect (User): Gains immunity for 15s