Bestow Curse
Level: Clr 3
Range: Touch
Duration: Permanent
Target: One creature
Saving Throw: Will negates
Spell Resistance: Yes
The caster places a curse on the creature touched causing a -4 penalty on all attack rolls, saving throws, ability checks, and skill checks for the duration of the spell. A successful remove curse spell can break a curse.
Blindness
Level: Clr 3, Sor 2
Range: Medium (100' + 10'/level)
Duration: Permanent
Target: One living creature
Saving Throw: Fortitude negates
Spell Resistance: Yes
The subject becomes completely blind. In addition to the obvious effects, a blind character suffers a 50% miss chance in combat (as all opponents have full concealment), loses any positive Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (as they are effectively invisible), moves at half rate, and suffers a -4 penalty on most Strength and Dexterity based skills.
Cure Serious Wounds
Level: Clr 2, Pal 3, Rgr 3
As cure light wounds, except cure serious wounds cures 3d8 points damage +1 point per caster level (up to +15).
Dispel Magic
Level: Clr 3, Pal 3, Sor 3
Range: Medium (100' + 10'/level)
Duration: Instantaneous
Area: 30' radius burst
Saving Throw: None
Spell Resistance: No
Because magic is powerful, so, too, is the ability to dispel magic. A spellcaster can use dispel magic to end ongoing spells ("dispel" them) that have been cast on a creature or object or within an area. A dispelled spell ends as if its duration had expired.
Hold Poison
Level: Clr 3, Pal 3, Rgr 3
Range: Touch
Duration: 1 day/level
Target: Creature touched
Saving Throw: None
Spell Resistance: No
This spell has a duration measured in days rather than hours. When cast upon a victim who has been poisoned by any means, hold poison arrests the venom and prevents it from doing any additional damage to the victim. (In most cases, the spell must be cast during the poison's onset time in order to be effective.) Damage that has already been inflicted is not restored, but as long as the hold poison is in effect, the victim can be cured or healed of damage causes by poison by any normal means.
Inflict Serious Wounds
Level: Clr 3
As inflict light wounds, except inflict serious wounds inflicts 3d8 points damage + 1 point per level of the caster (maximum +15).
Prayer
Level: Clr 3, Pal 3
Range: 30'
Duration: 1 round/level
Area: All friendly and enemy creatures within 30' of the caster
Saving Throw: None
Spell Resistance: Yes
The caster brings special favor upon himself and his party and brings disfavor to his enemies. Friendly creatures gain a +1 luck bonus on attack rolls, weapon damage rolls, saving throws, and skill checks, while enemies suffer a -1 penalty on such rolls.
Remove Blindness
Level: Clr 3, Pal 3
Range: Touch
Duration: Instantaneous
Target: Creature touched
Saving Throw: None
Spell Resistance: No
This spell cures blindness, whether the effect is normal or magical. The spell does not restore eyes that have been lost, but repairs them if damaged.
Remove Curse
Level: Clr 3, Sor 4
Range: Touch
Duration: Instantaneous
Target: One creature
Saving Throw: None
Spell Resistance: No
This spell instantaneously and permanently removes a curse on a person. Remove curse dispels the spell bestow curse.
Searing Light
Level: Clr 3
Range: Medium (100' + 10'/level)
Duration: Instantaneous
Target: One creature
Saving Throw: None
Spell Resistance: Yes
Focusing holy power like a ray of the sun, the Cleric projects a blast of light from his open palm. The Cleric must make a ranged touch attack to strike his target. A creature struck by this ray of light suffers 1d8 damage per 2 caster levels (maximum 5d8). Undead suffer 1d6 damage per caster level (maximum 10d6), and undead particularly vulnerable to sunlight, such as vampires, suffer 1d8 points of damage per caster level (maximum 10d8). Constructs and inanimate objects suffer only 1d6 points of damage per 2 caster levels (maximum 5d6).