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Ranger Spells - First Level
Cure Light Wounds

Level: Clr 1, Pal 1, Rgr 1
Range: Touch
Duration: Instantaneous
Target: One creature
Saving Throw: None (see text)
Spell Resistance: No

When laying his hand upon a living creature, the caster channels positive energy that cures 1d8 points of damage +1 point per caster level (up to +5). Since undead are powered by negative energy, this spell inflicts damage on them instead of curing their wounds. An undead can attempt a Will save to take half damage.


Entangle

Level: Rgr 1
Range: Long (400' + 40'/level)
Duration: 1 minute/level
Area: 40' radius
Saving Throw: Reflex (see text)
Spell Resistance: No

Grasses, weeds, bushes, and even trees within the area of effect wrap, twist, and entwine about creatures, holding them fast. An entangled creature suffers a -2 penalty to ranged attack rolls and a -4 penalty to effective Dexterity. Since the plants are anchored, the entangled character must make a successful Reflex save to be able to move. Spellcasters trapped in an entangle spell must succeed at a Concentration check to be able to cast any spells.