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Sorcerer Spells - Fifth Level
Cloudkill

Level: Sor 5
Range: Medium (100' + 10'/level)
Duration: 1 minute/level
Effect: Spreads 30' wide by 20' high
Saving Throw: See text
Spell Resistance: Yes

This spell generates a bank of fog with ghastly yellowish green vapors that are poisonous. They kill any living creature with 3 or fewer Hit Dice or levels (no save) and cause creatures with 4 to 6 Hit Dice or levels to make Fortitude saving throws or die. Living creatures above 6 Hit Dice, and 4 to 6 Hit Die creatures that make their saving throws, suffer 1d10 points of poison damage each round while in the cloud. Holding one's breath doesn't help.


Cone of Cold

Level: Sor 5
Range: Close (25' + 5'/2 levels)
Duration: Instantaneous
Area: Cone
Saving Throw: Reflex halves
Spell Resistance: Yes

Cone of Cold creates an area of extreme cold, originating at the caster's hand and extending outward in a cone. It drains heat, causing 1d6 cold damage per caster level (maximum 15d6).


Dominate Person

Level: Sor 5
Range: Medium (100' + 10'/level)
Duration: 1 day/level
Target: One humanoid of medium size or smaller
Saving Throw: Will negates
Spell Resistance: Yes

The caster can control the actions of any humanoid that is medium size or smaller. The caster establishes a telepathic link with the subject's mind. Dominated persons will fight with the party as an ally.


Feeblemind

Level: Sor 5
Range: Medium (100' + 10'/level)
Duration: Instantaneous
Target: One creature
Saving Throw: Will negates (see text)
Spell Resistance: Yes

The target's Intelligence drops to 1, roughly the intellect of a lizard. The creature is unable to cast spells or communicate coherently. Still, the creature knows who its friends are, and it can follow them and even protect them. The creature remains in this state until a heal spell is used to cancel the effects. Creatures that can cast Arcane spells or use Arcane spell-like effects, such as Sorcerers, suffer a -4 penalty on their saving throws against feeblemind.


Hold Monster

Level: Sor 5
Range: Medium (100' + 10'/level)
Duration: 1 round/level
Target: One living creature
Saving Throw: Will negates
Spell Resistance: Yes

As hold person except this spell holds any living creature.