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Paladin Spells - Third Level
Cure Serious Wounds

Level: Clr 2, Pal 3

As cure light wounds, except cure serious wounds cures 3d8 points damage +1 point per caster level (up to +15).


Dispel Magic

Level: Clr 3, Pal 3, Sor 3
Range: Medium (100' + 10'/level)
Duration: Instantaneous
Area: 30' radius burst
Saving Throw: None
Spell Resistance: No

Because magic is powerful, so, too, is the ability to dispel magic. A spellcaster can use dispel magic to end ongoing spells ("dispel" them) that have been cast on a creature or object or within an area. A dispelled spell ends as if its duration had expired.


Hold Poison

Level: Clr 3, Pal 3, Rgr 3
Range: Touch
Duration: 1 day/level
Target: Creature touched
Saving Throw: None
Spell Resistance: No

This spell has a duration measured in days rather than hours. When cast upon a victim who has been poisoned by any means, hold poison arrests the venom and prevents it from doing any additional damage to the victim. (In most cases, the spell must be cast during the poison's onset time in order to be effective.) Damage that has already been inflicted is not restored, but as long as the hold poison is in effect, the victim can be cured or healed of damage causes by poison by any normal means.


Prayer

Level: Clr 3, Pal 3
Range: 30'
Duration: 1 round/level
Area: All friendly and enemy creatures within 30' of the caster
Saving Throw: None
Spell Resistance: Yes

The caster brings special favor upon himself and his party and brings disfavor to his enemies. Friendly creatures gain a +1 luck bonus on attack rolls, weapon damage rolls, saving throws, and skill checks, while enemies suffer a -1 penalty on such rolls.


Remove Blindness

Level: Clr 3, Pal 3
Range: Touch
Duration: Instantaneous
Target: Creature touched
Saving Throw: None
Spell Resistance: No

This spell cures blindness, whether the effect is normal or magical. The spell does not restore eyes that have been lost, but repairs them if damaged.