Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Main features:
- Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
- Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
- Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
- Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
- Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
One good Feargus Urquhart interview deserves another. So, hot on the heels of this recent Gamepressure interview with Obsidia...
Back in 2019, during a Matt Chat episode, George Ziets told the world about Digimancy Entertainment, his new studio dedicated...
Say what you will about Josh Sawyer, but the man has a lot of experience when it comes to trying to come up with a satisfying...
Obsidian Entertainment's CEO Feargus Urquhart recently took part in the GI Live: London event organized by GamesIndustry.biz,...
Feargus Urquhart, the studio head over at Obsidian Entertainment recently took part in the GI Live: London event hosted by Ga...
During a recent GDC Showcase, Obsidian Entertainment’s game director Carrie Patel answered a number of questions regarding ...
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It looks like Obsidian Entertainment isn’t quite ready to put their Pillars of Eternity universe to rest. But, now that the...
The editors over at PC Gamer have assembled a fresh list of what they consider to be the best RPGs currently available on PC....
Play Diaries, a website dedicated to video game storytelling, recently had an opportunity to pick Chris Avellone’s brain fo...
Josh Sawyer, a veteran RPG designer who played an integral part in the creation of Icewind Dale II, Fallout: New Vegas, and t...
A few days back, we got an opportunity to check out WCCFTech’s list of 2019’s best RPGs. And now, what with a good deal o...
The latest episode of Matt Barton's Matt Chat show features the fourth part of Matt's interview with George Ziets. This time ...
Josh Sawyer, who directed both Pillars of Eternity games over at Obsidian Entertainment, was recently asked about the possibi...
The Complete Edition of Obsidian Entertainment's Infinity Engine-inspired RPG Pillars of Eternity that includes both "The Whi...
If you're interested in revisiting Obsidian Entertainment's Infinity Engine-inspired RPG Pillars of Eternity and wouldn't min...
Not only was last month's rumor that Microsoft had intentions to acquire Obsidian Entertainment accurate, but it was also onl...
If you're someone who likes their games to have intricately crafted worlds and deep lore, then you will probably enjoy readin...
From the unexpected newsbin and "what does this mean for the future of CRPGs?" department comes a report via Kotaku that Micr...
If you feel nostalgic for Interplay's Infinity Engine RPGs, or alternatively if you've enjoyed Obsidian Entertainment's Infin...
A number of notable video game developers, including the likes of Brian Fargo and Josh Sawyer, share their thoughts on what t...
Having started his game-making career at Black Isle Studios in 1999, by now Josh Sawyer is one of the more recognizable names...
Yesterday, we got a chance to check out a Kotaku UK article where Chris Avellone and George Ziets talked about the evolution ...
Who are we? Why are we here? What can change the nature of a man? What is an RPG? All these questions have stumped scholars f...
After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at le...
Personally, I've never been able to find a lot of merit in Josh Sawyer's game design ideas and philosophies. His desire to er...
If you're interested in an hour's worth of RPG talk featuring Obsidian Entertainment's Josh Sawyer and Carrie Patel, Stoic St...
PC Gamer has listed what they feel are the "top 5" best years for PC gaming, and while I don't think they go back far enough ...
If, like me, you prefer isometric games to their first- or third-person counterparts, this article where Paul Fish, former Ob...
Hot on the heels of the recent Q&A, the Backer Beta for Pillars of Eternity II: Deadfire is now live. Here you can find s...
Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put togeth...
The results of Obsidian Entertainment's DLC-related survey are in and you can check them out, all arranged into neat bars and...
Obsidian Entertainment and Paradox Interactive are about to give you a good reason to replay Pillars of Eternity while you wa...
During this year's Game Industry Conference in Poland, Obsidian Entertainment's Josh Sawyer talked about “Putting the Role ...
To make good on their digital novella promise in the Pillars of Eternity II: Deadfire Fig campaign for anyone who was willing...
In case any of our readers have only just discovered the amazing world of CRPGs, you might be interested in checking out this...
Now that DLCs for video games are pretty much an inevitability, Obsidian Entertainment would like to know which kinds of DLC ...
We've obviously thoroughly enjoyed our time with Pillars of Eternity and its expansions on PC, but what about its recently re...
In this interview with Rock, Paper, Shotgun, Obsidian's CEO Feargus Urquhart talks about the business side of game developmen...
With Pillars of Eternity and Tyranny, Obsidian Entertainment was going for a look reminiscent of the Infinity Engine games. T...
A new interview with Obsidian Entertainment's CEO Feargus Urquhart has popped up on VG247. It covers quite a broad range of t...
VG247 has spoken to Obsidian Entertainment's CEO Feargus Urquhart about an important aspect of many RPGs – choice and conse...
A couple of folks from Eurogamer have recently visited Obsidian Entertainment's offices and were treated to a tour by Obsidia...
Pillars of Eternity, Obsidian's Kickstarted throwback to the Infinity Engine RPGs, adapted by Paradox Arctic to run on the cu...
Perhaps we could bide our time until Pillars of Eternity II: Deadfire arrives by engaging in a strategic and highly competiti...
When Pillars of Eternity: Complete Edition, a console port of Obsidian Entertainment's isometric RPG Pillars of Eternity, was...
Those of you who prefer a console experience over the PC and have been waiting for the day that you can play through Pillars ...
The folks at GOG want to distract us from this summer's sweltering heat by offering us a chance to play a lot of heavily disc...
Ustatkowany Gracz, or The Settled Down Gamer, a Polish website, has managed to get some alone time with Chris Avellone and as...
A couple of PCGamesN editors have recently sat down to discuss InXile's Torment: Tides of Numenera and that led them to a len...
Writing Pillars of Eternity reviews must have become an in-joke on RPG Codex by now. The latest one, however, goes above and ...
A new PC Gamer feature lists their favorite sidequests, and while it is far from comprehensive and mostly covers quests from ...
A Complete Edition of Pillars of Eternity has been announced, and while it includes both parts of The White March expansion, ...
Spiderweb Software's Jeff Vogel continues to fight the good fight against the overly verbose video games by writing overly ve...
Richard Cobbett, in his RPG Scrollbars column on Rock, Paper, Shotgun, ponders whether it is fun to be evil in RPGs. His ulti...
On his personal blog, Jeff Vogel of Spiderweb Software says what we've all probably been thinking. That is – video game...
Several of the Paradox Interactive's executives have spoken during the recent PDXCON about their collaboration with Obsidian....
The only thing harder than defining what an RPG is, is creating a 'Best of' list without angering anyone in the process. To p...
A short interview with InXile's Brian Fargo has surfaced on The Gaming Ground. In it, the veteran developer talks about old s...
During the recent GDC, Chris Avellone joined Kotaku's Splitscreen podcast to talk about his career. The end result is an info...
Rather than make us wait any longer, Forbes has published the third and fourth entries to the interview they conducted with v...
The second installment in Forbes' four-part interview with veteran RPG designer George Ziets is now online, with this particu...
Forbes has started to crank out a four-part interview with veteran RPG designer George Ziets, and while Torment: Tides of Num...
Polygon has published an editorial-style interview with Obsidian's Josh Sawyer. The article goes over the inner workings of t...
In 2012, faced with financial troubles and the threat of closure looming overhead, Obsidian Entertainment threw a Hail Mary p...
Josh Sawyer and Aarik Dorobiala return in the fourth installment of their Pillars of Eternity director's commentary livestrea...
The one and only Chris Avellone participated in a livestreamed interview with Colm Larkin, the creator of Guild of Dungeoneer...
Anyone who has ever played 3rd Edition Dungeons & Dragons knows that one of the highlights – and pitfalls – o...
In the week since Obsidian Entertainment officially announced Pillars of Eternity II: Deadfire and kicked off their crowdfund...
After what seemed like an eternity of hints and conjecture, Obsidian Entertainment has officially announced Pillars of Eterni...
Obsidian Entertainment design director Josh Sawyer and community manager Aarik Dorobiala have returned for a third Pillars of...
People love "best of" lists. Knowing this, PC Gamer has provided a timely update to their best RPGs of all time list. The cri...
RPG Codex has published an interview they conducted with Obsidian Entertainment's Josh Sawyer. It is extremely long and goes ...
RPGWatch has published a rather broad interview with Jonas Wæver, Creative Director at Logic Artists, the team behind u...
The second planned Obsidian developer commentary stream for Pillars of Eternity was broadcasted yesterday and a recording is ...
The first of what apparently will be four streams through December and January with Pillars of Eternity game director Josh Sa...
Obsidian Entertainment has released a a small hotfix patch for Pillars of Eternity (the patch is out on Steam and will probab...
To promote their latest title, Tyranny, the folks at Obsidian Entertainment and Paradox Interactive engaged in an Ask Me Anyt...
After a long gestation in beta, Pillars of Eternity's v3.04 patch is finally live on Steam and Origin, with the GOG version a...
For the most part, the latest Kickstarter update for Pillars of Eternity doesn't include any new information. We're reminded ...
While we were initially led to believe 3.03 would be the last update for Pillars of Eternity, Obsidian has published a new be...
While I do admit I find the mention of Pillars of Eternity in the video title strange, as the game didn't really focus on cho...
Yesterday was the last day of PAX West, and Paradox Interactive decided to close their own presence at the Penny Arcade Expo ...
While Gamescom has understandably taken the bulk of our coverage, Germany was also home to another event, one more geared to ...
Paradox Interactive seems to be very interested in expanding into the RPG market. Aside from their collaboration with Obsidi...
GamesIndustry has published an interesting interview with Obsidian Entertainment CEO Feargus Urquhart that covers the company...
After more than a month in Beta, patch v3.03 for Pillars of Eternity has been released officially on Steam and GOG. The patch...
Obsidian Entertainment has pushed a new beta patch for Pillars of Eternity, v3.03, which will likely be the last for the game...
The folks at Polish games conference Digital Dragons have published on YouTube a recording of the speech Feargus Urquhart, CE...
The RPG Codex has published an interview with Obsidian Entertainment CEO Feargus Urquhart fresh off this year's Digital Drago...
Gamepressure has published its full interview with Feargus Urquhart, the CEO of Obsidian Entertainment, after offering us an ...
The folks at Gamepressure had the chance to score a full-on interview (which will be published in the coming days) with Obsid...
Just as we did with The White March Part I, we've been busy putting together a plethora of content for Obsidian's Pillars of ...
Brian Fargo, Josh Sawyer and Gordon Walton have a lot in common: they all worked on role-playing games in various capacities ...
Richard Cobbett used the inclusion of a Story Mode in the Enhanced Editions of the Infinity Engine game as a starting point t...
A new post-funding update for Pillars of Eternity's Kickstarter campaign has been released. This update, the 106th major one ...
Last week, Pillars of Eternity game director J.E. Sawyer gave a talk about the game's attribute design, a facet of the game's...
A new beta patch has been released on Steam for Pillars of Eternity, and it seemingly fixes a large number of issues with the...
Considering Paradox Interactive has published several games we have covered throughout the years, and that they have recently...
We have rounded up a number of very recent interviews with Obsidian Entertainment developers who have worked on Pillars of Et...
I suspect the latest orchestral recording video published by Obsidian Entertainment for Pillars of Eternity won't be the last...
The lead writer for Pillars of Eternity, Eric Fenstermaker, chimed in on the Obsidian forums to make his stance on the densit...
We have rounded up three more reviews for the last part of the expansion to Pillars of Eternity, The White March Part II, whi...
MMORPG.com's Christopher Coke penned a piece to praise Obsidian Entertainment's post-release support of Pillars of Eternity a...
Another recording of an orchestral rendition of a Pillars of Eternity music track has been uploaded to Obsidian Entertainment...
Obsidian Entertainment has released a new patch for Pillars of Eternity, which brings the title to version 3.01. The update m...
PCGamesN's Fraser Brown has written a lament of sorts about the state of side quests in RPGs. He compares the 2014 Dragon Age...
We've rounded up a number of additional reviews for The White March Part II, the last expansion to be released for Obsidian's...
The second part of The White March expansion for Pillars of Eternity is live today, for the same price as the first part, on ...
Yesterday, Pillars of Eternity game director J.E. Sawyer streamed roughly one hour of gameplay from The White March Part II, ...
Obsidian and Paradox have offered an exclusive look at the new companion that will be included in Pillars of Eternity: The Wh...
Felipe Pepe, driving force and editor behind the upcoming CRPG Book, has shared an editorial/rant (by his own admission) on G...
The Escapist has gotten an exclusive first look at one new foe players will meet in The White March Part II expansion to Pill...
The team at Obsidian Entertainment has released another video recording of an orchestral performance of the Pillars of Eterni...
In addition to releasing the "Update 3.0 New Features" video today, Paradox Interactive and Obsidian Entertainment sent over ...
In anticipation of the release of The White March Part II, the second and last expansion for Pillars of Eternity, Obsidian ha...
The folks at Obsidian Entertainment have been publishing a series of videos showcasing the East Connection Music Recording Co...
The folks at Obsidian have sent PC Gamer a handful of screenshots and a write-up on one of the locations in Pillars of Eterni...
Pointing at the availability of Wasteland 2, Pillars of Eternity, Divinity: Original Sin, and Shadowrun Returns, as well as...
The most notable news we get out of the latest Pillars of Eternity Kickstarter update is that the beta of patch v3.0 for the ...
GamesIndustry reports that the recently released nominees for the Outstanding Achievement in Videogame Writing award from the...
Pillars of Eternity's final expansion, The White March Part II, now has a release date and a story teaser trailer, thanks to ...
Chris Avellone's departure from Obsidian Entertainment, a company he co-founded back in 2003, was one of the most notable RPG...
Rock, Paper, Shotgun has just made one of its supporter-funded posts available to the public, and it's an interesting look at...
Replying to a question on his personal Tumblr blog account, Pillars of Eternity game director J.E. Sawyer explained what the ...
The Road to Eternity, the making of documentary for Pillars of Eternity, is now available for purchase on Vimeo for €0....
In addition to publishing a full review of Pillars of Eternity: The White March Part I, we've also expanded our already chock...
The folks at GamePressure have quizzed Obsidian CEO Feargus Urquhart and Pillars of Eternity game director J.E. Sawyer about ...
The latest Kickstarter update for Pillars of Eternity brings the news of The White March Part II's release window to backers ...
Without much fanfare, the folks at Paradox and Obsidian have decided to announce the release window for Pillars of Eternity: ...
Obsidian Entertainment's Feargus Urquhart answers a bevy of questions about the work they did on Fallout: New Vegas, their Pi...
The latest post-funding Kickstarter update for Pillars of Eternity, the 103rd update since the launch of the campaign, inform...
A beta version of patch v2.3 for Pillars of Eternity has been released today on Steam. It introduces a series of balance and ...
Paradox Interactive has sent out a press release to celebrate the fact that Pillars of Eternity has sold over 500,000 copies ...
There's a two-page, article-style interview with Obsidian Entertainment's Josh Sawyer entitled "How Pillars of Eternity Found...
While we still have more to come for The White March expansion packs, it's certainly worth mentioning that our Pillars of Ete...
While the team at Obsidian Entertainment is hard at work on The White March Part II, they've managed to find time to crank ou...
Chris Avellone has always been a very popular designer and writer, and also one that never shied from offering his contributi...
The folks at Larian Studios have recorded the audio of the "Classic RPGs Forever" panel from PAX Prime and published it on it...
The folks at Shacknews talked with Pillars of Eternity's game director J.E. Sawyer and lead programmer and executive producer...
Patch 2.01 for Pillars of Eternity has been released on Steam and should be out on GOG and Origin very soon. It includes fixe...
Obsidian Entertainment's Josh Sawyer sat down with PC Gamer at PAX Prime for a nearly seven-minute video interview about Pill...
After lead producer Brandon Adler claimed during the PAX Prime retrospective panel for Pillars of Eternity that Linux develop...
While much of the PAX Prime retrospective panel for Pillars of Eternity focused on the development of the main game, Obsidian...
More reviews of Obsidian's The White March Part I expansion pack for Pillars of Eternity have turned up on the web, giving us...
The first of Obsidian Entertainment's The White March expansion packs for Pillars of Eternity has only been available for a m...
The first expansion for Pillars of Eternity, The White March Part I, is now out on Steam and on GOG. It's possible to either ...
The White March Part I is releasing today, and Obsidian Entertainment has released a final promotional video to showcase the ...
The folks over at DRKN reached out to us to announce a new licensing partnership with Obsidian Entertainment that puts them i...
Obsidian Entertainment has released yet another video to promote The White March Part I, the first expansion for Pillars of E...
Narrative designer Carrie Patel narrated the second companion showcase video for The White March Part I, Pillars of Eternity'...
Obsidian Entertainment has released a video showcase for one of the two companions introduced in The White March Part I, the ...
We're just 8 days away from the release of Part I of The White March, Pillars of Eternity's expansion, and I thought this wou...
Obsidian's developers were present at Gamescom this year to give some hands-off presentations of the first expansion for Pill...
Obsidian's project director J.E. Sawyer has fielded some questions on the first expansion to Pillars of Eternity, The White M...
It took almost a month for the official recording of Obsidian's Pillars of Eternity San Diego Comic-con panel to surface onli...
Patch 2.0, which adds party AI, single-character stealth, hit-chance and range indicators, and a lot more to Pillars of Etern...
Update: We now have got our hands on the official press release, which mostly confirms what we already know at this point, th...
GamesReactor has published a video interview with Pillars of Eternity's executive producer and lead programmer Adam Brennecke...
It's been quite a while since we've last checked what reviewers think of Pillars of Eternity, and since then quite a few rev...
The Edmonton Journal examined the reasons that convinced Beamdog, n-Space and Obsidian to walk in the footsteps of Baldur's G...
The veteran team at Obsidian Entertainment is no stranger to cancelled products going all the way back to their Black Isle St...
For the sake of completeness, it's worth noting that the Kickstarter campaign for the Pillars of Eternity: Lords of the Easte...
I feel like we've passed some sort of arbitrary line when static, downloadable patches for video games have become the except...
Obsidian Entertainment has cranked out a 99th post-funding update for Pillars of Eternity, and this time they cover their rec...
A few previews for Pillars of Eternity's first expansion, The White March Part I, have been released today, courtesy of the ...
The White March Part 1, the first expansion for Pillars of Eternity, has been showcased by Josh Sawyer at Twitch's E3 stage, ...
Obsidian Entertainment and Paradox Interactive announced the first expansion for Pillars of Eternity at the PC Gaming Show at...
German website HardBloxx managed to track down Obsidian Entertainment's Josh Sawyer for a quick Q&A about the success of ...
While I have to admit, I am not completely surprised, this is still shocking news: Obsidian's co-founder and co-owner Chris A...
The latest post-funding update for Pillars of Eternity gives ample space to the launch of The Bard's Tale IV Kickstarter camp...
You might remember that Obsidian CEO Feargus Urquhart claimed that a card game based on Pillars of Eternity would be announce...
Obsidian Entertainment has released a tentative changelog and a Steam beta version for patch v1.06 of Pillars of Eternity. Hi...
It's taken quite a while, but it looks like the DVDs for the backers that chose a reward tier with a physical copy of Pillars...
In addition to finally publishing a full review for Obsidian Entertainment's Pillars of Eternity, we're also pleased to annou...
IntroductionPillars of Eternity is the latest role-playing game from Obsidian Entertainment. It's another Kickstarter succe...
While the language used in the latest Kickstarter update led me to believe it would take a little longer for backers to get t...
The main bulletpoint of the latest post-funding update for Pillars of Eternity is the release of patch v1.05 for the game, wh...
While the full making of documentary for Pillars of Eternity isn't out yet (according to community manager Mikey Dowling it w...
While the developers at Obsidian are presumably busy supporting Pillars of Eternity with patches and working on the first exp...
Jody Macgregor has written another column for PC Gamer, in which he takes issue with the usage of real-time with pause combat...
Obsidian has published the changelog for patch v1.05 for Pillars of Eternity, the beta of which has gone live a couple of hou...
Yesterday Kotaku conducted a community Q&A with Obsidian's co-founder and Chief Creative Officer Chris Avellone, who has ...
Using Pillars of Eternity and The Banner Saga as examples of too much combat and confused game design, PC Gamer's Jody Macgre...
In the event that you haven't yet checked out the introductory areas of Obsidian's Pillars of Eternity - or if you simply wan...
In addition to reinforcing the news of patch v1.04's release earlier today, the 94th update to the Pillars of Eternity Kickst...
Patch v1.04 for Pillars of Eternity has been released on Steam and should go live soon on GOG and Origin. The changelog can b...
Two of the editors over at RPGWatch have editorialized about the design elements of Obsidian's Pillars of Eternity that they ...
Obsidian Entertainment has published a tentative changelog for patch v1.04 for Pillars of Eternity, which they plan to releas...
Rock, Paper, Shotgun's Adam Smith has penned an editorial on collaborative storytelling in Pillars of Eternity, specifically ...
In a new interview on PC Gamer, Obsidian Entertainment CEO Feargus Urquhart tackles a variety of questions about the success ...
Patch v1.03 for Pillars of Eternity has gone live on Steam, while owners of the game on Origin and GOG will have to wait a li...
Obsidian Entertainment has published some tentative patch notes for the v1.03 patch for Pillars of Eternity, which they mean ...
We're going to do another review round-up for Pillars of Eternity shortly, but in the meantime I thought I'd highlight a coup...
Polish website Grimuar Sferowca has interviewed Torment: Tides of Numenera lead area designer George Ziets on his work on the...
The editors over at IncGamers managed to catch up with Obsidian Entertainment's Josh Sawyer for a sizeable interview about th...
After 2 and a half years of development and a long backer beta phase, Pillars of Eternity is out on PC, Mac and Linux. The ti...
The embargo has been lifted and the first reviews for Pillars of Eternity are now out on in the wild for everyone to read. I ...
Obsidian Entertainment has just released a new post-funding Kickstarter update to inform backers on how to redeem their rewar...
While the first part of the Pillars of Eternity documentary sneak peek covered the grim times that followed the cancellation ...
In case you were wondering how the GameBanshee inn for Pillars of Eternity turned out, Obsidian Entertainment has published s...
Chances are that, at this point, you've made up your mind on whether to play Pillars of Eternity or not, and you might also h...
Paradox Interactive and Obsidian Entertainment have announced that Pillars of Eternity has officially gone gold, roughly a we...
We have rounded up a number of recent interviews and previews for Pillars of Eternity, in case you're interested in reading m...
A new batch of screenshots for Pillars of Eternity has been revealed by Obsidian Entertainment and is available on the compan...
Obsidian Entertainment has released the latest and last backer beta build for Pillars of Eternity, just a little less than a ...
Obsidian Entertainment has pushed out what is likely to be the last post-funding update for Pillars of Eternity before its Ma...
You might remember that we reported on the cancellation of Obsidian's unannounced Project North Carolina back in early 2012. ...
Update: The recorded version of the panel is available at this link and lasts a total of about 51 minutes in total. It includ...
Obsidian has pushed another Pillars of Eternity update on the game's official forum, with a format that is heavily reminiscen...
Obsidian Entertainment community manager Mikey Dowling has given us a sneak peek at one of the locations featured in Pillars ...
Game Watcher has published an interview with Pillars of Eternity project lead Josh Sawyer that focuses primarily on the CRPG'...
Obsidian Entertainment has released a new update for the Pillars of Eternity Kickstarter. The update informs us that the majo...
We have rounded up a number of previews and interviews centered around Obsidian Entertainment's Pillars of Eternity, which we...
The ESRB has given Obsidian Entertainment's crowd-funded RPG Pillars of Eternity an M for Mature rating, and used descriptors...
If you are a backer of Obsidian Entertainment's Pillars of Eternity you'll understandably want to know the details of the del...
Pillars of Eternity is still several weeks away from its March 26th release date, but a new article-style interview on Polygo...
What is possibly the last and certainly the latest version of the Pillars of Eternity backer beta has been released today. It...
Two new Pillars of Eternity-related interviews have popped up since the PAX South showing of Obsidian's Infinity Engine-insp...
Update: A recording of the Pillars of Eternity PAX South panel is available at this link and starts at the 2:23:16 mark. Aft...
A new Pillars of Eternity livestream is currently being broadcasted on Paradox Interactive's Twitch.tv channel. The stream fe...
Today, Obsidian Entertainment and Paradox Interactive have announced through a press release that the Infinity Engine-inspire...
Just in time for the Christmas holidays, Obsidian Entertainment has released a new backer beta build of Pillars of Eternity o...
A new post-funding update has been published on the Pillars of Eternity official forums, one that covers the results of Obsi...
In case you aren't completely allergic to spoilers, Paradox Interactive's Twitch channel is currently streaming some new Pill...
Paradox Interactive has released a new trailer to celebrate the fact that pre-orders are open for Obsidian's upcoming role-pl...
A new update for the Pillars of Eternity backer beta has gone live. It includes a number of changes to major and minor system...
A new post-funding update for Pillars of Eternity has gone live on Obsidian Entertainment's official forums. It's a pretty sh...
Project director J.E. Sawyer has taken some time on the Obsidian forums to explain the reasons and the timing of the announce...
Despite repeated claims from Obsidian that Pillars of Eternity would meet its Winter 2014 release window, I can't say I'm sur...
USGamer has published an article on Obsidian Entertainment, Double Fine Productions and Robot Entertainment that focuses on t...
A new 2 GB update for the Pillars of Eternity backer beta has been released, bringing it to version 301. As the changelog exp...
In addition to heralding the release of Wasteland 2, the 85th update to Obsidian's Pillars of Eternity Kickstarter campaign b...
A pair of new beta-based previews for Obsidian Entertainment's Pillars of Eternity have surfaced, and I think you'll agree wi...
A new build of Pillars of Eternity's backer beta has been released on Steam yesterday. It includes a large number of changes ...
The team at Polygon has taken the backers-only beta version of Pillars of Eternity for a spin, the result of which is a hands...
Matt Barton managed to corner the one and only Feargus Urquhart for his latest video interview series, with the Obsidian Ente...
While originally Pillars of Eternity's crowdfunding period was supposed to end today, Obsidian has opted to slightly prolong ...
Obsidian Entertainment's designer J.E. Sawyer, who's currently working as the project director and lead designer for their Ki...
Some stellar news comes to us via the 84th update to reach the Pillars of Eternity Kickstarter campaign, and it's the announc...
We have rounded up a few more videos of gameplay footage for Pillars of Eternity, all based on the backer beta build that was...
Since yesterday's Twitch stream, we've rounded up two more Pillars of Eternity showings from GamesCom. The first comes from a...
Pillars of Eternity's project lead J.E. Sawyer and executive producer Adam Brennecke have showcased a brief glimpse of the up...
The latest post-funding update for Pillars of Eternity doesn't include any info on Obsidian's fantasy RPG per se, but rather ...
Since we last checked, a couple of new interviews popped up for Pillars of Eternity, the first being an RPG Codex Q&A tha...
We've rounded up a few more Pillars of Eternity-themed articles and one video to sate your appetite for coverage of Obsidian'...
We have rounded up some more coverage for Pillars of Eternity, courtesy of Obsidian's recent PR blitz, which included the fir...
It looks like Obsidian has been doing another press push for Pillars of Eternity, and without a doubt the highlight for peopl...
Given both Wasteland 2 and Divinity: Original Sin used Steam as a delivery method for their alpha and beta builds, you'd be f...
Project lead J.E. Sawyer and lead producer Brandon Adler were the guests of the latest episode of Guy Cocker's videogame podc...
In the event that you're looking for another quick overview of Obsidian Entertainment's Pillars of Eternity, there's a new pr...
Obsidian Entertainment's Chris Avellone is once again sharing his free time with the many people clamoring at the chance to i...
Like a clockwork, another post-funding Kickstarter update is out for Obsidian's Pillars of Eternity, showing off some creatur...
We've yet to see a detailed gameplay look of Pillars of Eternity, but it looks like it might not be long until those of us wh...
Joe Vargas, known by most as "Angry Joe", took some time off his busy E3 schedule to ask a fistful of questions about Infini...
The latest post-funding update for Obsidian's Pillars of Eternity deals with the front line classes, the fighter and the barb...
We have rounded up a few more previews and one more video interview for Obsidian Entertainment's E3 showing of Pillars of Ete...
In case yesterday's first helping of E3 previews for Pillars of Eternity left you somewhat unsatisfied, we've rounded up a fe...
Now that the embargo has finally been lifted we can round up a fair number of E3 previews for Obsidian's Infinity Engine-insp...
The latest post-funding update for Pillars of Eternity is live and informs us that the team is about to head off into the bet...
I'm guessing Chris Avellone (for those who don't remember, co-founder, co-owner and creative director at Obsidian Entertainme...
While the latest post-funding update for Pillars of Eternity focuses almost entirely on graphics, rendering and the advanceme...
Obsidian has just released a new post-funding update for their upcoming Infinity Engine-style RPG Pillars of Eternity focused...
The one and only Chris Avellone has taken the time to answer another fistful of questions about his personal likes/dislikes a...
Just Press Start has quizzed Pillars of Eternity's project director Josh Sawyer about the game's real time non-round-based co...
Obsidian Entertainment continues to hammer away and what we all will hope to be their most ambitious project yet, Pillars of ...
The folks at RPGCodex have interviewed Pillars of Eternity's writer Carrie Patel who goes on to explain how she joined the in...
While I haven't had enough time lately to compile a proper round-up of Pillars of Eternity's relevant developer forum activit...
Computer and Videogames has published an interview with Obsidian Entertainment's CEO Feargus Urquhart that covers, among othe...
As you've probably guessed by the newspost title, the latest post-funding Kickstarter update for Pillars of Eternity concerns...
In Update #75 over on the official Pillars of Eternity Kickstarter campaign, we learn about the challenges Obsidian has had t...
We have rounded up a couple of recent interviews with Pillars of Eternity project director J.E. Sawyer, starting with this fa...
The folks at AusGamers chatted with Pillars of Eternity project director J.E. Sawyer at the GDC 2014, and asked him questions...
Quite a few articles have popped out of GDC, including a fair amount of comments from Obsidian Entertainment CEO Feargus Urqu...
Following tonight's distribution and marketing announcement, Obsidian Entertainment has cranked out a 74th update for Pillars...
Despite the fact that the game raised millions of dollars for its development, Obsidian Entertainment still needs to rely on ...
Pillars of Eternity's executive producer and lead programmer Adam Brennecke has fielded a barrage of fan questions on the off...
The latest post-funding update for Pillars of Eternity has been penned by lead narrative designer Eric Fenstermaker, and incl...
It appears that Obsidian Entertainment's original ship date expectations on their Project Eternity Kickstarter campaign were ...
A fairly short preview for Obsidian's Kickstarter-funded Project Pillars of Eternity is available at PC Gamer. It seems to be...
In addition to his video retrospective on Icewind Dale 2, Obsidian Entertainment's J.E. Sawyer also published two videos conc...
If the "Winter 2014" date on Obsidian's website wasn't enough, project director Josh Sawyer has confirmed to Eurogamer that P...
The evening brings us a seventy-first update to the Pillars of Eternity Kickstarter campaign, with project director Josh Sawy...
Prior to Obsidian Entertainment's revealing of Project Eternity as Pillars of Eternity, lead designer Josh Sawyer hosted a "G...
Forbes' contributor Erik Kain has put together a list of what he considers to be the most interesting upcoming titles, which ...
While Obsidian is currently busy putting the finishing touches on South Park: The Stick of Truth and working on both Pillars ...
Since the recent Pillars of Eternity blowout, two more interviews with the Obsidian team have been released. The first is fro...
Obsidian Entertainment's highly ambitious, Kickstarter-funded RPG has an official title and a management portal for those of ...
It's been nearly 14 months since Project Eternity was successfully funded through Kickstarter and nearly 15 since we kicked o...
Today is a big, content-filled day for Obsidian Entertainment's Project Eternity, and kicking off the avalanche of informatio...
It's been nearly 14 months since Project Eternity was successfully funded through Kickstarter and nearly 15 since we kicked o...
Obsidian Entertainment producer Brandon Adler clearly had artwork on the mind as he penned the 68th update to the Project Ete...
While we may not be able to listen to the actual presentation (given it's hidden behind a pretty steep paywall), we can at le...
It's time to take in some more tease-worthy information on Obsidian Entertainment's Project Eternity, as IncGamers has treate...
YouTube user Eric St-Cyr uploaded a recording of Chris Avellone's MIGS talk, which deals with the recently Kickstarter-funded...
GamesIndustry has a pretty good article transcription of Chris Avellone's talk on crowd-funded games at Montreal Internationa...
There's a sixty-seventh update awaiting your gaze over at the Project Eternity Kickstarter campaign, and this time it's produ...
There's a "double whammy" awaiting you in the 66th update to the Project Eternity Kickstarter page, with this particular entr...
Gamasutra has an interesting article about crowdfunding advice with quotes from various developers, including Obsidian's co-f...
Wired has recently published an article on the Kickstarter's most successful gaming campaigns, and their current state, and i...
Today's update for Project Eternity, courtesy of one J.E. Sawyer, brings us all of the details about the Cipher class and the...
I'd like to apologize to our readers for taking such a long time to put together another social round-up for Obsidian Enterta...
We've rounded up a few video interviews that concern Project Eternity, though not all of them directly, starting from this vi...
There's a new Project Eternity focused interview with Chris Avellone over at Hold the Line, and while I can't say that the qu...
Kazunori "Kaz" Aruga, one of the concept artists currently working on Project Eternity, has fielded some questions for the Q&...
We have rounded up a couple of recent interview with Obsidian Entertainment's creative director and human stretch goal Chris ...
Obsidian Entertainment's Chris Avellone is front and center in a new 15-minute video interview that the folks at the Super Bu...
The latest Project Eternity post-funding update is penned by Tim Cain and deals with one of the most interesting stretch goal...
The latest post-funding update for Project Eternity is decidedly more rich in content when compared to the one from two weeks...
Remember that dungeon concept we shared with you back in the 55th update for Project Eternity? Well, the team at Obsidian En...
Given our latest round-up was published more than a month ago, and that last week there was no Project Eternity Kickstarter u...
It's Chris Avellone himself who pens the latest Project Eternity Kickstarter update, and it's only apt given the update focus...
The RPG Codex staff recently rounded up some questions from the website's community and sent them over to Project Eternity pr...
We learn about the day-to-day responsibilities and recent workload of Obsidian Entertainment concept artist Polina Hristova i...
There's an interesting interview with Obsidian's Chris Avellone over at GameRanx, which mostly covers his opinions on narrati...
While I considered leaving this for a round-up, it does seem like the latest update generated enough debate, here and in othe...
Assuming you survive the sight of the photoshopped image at the beginning of the latest post-funding update for Project Etern...
I have to assume it's "Anon" from Anonymous of Holland who conducted this recent interview with Obsidian Entertainment's Chri...
The one and only Chris Avellone from Obsidian Entertainment has addressed a fistful of new questions about their Kickstarted...
Eurogamer has uploaded an interesting interview with Obsidian's CCO and co-founder Chris Avellone, which touches on various c...
While project director J.E. Sawyer noted that they're still very much WIP and were never meant to go online, it still would b...
In the fifty-seventh update to hit the Project Eternity Kickstarter page, producer Brandon Adler introduces himself, shares s...
Aside from offering his contributions to various panels including subjects such as business models in PC gaming and storytell...
Eurogamer is hosting a nearly 50-minute video from this weekend's Rezzed event featuring a roundtable discussion between Obsi...
Project Eternity's post-funding Kickstarter updates roll ever onwards. In update #56, Josh Sawyer has decided to cover the P...
While we wait for this upcoming weeks' new Project Eternity update, you migh want to read our latest round-up of forum posts/...
Project Eternity executive producer and lead programmer Adam Brennecke talked with Videogames Brasil prior to this week's E3 ...
While it doesn't appear to be available on the actual Kickstarter website just yet, Obsidian Entertainment's Darren Monahan h...
There's a new, art-focused update over at the Project Eternity Kickstarter page, penned by art director Rob Nesler, which giv...
Given we're not getting a Project Eternity updates this week I thought I could fill the wait with a round-up of the latest in...
While the update isn't live on Kickstarter yet, heading to the Obsidian forums will give you the chance to read the latest po...
While the obvious lack of any Infinity Engine or Fallout titles paints a pretty good picture of what the author was playing d...
The latest Project Eternity post-funding update offers a concept picture of some of the clothing styles for the various cultu...
Only a few years ago most of us had no idea who George Ziets was, yet today he's interviewed by the RPG Codex on a variety of...
While we wait for this week's update, I thought some of our readers might be interested in reading a round-up of the info on ...
The folks at Video Game Sophistry have recently talked with Chris Avellone on subjects such as his new "human stretch goal" r...
A new update has gone live for the Project Eternity Kickstarter, detailing the work the team at Obsidian is preparing for the...
For the 50th Project Eternity Kickstarter update, the merry folk at Obsidian Entertainment have decided to put together a FAQ...
After the release of the first in-engine footage of Project Eternity, J.E. Sawyer has taken to the official forums to clarify...
GamesIndustry is offering an interview with Obsidian's Chris Avellone, focusing mostly on the Kickstarter projects he's been ...
Obsidian Entertainment had announced a while ago that they'd be releasing some gameplay footage, or environmental showcase to...
Rock, Paper, Shotgun managed to corner the one-and-only Chris Avellone for a lengthy interview about a range of topics regard...
The post-funding update we get this week for Project Eternity isn't particularly meaty, but still offers a continuation of Ch...
Chatting with PC Gamer at GDC, Chris Avellone discussed Torment: Tides of Numenera, Fallout: New Vegas and Wasteland 2, but t...
It's time to dive into a 47th update to Obsidian's Project Eternity Kickstarter project, and this time our host Josh Sawyer p...
Earlier this week, the editors at DigiPen sat down with Obsidian Entertainment's Adam Brennecke to chat with the Project Eter...
For the latest Project Eternity post-funding update, Obsidian co-founder Darren Monahan explains how Obsidian organizes game ...
News on the game's fulfillment website, Chris Avellone's Arcanum Let's Play, inXile's Torment Kickstarter and another interes...
As part of their ongoing interview series covering high-profile Kickstarter, NowGamer chatted with Obsidian's executive produ...
It's time to tune in for update #44 over at the Project Eternity Kickstarter campaign, and this time project director and lea...
RPGFrance is offering a new Project Eternity interview with Chris Avellone and executive producer Adam Brennecke. Not much ne...
The latest post-funding update for Obsidian's Project Eternity is another art update penned by art director Rob Nesler, which...
In what I presume is an attempt to focus on the classic RPG readership, after publishing a questionable list of the best D&D ...
Rock, Paper, Shotgun has published the second part of their interview with the CEO of Obsidian Entertainment, Feargus Urquhar...
Rock, Paper, Shotgun has published the first part of a meaty conversation they had with Obsidian CEO Feargus Urquhart at DICE...
For the forty-second post-funding update for Project Eternity, the one and only Chris Avellone brings us the first installmen...
The latest Project Eternity post-funding update is available both on the Obsidian forums and on Kickstarter, and deals with d...
Obsidian Entertainment has taken their Project Eternity updates over to the official forums, where update #40 introduces us t...
The latest Project Eternity post-funding update includes a write-up on the non-core classes of the game, some mechanics that ...
In update #38 on the official Project Eternity Kickstarter page, we hear from Obsidian Entertainment lead animator Mark Breme...
PC Authority is offering an article-style interview with Obsidian's chief creative officer Chris Avellone, who's currently bu...
The latest update to the Project Eternity Kickstarter has been released, offering info on the backers-only website, the first...
The folks managed to catch up with Obsidian Entertainment's Chris Avellone during the Game Connect Asia Pacific conference fo...
A quick, maniacal laugh and an "It's Christmas time!" is the introduction that Mr. Josh Sawyer gives us in the thirty-sixth u...
Kotaku is offering an interesting feature/interview on Obsidian Entertainment's history with the CEO of the company, Feargus ...
Obsidian Entertainment's Josh Sawyer has been interviewed by Gamers.de on Project Eternity, and luckily for us our German fri...
The latest update to the now-concluded and amply-funded Project Eternity Kickstarter is another "Meet the Developers" Q&A, th...
There is not a whole lot of new information in the latest video interview given by Chris Avellone on Project Eternity, but I ...
Vince of Iron Tower Studio's fame has interviewed Project Eternity's lead J.E. Sawyer, on subjects such as combat, alternativ...
Project Eternity art director Rob Nesler provides us with the game's first art update in the thirty-fourth update entry to be...
Gamasutra is offering a four-page-long chat with Obsidian's creative director Chris Avellone, on subjects such as crowdfundin...
Youtube personality Total Biscuit offers an audio interview with project director Adam Brennecke about their crowdfunded cRPG...
Koobismo is offering a one-hour long audio interview with Obsidian's creative director Chris Avellone, which, despite various...
A general round-up on the current state of development and an update on the deadline for PayPal pledging and the opening of t...
For the thirty-second update to the Project Eternity Kickstarter project, Obsidian Entertainment has started to introduce us ...
Story development and the game's central plot are the topics of the thirty-first update to Obsidian Entertainment's Project E...
Pure Sophistry managed to secure a phone interview with Obsidian CEO Feargus Urquhart and has presented the results of the co...
The latest post-funding Kickstarter update for Project Eternity, focuses on the team and discipline breakdown for Obsidian's ...
GameRanx has an interview with Project Eternity designer and Obsidian/Black Isle veteran Chris Avellone, focusing mostly on O...
A Halloween-loving Josh Sawyer and a question-gathering Darren Monahan tackle update #29 for the Project Eternity Kickstarter...
Obsidian Entertainment has treated us to a full version of the concept art featuring the bow-wielding, arctic-dwelling female...
In an unsurprising turn of events, we're still getting a good number of Project Eternity interviews past the end of its Kicks...
In the 28th update to hit the Project Eternity Kickstarter campaign, the always-entertaining Josh Sawyer summarizes the key e...
Sorcerer's Place has an interview/chat with Obsidian's Adam Brennecke on Project Eternity, with some new snippets of info on ...
GamesIndustry is offering a post-Kickstarter interview with Obsidian's creative director Chris Avellone on Project Eternity, ...
We have rounded up a number of interviews centered around Obsidian Entertainment's Project Eternity we've missed either durin...
About a day after their Kickstarter campaign concluded successfully, the folks at Obsidian have sent out another Kickstarter...
A month of jubilation has ended - congratulations to Obsidian Entertainment on smashing their original goal by raising over $...
I guess I was too hasty in saying that update 25 would likely be the last before the end of Project Eternity's Kickstarter, a...
With only 6 more hours to go it's unlikely we'll see another update for the Project Eternity Kickstarter campaign after the l...
With less than 30 hours to go for the Project Eternity Kickstarter, the folks at Obsidian have kicked off the 24th update for...
It's hard to believe that with nearly two full days left in Obsidian Entertainment's Project Eternity Kickstarter campaign th...
I can't help but think that the future of the PC role-playing game is brighter than it's ever been when I stop by the Project...
There are only 50 hours to go in Obsidian Entertainment's Project Eternity Kickstarter campaign, so I suspect that update #23...
The twenty-second update for Project Eternity brings a Q&A with veteran developer Tim Cain, who's also going to write an RPG-...
In the last few days our frontpage has been covered in Project Eternity news, and I expect that to go on for a while longer, ...
The latest update to the Project Eternity Kickstarter brings us a new add-on in the form of an audio book version of the nove...
We have rounded up a couple of new interview for Obsidian's Project Eternity, the isometric Infinity Engine-inspired RPG fund...
We are getting close to the end of the Kickstarter campaign for Project Eternity, and it's clear that Obsidian is aware of th...
We have rounded up a couple of new interviews on Obsidian's Kickstarter-funded Project Eternity, both with project director J...
Even though Obsidian's Project Eternity campaign has "only" reached $2.56 million on Kickstarter, the addition of Paypal pled...
Polygon's Griffin McElroy had the chance to chat with Chris Avellone about Project Eternity at GDC Online, and hear his opini...
Obsolete Gamer has published the second part of their Project Eternity-focused interview with Chris Avellone, which touches o...
The latest update to the Project Eternity Kickstarter adds two new stretch goals, the Paladin and Chanter classes for $2.7 mi...
Those of our readers who'd like to get a quick rundown of all the information we have so far about Obsidian's Kickstarter-pow...
The latest update for the Project Eternity Kickstarter brings some quite big news: a new $165 reward tiers will include Waste...
We have rounded up another batch of developers' posts and comments on Project Eternity from the folks at Obsidian, coming fro...
Earlier today, Obsidian Entertainment made a quick announcement on their Facebook page revealing that they're willing to add ...
Most of our long-time readers should be familiar by now with the fact that Obsidian's creative director Chris Avellone has no...
The latest episode (167th for those who like to keep track of these things) of Matt Barton's Matt Chat features a particularl...
As Obsidian's Project Eternity Kickstarter campaign approaches its eighth stretch goal at $2.4 million with a full 10 days re...
IndieRPGs.com is offering an interview with RPG veteran Chris Avellone, currently busy at work on inXile's Wasteland 2 and Ob...
The latest update to the Project Eternity Kickstarter has just been released, and includes another Reddit Q&A video with Tim ...
Rock, Paper, Shotgun is offering an interview with Obsidian's creative director Chris Avellone on Project Eternity which touc...
The closer we get to the end of the Project Eternity Kickstarter campaign, the more interviews we'll get I suspect, which is ...
While the project hit its $2.3 million stretch goal, which includes optional customizable difficulty modes and the Godlike ra...
Website XP4T is offering a brief interview with project director Josh Sawyer on Obsidian's Kickstarter-powered Project Eterni...
We now have a fifteenth update for the Project Eternity Kickstarter campaign to gaze at, and this time we learn about the add...
In case you aren't able to pay through Kickstarter, Obsidian Entertainment is now accepting Paypal donations for Project Eter...
The Neverwinter Nights Podcast's latest episode is a lenghty interview with Obsidian CEO Feargus Urquhart and project directo...
Music is the focus of latest Project Eternity Kickstarter update, penned by Obsidian sound designer Justin Bell, who wrote th...
There's a lengthy interview with Obsidian Entertainment's Tim Cain on Link Dead Gaming, during which the RPG design veteran t...
With the latest update to the Project Eternity Kickstarter the folks at Obsidian announce a new multi-level mega dungeon that...
We're about at the midway point on Obsidian's Project Eternity Kickstarter campaign, and while the project has brought in nea...
Website InGenre is offering a short interview with Project Eternity project director Josh Sawyer, with questions on subjects ...
Tim Cain is the guest star for the latest update to the Project Eternity Kickstarter campaign, and he replies to the five mos...
The press coverage for Project Eternity is clearly ramping up, with interviews coming out out at a pretty fast pace, and we h...
Gamasutra is offering an article-style interview with Josh Sawyer, the project director for the Kickstarter-funded Project Et...
The latest Adam Brennecke-penned update for Obsidian's Project Eternity Kickstarter doesn't offer much in the way of new info...
We have rounded up a couple of recent interviews with the folks at Obsidian, and, as you can imagine, they focus on their lat...
There's a tenth update to the Project Eternity Kickstarter campaign to take in, and this time our favorite RPG designer Chris...
We have rounded up a couple of new interviews for Obsidian's Kickstarter-powered Project Eternity, which promises to offer an...
The latest Project Eternity Kickstarter update focuses on what will be included in the $2.3 million stretch goal: a New Vegas...
In the eighth update to reach Obsidian Entertainment's Project Eternity Kickstarter campaign, we learn that the team has adde...
While we wait for today's update for Project Eternity, I thought you might be interested in reading this interview from Games...
Website Project Serenity has an interview with Obsidian CEO Feargus Urquhart about the ongoing Project Eternity Kickstarter c...
Obsidian's Project Eternity Kickstarter has passed $1.8 million, which means they'll add another playable race & class and an...
It's been just over a week since we launched our ChipIn campaign for Obsidian Entertainment's Project Eternity, and I can't t...
We have rounded up three new interviews about Obsidian's Project Eternity, a return to the roots for the Californian develope...
Obsidian Chief Creative Officer Chris Avellone has penned a blog post describing his design philosophy for the characterizati...
The sixth update for Obsidian's Project Eternity Kickstarter is a writeup by CTO Chris Jones on the engine they picked for th...
VG247 had the chance to chat with Obsidian's creative director Chris Avellone on the Kickstarter-funded Project Eternity, whi...
For the latest update to Obsidian's Project Eternity Kickstarter, project director J.E. Sawyer talks about two aspects of the...
A collaboration with GOG.com will bring us DRM-free copies of Project Eternity, and Obsidian is going to improve the digital ...
We have rounded up a couple of article-style interviews that offer some more information on Obsidian's Kickstarter-funded Pro...
As Obsidian Entertainment's Project Eternity Kickstarter campaign surpasses $1.5 million, the third update adds some much-ne...
We have taken the liberty to round up a few posts project director J.E. Sawyer posted on his Formspring, the Obsidian forums ...
Obsidian Entertainment has cranked out two updates to their Project Eternity Kickstarter campaign this evening, with the firs...
Excitement for Obsidian Entertainment's Project Eternity (still a codename) has clearly hit a fever pitch over the last day. ...
Having been let in on the Project Eternity Kickstarter secret a little early, it's with great exuberance that I bring you the...
So if there was one meticulously-crafted video game that you would all but sell your soul to play at the moment, what would i...
Over the last week, Obsidian Entertainment have been dropping hints left and right of a new RPG entitled "Project X." First,...