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Alchemy
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Talent Group: Profession |
Effective Encumbrance: 0 |
Category: Artisan Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Courage, Dexterity
Description:
Alchemy is an aspect of magic that requires physical skill. Not only is alchemy a rich
source of income from alchemists' confederations and magic schools, it's also a challenging
and extremely popular pastime for laypersons. This talent enables a wide variety of
potions, salves, and other alchemical items to be created from different ingredients --
provided that you have the requisite talent and the right recipes. Items are created
above a fixed Talent Prowess value. No tests are rolled. An alchemist's workbench
is required to create potions.
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Blacksmith
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Talent Group: Profession |
Effective Encumbrance: 0 |
Category: Artisan Talents |
Upgrade Category: B |
Associated Attributes:
Constitution, Dexterity, Strength
Description:
Blacksmiths don't just specialize in creating and improving all types of melee and throwing
weapons. Instead, a good blacksmith also creates both simple and complex tools. Provided
that you have the appropriate talent and recipe and the requisite ingredients, blacksmithing
can be used to create improved weapons, whetstones, lockpicks, and even traps. Item creation
is based on a fixed Talent Prowess value. No talent test is rolled. An anvil is required
to make objects using blacksmithing.
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Bowyer
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Talent Group: Profession |
Effective Encumbrance: 0 |
Category: Artisan Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Dexterity, Intuition
Description:
Bowyers an crossbowyers make missile weapons and are the only people capable of contructing
tension-based range weapons and the associated projectiles -- provided that they have the
requisite talent and ingredients and the correct recipes. Item creation is based on a fixed
Talent Prowess value. No talent test is rolled. A workbench is required to make these
objects.
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Disarm Traps
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Artisan Talents |
Upgrade Category: B |
Associated Attributes:
Dexterity, Dexterity, Intuition
Description:
Whether in the form of spear traps, booby-trapped crates, or poisoned door locks, traps
can make a hero's life difficult. It is therefore advantageous to know how to disarm them
in order to avoid their treacherous effects. Disarming traps does not require any tools.
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Pick Locks
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Artisan Talents |
Upgrade Category: B |
Associated Attributes:
Dexterity, Dexterity, Intuition
Description:
This is the mainstay of the burglar's craft. To open a lock without the right key, a
character will usually need an appropriate tool, such as a lockpick, hair pin, or small
knife. Picking a lock that has been combined with a trap will not cause the trap to be
triggered. If the talent test fails, the lockpick or the improvised tool will usually
be used up and the character will experience "shaky hands" for five combat rounds. This
status effect will make further lock picking attempts more difficult. Hair pins and
lockpicks are expended during use and must be activated via the quickslot bar. If no
tool is used, the talent test is subject to a handicap of -10.
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