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Arcane Lore
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Lore Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Intuition, Intuition
Description:
Could this ring be magical? And if so, what kind of magic does it hold? Arcane lore
enables the user, after a long period of studying the arcane arts, to identify magical
artifacts, potions, and enchanted items.
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Streetwise
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Lore Talents |
Upgrade Category: B |
Associated Attributes:
Charisma, Cleverness, Intuition
Description:
This talent enables you to quickly get your bearings in an unfamiliar city. Depending on
your talent prowess, certain people will prove to be loquacious, while certain merchants
and entrances are more quickly recognized by someone streetwise than by someone who is
unfamiliar with the town or who does not have this talent. Information is displayed on
the minimap.
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Treat Poisons
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Lore Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Courage, Intuition
Description:
Whether from venomous spiders, traps, arrows, or blades, poisons can cause serious
injuries or disfigurement and lower a character's stats in the long run. Only a
successful treat poison test can halt the poisoning process and cure its negative
effects. Prerequisites for successful healing include diverse ingredients that can
either be found using the plant lore talent or purchased from merchants.
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Treat Wounds
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Talent Group: Base |
Effective Encumbrance: 0 |
Category: Lore Talents |
Upgrade Category: B |
Associated Attributes:
Charisma, Cleverness, Dexterity
Description:
This talent enables lost vitality points, wounds, and critical wounds to be healed. The
healer will always need bandages, healing salves, or similar items. A successful talent
test heals lost vitality points equal to the value of the player's talent prowess plus
the bonus of the item used. This healing is performed over a certain period of time. If
the wounded character is injured again during this period, the healing effect is interrupted. No
new tests can be peformed on the injured character during this period. One wound is healed
for each successful test and another for every three points of talent prowess. A critical
wound is converted to a regular wound by a successful test.
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