Advertisement

 


Talents: Lore
Arcane Lore
Talent Group: Special Effective Encumbrance: 0
Category: Lore Talents Upgrade Category: B

Associated Attributes: Cleverness, Intuition, Intuition

Description: Could this ring be magical? And if so, what kind of magic does it hold? Arcane lore enables the user, after a long period of studying the arcane arts, to identify magical artifacts, potions, and enchanted items.


Streetwise
Talent Group: Special Effective Encumbrance: 0
Category: Lore Talents Upgrade Category: B

Associated Attributes: Charisma, Cleverness, Intuition

Description: This talent enables you to quickly get your bearings in an unfamiliar city. Depending on your talent prowess, certain people will prove to be loquacious, while certain merchants and entrances are more quickly recognized by someone streetwise than by someone who is unfamiliar with the town or who does not have this talent. Information is displayed on the minimap.


Treat Poisons
Talent Group: Special Effective Encumbrance: 0
Category: Lore Talents Upgrade Category: B

Associated Attributes: Cleverness, Courage, Intuition

Description: Whether from venomous spiders, traps, arrows, or blades, poisons can cause serious injuries or disfigurement and lower a character's stats in the long run. Only a successful treat poison test can halt the poisoning process and cure its negative effects. Prerequisites for successful healing include diverse ingredients that can either be found using the plant lore talent or purchased from merchants.


Treat Wounds
Talent Group: Base Effective Encumbrance: 0
Category: Lore Talents Upgrade Category: B

Associated Attributes: Charisma, Cleverness, Dexterity

Description: This talent enables lost vitality points, wounds, and critical wounds to be healed. The healer will always need bandages, healing salves, or similar items. A successful talent test heals lost vitality points equal to the value of the player's talent prowess plus the bonus of the item used. This healing is performed over a certain period of time. If the wounded character is injured again during this period, the healing effect is interrupted. No new tests can be peformed on the injured character during this period. One wound is healed for each successful test and another for every three points of talent prowess. A critical wound is converted to a regular wound by a successful test.