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Combat Talents: Melee (1H)
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Axes and Maces
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Talent Group: Base |
Effective Encumbrance: 0 (EC-4) |
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Upgrade Category: D |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Feint, Mighty Blow,
Knock Down, Roundhouse, Strike of Wrath, Master Parry, Wall of Blades, Windmill
Description:
This category includes all those one-handed axes, hammers, and maces that do damage
primarily through weighty impact. All of these weapons are particularly well-suited
to crushing armor and breaking bones. The maximum length of such weapons is around one
pace, and the maximum weight around three greatpounds. Anything above that is a
two-handed weapon.
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Brawling
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Talent Group: Base |
Effective Encumbrance: 0 |
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Upgrade Category: C |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Master Parry
Description:
This is the skill of defending yourself using swinging blows and punches. In this type
of weaponless combat, parrying is replaced by dodging.
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Daggers
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Talent Group: Base |
Effective Encumbrance: 0 (EC-1) |
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Upgrade Category: D |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge,
Stormblade, Mortal Blow, Master Parry, Wall of Blades
Description:
This category includes all bladed weapons used almost exclusively for piercing and almost
never for parrying, with a maximum total length of half a pace. These weapons run the
gamut from simple knives to dirks. Almost all daggers have a straight, double-edged
blade.
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Fencing Weapons
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Talent Group: Special |
Effective Encumbrance: 0 (EC-1) |
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Upgrade Category: E |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge,
Stormblade, Mortal Blow, Master Parry, Wall of Blades, Windmill
Description:
Fencing weapons are slim weapons of just under a pace long. They are designed almost
exclusively for piercing. They often have richly ornate hilt baskets, parrying bars, or
intricately turned crossguards. They are elegant and fast and, while they are considered
by some to be exceedingly modern, others feel they are foolishly foppish.
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Sabers
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Talent Group: Base |
Effective Encumbrance: 0 (EC-2) |
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Upgrade Category: D |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Feint, Stormblade,
Mighty Blow, Knock Down, Roundhouse, Master Parry, Wall of Blades, Windmill
Description:
In contrast to swords, sabers are used primarily for slashing and rarely for
piercing. Unlike swords, they usually only have a single-edged blade, perhaps with a
sharpened tip. This weapon category encompasses everything from short cleavers to
elegant cavalry swords.
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Swords
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Talent Group: Special |
Effective Encumbrance: 0 (EC-2) |
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Upgrade Category: E |
Special Attacks Available:
Offensive Combat I-III, Defensive Combat I-III, Feint, Lunge,
Stormblade, Mighty Blow, Knock Down, Roundhouse, Master Parry, Wall of Blades,
Windmill
Description:
Swords are bladed weapons with a total length of half a pace to one and a quarter pace, at
least three-quarters of which is made up of a double-edged blade. While swords are designed
for hacking and stabbing, their crossguards also permit more sophisticated defensive moves.
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