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Animal Lore
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Nature Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Courage, Intuition
Description:
A basic prerequisite for a successful hunt is, of course, a thorough knowledge of the
distribution and behavior of the most common types of animal. Animal lore allows characters
to successfully gut animals in order to collect their valuable leather, sinews, and other
parts. Many of these items can then be further processed using artisan talents like
alchemy, blacksmith, and bowyer.
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Plant Lore
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Nature Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Dexterity, Intuition
Description:
Those possessing plant lore know not only where they should search for familiar plants,
they can also identify unfamiliar ones. The ability to make poisons or medicines from
plants is also regulated via the plant lore talent. Many of these plants are used in
alchemy as raw materials for brewing rare and valuable potions.
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Survival
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Nature Talents |
Upgrade Category: B |
Associated Attributes:
Agility, Constitution, Intuition
Description:
Four-leafed oneberries often grow on the outskirts of forests whereas goldmoon tends to
prefer the shady forest interior. Bears are loners, while wolves hunt in packs. Characters
with the survival skill are aware of these facts and can quickly get their bearing in the
wilderness. Irrespective of their talent value, characters with this talent can quickly
find rare plants and usefulk animals because they are displayed on the minimap.
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Traps
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Talent Group: Special |
Effective Encumbrance: 0 |
Category: Nature Talents |
Upgrade Category: B |
Associated Attributes:
Cleverness, Dexterity, Strength
Description:
This talent involves the clever placing and camouflaging of up to three traps, and it
requires particular tools, including appropriately prepared snares or mechanical traps
such as the bear trap. The detection of these traps is regulated by perception tests
that are modified accordingly and for which, of course, a higher talent prowess value
is advantageous. Traps can be either purchased or made using the bowyer and blacksmith
talents.
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