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Dungeon Siege II Quest Items: Pages 1-2
| Quest Item 1: Drevin's Medallion
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Location: Given to you during the primary quest
The Siege of Greilyn Beach
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Your best friend Drevin gave you this medallion during the Siege of Greilyn Beach.
You felt a pang of dread at the time; he was unusually insistent that you take it
-- what could he foresee that you could not? He seems to value this object more
than anything else, and is very concerned for its safety.
Putting your objections aside, you promised him that you would keep it safe. If this
ancient object is as powerful as Drevin seems to believe, you will probably need it.
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| Quest Item 2: Basket of Sharpening Stones
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Location: Given to you during the primary quest
Prisoner of War
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This basket and its contents belong to Warden Celia.
Celia asked you to retrieve this heavy basket that appears to be full of stones commonly used to
sharpen swords, knives, and other metal blades.
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| Quest Item 3: Morden Gate Key
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Location: Acquired from the invading Morden during the primary quest
Prisoner of War
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You found this key on the corpse of one of the Morden and it fits a Morden stockade gate.
The Morden are known far and wide for cruel treatment of their prisoners. They generally
build a makeshift stockade for prisoners captured in battle -- usually building it in the
hottest, dustiest spot they can find nearby.
The prisoners are then "left out to dry," as one of your mercenary comrades once gleefully
put it.
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| Quest Item 4: Eirulan Teleporter Activation Stone
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Location: Given to you after the primary quest
Prisoner of War
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This tablet was given to you by Warden Celia.
Since she is sending you to do work far from town, it was probably in her best interest to
make your return trip as easy and painless as possible.
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| Quest Item 5: Dryad Outpost Gate Key
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Location: Given to you after the primary quest
Prisoner of War
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Given to you by the Dryad Kirani when you rescued her from a Morden-built cage, this key
fits the northern Dryad Outpost gate.
Dryads have constructed many sturdy gates in the areas surrounding Eirulan. The Dryad
gates are usually guarded and locked, and only high-ranking Dryads hold keys to them.
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| Quest Item 6: Morden Elevator Gear
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Location: Acquired during the secondary quest
Finala's Contempt
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Finala discovered this metal gear while exploring a hidden Morden tower. She thinks
it is part of an elevator mechanism. Perhaps it will come in handy next time Finala
finds a broken elevator.
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| Quest Item 7: Empty Vial
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Location: Given to you at the start of the primary quest
The Plague
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An empty glass vial, given to you by the Dryad Taar.
Taar has asked you to fill this vial with water from the fabled Elven Fountain, hoping that this
magical liquid will cure you as well as those Dryads also suffering from the mysterious plague.
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| Quest Item 8: Lost Sapphire of the Elves
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Location: Found at the end of the secondary quest
Secrets of the Elven Shrine
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The Dryad Laenne hired you to find this ancient sapphire. It must be worth something if the
Elves went to so much trouble to hide it.
The Elven tribe who once lived on Greilyn were clever builders; much that they built has
survived, and many of their ancient security mechanisms still function.
You were taught that this tribe of Elves specialized in mechanical skills, and that they
had once grown very wealthy through trade with the mainland races.
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| Quest Item 9: Filled Vial
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Location: Acquired by clicking on the fountain in the Elven Shrine
(An Elven Shrine, #7)
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A glass vial, originally given to you by the Dryad Taar, that you have filled with water from
the Elven Shrine.
Drinking the water didn't make you feel any different -- but perhaps this will help those
Dryads suffering from the plague, as Taar believes.
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| Quest Item 10: Garganturax Head
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Location: Acquired from the Garganturax during the quest
Taar's Investigation
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This head came from the beast that has so terrified Arianne. From her description, you
expected it to be a bit more formidable, and certainly not so small.
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