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1 - Azunite Symbols
Note the Azunite symbols on the floor here. They're in the order: death (dead tree), blindness
(closed eye), sight (open eye), and life (living tree).
2 - Sanctuary Door
The door requires a character with Ranged 25.
3 - Lectern
The lectern contains the
chaotic chant of might (Chant 42).
4 - Azunite Symbol of Death
When you step onto the symbol, you'll discover that the area around it seems to "resonate with a
magical harmonic echo." That means you can perform a chant here. If you perform the
mysterious
chant (Chant 75) that Rahvan gave you, then the secret door to the east will open. See the
secondary quest
Rahvan's Curse for details.
5 - Lectern
On the lectern, you'll find the
chant of purity (Chant 43).
6 - Dark Wizard of Valdis
You'll need to defeat the dark wizard to free Princess Evangeline (#7) and continue on in the game.
See the primary quest
Princess Evangeline for details.
7 - Princess Evangeline
After you've spoken to Princess Evangeline twice, she'll open the door to the north (#8), and she'll
offer to join your party. If you refuse her offer, then she'll move on to the Aman'lu inn
(
Aman'lu, #2).
8 - Secret Door
9 - Sanctuary Door
The door requires a character with Nature Magic 26.
Exits:
- Stairs to the
Garden of the Ancients.
- Elevator between the Azunite Burial Grounds and the Azunite Catacombs. Next to the elevator
you'll find four levers (they look more like pedestals). Each lever has four sides, and each side
contains an Azunite symbol. In order to call up the elevator for the first time, you'll need to
find the correct combination for the levers. The combination is shown in two places, both marked #1.
- Elevator.
- Exit to
Snowbrook Valley.