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Companions: Shandra
Name:

Shandra Jerro


Personality:

Neutral good human fighter

Starting Ability Scores:

13 STR, 16 DEX, 16 CON, 12 INT, 13 WIS, 12 CHA


Location:

Shandra will join your party at the Sunken Flagon at the start of Act II.


Best Quotes:

"If it had been the Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now."


Quests:

Shandra is not involved in any side quests, but she is tied to the main questline, and she'll be a required member of your party for Act II.


Influence:

Amt Act Location Situation
±1 I Githyanki Base When you meet Zeeaire, demand Shandra back (+1), or say "Take the girl.... I could care less" (-1).
±1 II N/A After telling Shandra "You look a little lost," eventually tell her "I have faith you'll pull through" (+1), or say "Your well-being is the least of my concerns" (-1).
±1 II N/A After telling Shandra "You look a little lost again," accept her apology (+1), or be rude to her (-1).
+3 II N/A After asking Shandra about her family, tell her about Duncan.
+3 II N/A After asking Shandra about her family, tell her about your mother.
±1 II Solace Glade When Shandra arrives, thank her for coming (+1), or tell her to "keep quiet" (-1).
±1 II Solace Glade When Shandra is about to leave, thank her for coming (+2), or insult her (-2).
±2, -1 II Blacklake District When you meet Pepin Pollo, buy Shandra's painting (+2), offer less than 300 gp for the painting (-1), or announce that the entire encounter was a waste of time (-2).
+2 II Blacklake District When you meet Pepin Pollo (if you're male), offer to buy Shandra's painting for 500 gp.
±1 II Port Llast When questioning Alaine, tell her "We're here to help you" (+1), or else threaten her (-1).
±1 II Port Llast After questioning Alaine, leave her alone (+1), or decide to use her in your defense, even if it puts her at risk (-1).
±4 II Castle Never When talking to Lord Nasher and Sydney Natale after the encounter at the Tavorick Estate, refuse to ignore Luskan's involvement in what happened in Ember (+4), or move on (-4).
±2 II Crossroad Keep When you stumble upon the dead farmer, offer to bury him later or tell Bishop to be quiet (+2), or say "It's just another corpse" (-2).
±1 II Riverguard Keep After allowing Ribsmasher to attempt to bash open the Master's Door once, tell him to stop (+1), or let him keep trying (-1).
+3, -2 II West Harbor (Ruins) When Shandra asks you about your home, say "I thought leaving here would have kept it safe" (+3), or say "I hated this place" (-2).
+1, -2 II West Harbor (Ruins) During your conversation with Shandra, say "You yourself might be bound for greatness one day" (+1), or ask her "Can't you keep quiet?" (-2).
-2 II West Harbor (Ruins) During your conversation with Shandra, tell her to "just stay focused" (-2).
+2, -1 II Haven Approach When you reach the shaman, refuse to kill him (+2), or say "That makes it easier to kill you" (-1).
±1 II Haven Approach When Shandra is asked to provide a drop of blood, tell her to "only do this if you want to" (+1), or command her to "hurry up" (-1).


Spoilers:

Shandra will die at the end of Act II.