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Intelligence:
Used in Decking and Rigging to calculate the chance to hit with computer programs. Also used to calculate the chance to be hit by enemy programs in the Matrix.
Rank |
Maximums (for Intelligence and associated skills) |
6 |
Maximum for Trolls |
8 |
Maximum for Orks |
9 |
Maximum for Dwarves, Elves and Humans |
Associated Skills
Biotech:
Grants a bonus to HP recovered when using a Medikit.
Rank |
Unlocked Abilities |
2 |
Enemy HP becomes visible. |
Decking:
Required for using a cyberdeck to access the Matrix. Main component to calculate the chance to hit enemy intrusion countermeasures and deckers in the Matrix.
Rank |
Unlocked Abilities |
1 |
Allows use of the Sony CTY-360. |
2 |
Mark Target I: Increases your chance to hit enemies by 10%. |
3 |
Allows use of the Renraku Kraftwork-1. |
4 |
Mark Target II: Increases your chance to hit enemies by 15%. |
5 |
Allows use of the Fuchi VirtuaX. |
6 |
Mark Target III: Increases your chance to hit enemies by 20%. |
7 |
Allows use of the Fairlight Excalibur. |
ESP Control:
Increases the effectiveness of a Decker's Expert Systems Programs in the Matrix.
Drone Control:
Allows Riggers to access more advanced drones.
Rank |
Unlocked Abilities |
1 |
Allows use of Class C drones. |
3 |
Allows use of Class B drones. |
4 |
Allows two drones to be equipped at once. |
5 |
Allows use of Class A drones. |
7 |
Allows use of Class S drones. |
Drone Combat:
Adds bonuses to a Rigger's drones.
Rank |
Unlocked Abilities |
1 |
Drone Armor I: Drones receive +1 armor. |
2 |
Drone Accuracy I: Drones receive +5% chance to hit. |
3 |
Drone Dodge I: Drones receive +1 dodge. |
4 |
Drone Damage I: Drones deal +2 HP damage. |
5 |
Drone Armor II: Drones receive +2 armor. |
6 |
Drone AP I: Drones receive +1 AP. |
7 |
Drone Accuracy II: Drones receive +10% chance to hit. Drone Damage II: Drones deal +4 HP damage. |
4 |
Drone Dodge II: Drones receive +2 dodge. |
6 |
Drone AP II: Drones receive +2 AP. |
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