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Strength:
Used to calculate the chance to hit with melee and throwing weapons. Increases the damage value of melee attacks. Also determines the distance a grenade can be thrown.
Rank |
Maximums (for Strength and associated skills) |
9 |
Maximum for Elves and Humans |
12 |
Maximum for Dwarves and Orks |
15 |
Maximum for Trolls |
Associated Skills
Close Combat:
Main component used to calculate the chance to hit a target with melee weapons and unarmed combat, including cyberweapons such as Hand Razors and Spurs.
Rank |
Unlocked Abilities |
3 |
Additional weapon slot (if not yet unlocked). |
4 |
Overwatch: Gives an automatic attack against an enemy if they come into range. |
6 |
Defense Bonus: Gives a defense bonus to all non-magical ranged attacks made at close range. |
Melee Weapons:
Increases the chance of scoring a critical hit when using melee weapons to attack.
Rank |
Unlocked Abilities |
1 |
Thrust: Increases HP damage by 2 but reduces to-hit chance by 10%. Pierces up to 2 armor. |
2 |
Critical damage percentage becomes visible. |
3 |
Pommel Strike: Deals 1 AP damage but 0 HP damage. |
5 |
Cleave: Attacks multiple targets in range. |
8 |
Disarm: Forces target to drop weapon on a critical hit. |
Throwing Weapons:
Main component used to calculate the chance to hit with thrown blades, as well as target areas with hand grenades.
Rank |
Unlocked Abilities |
2 |
Aimed Throw: Increases to-hit chance with thrown blades by 15% (cooldown: 3). |
3 |
Bladed Distraction: Deals 1 AP damage but -3 HP damage (cooldown: 2). |
4 |
Pinning Hit: Prevents target from moving for 2 turns, with -2 HP damage and +4 armor piercing (cooldown: 2). |
5 |
Cost of grenade use reduced to 1 AP. |
6 |
Spread Throw: Throws blades in an arc to hit adjacent targets (cooldown: 1). |
Unarmed:
Increases the chance of scoring a critical hit when using unarmed attacks.
Rank |
Unlocked Abilities |
2 |
Critical damage percentage becomes visible. |
4 |
Roundhouse Kick: Attacks multiple targets in range. |
5 |
Rip Armor: Strips 2 armor and deals 1 AP damage, but with -5% to-hit chance (cooldown: 2). |
8 |
Disarm: Forces target to drop weapon. |
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