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Attributes: Quickness
Quickness: Used to calculate the chance to hit in ranged combat. Reduces the chance to be hit by enemy attacks.

Rank Maximums (for Quickness and associated skills)
8 Maximum for Trolls
9 Maximum for Dwarves, Humans and Orks
11 Maximum for Elves


Associated Skills


Dodge: Further reduces the chance to be hit by physical attacks. Characters with high Dodge are less likely to be attacked than their teammates.



Ranged Combat: Main component used to calculate the chance to hit with ranged weapons, including the Monofilament Whip cyberweapon.

Rank Unlocked Abilities
3 Additional weapon slot (if not yet unlocked).
4 Overwatch: Gives you an automatic attack against an enemy if they come into range.



Pistol: Increases the chance of scoring a critical hit when using a pistol to attack.

Rank Unlocked Abilities
1 Aimed Shot: Increases to-hit chance by 15%, pierces up to 2 armor (cooldown: 3 rounds).
2 Critical damage percentage becomes visible.
4 Auto Reload: Reloading ammo costs 0 AP.
5 Deadeye Shot: Increases to-hit chance by 20%, pierces up to 3 armor (cooldown: 3 rounds).
6 Double-Tap: Shoots a single target 2 times, increases critical hit chance. Cannot be used with revolvers.
7 Chainshot: Shoots 3 different targets in a single attack. Cannot be used with revolvers.
9 Disarm: Forces target to drop weapon.



SMG: Increases the chance of scoring a critical hit when using an SMG to attack.

Rank Unlocked Abilities
1 Spray and Pray: Hits adjacent targets but with reduced accuracy.
2 Critical damage percentage becomes visible.
3 Aimed Shot: Increases to-hit chance by 10% (cooldown: 3 rounds).
5 Flush Target: Removes cover bonus from target for rest of turn, but with -10% to-hit chance and -4 damage.



Shotgun: Increases the chance of scoring a critical hit when using a shotgun to attack.

Rank Unlocked Abilities
1 Kneecap: Deals +1 AP damage and -6 HP damage, and can hit multiple targets (cooldown: 2 rounds).
2 Critical damage percentage becomes visible.
3 Aimed Shot: Increases to-hit chance by 15% (cooldown: 3 rounds).
5 Wide Load: Gives wider-than-normal spread but reduces critical chance.
7 Shred Armor: Strips 3 armor from target, but with -5% to-hit chance and -3 damage (cooldown: 2 rounds).



Rifle: Increases the chance of scoring a critical hit when using a rifle to attack.

Rank Unlocked Abilities
1 Aimed Shot: Increases to-hit chance by 15%, pierces up to 2 armor (cooldown: 3 rounds).
2 Critical damage percentage becomes visible. Burst Fire becomes available (weapon permitting).
3 Full Auto becomes available (weapon permitting).
5 Dead-Eye: Increases to-hit chance by 20%, pierces up to 2 armor (cooldown: 3 rounds).
7 Headshot: Increases critical hit chance but reduces to-hit chance (cooldown: 2 rounds).