|
-- Column 1 --
Grenades
Magnifies damage caused by grenades by 4% per Rank to a maximum of 16% at Rank 4 and increases the maximum number of grenades you can carry by 4 per Rank to a maximum of 16 at Rank 4.
|
|
Stun Bomb
Requires 5 points in Engineering skills.
Teaches Stun Bomb. Stuns and damages all enemies caught within the radius of its blast. Only one Rank can be allocated to this skill.
|
|
Synchronized Tactics
Requires 10 points in Engineering skills.
All damage inflicted by you and HR-V increases by 2% per Rank to a maximum of 6% at Rank 3.
|
|
Improved Sentries
Requires 15 points in Engineering skills.
Sentry health increases by 25%, damage by 8%, and range by 5 meters per Rank to a maximum of 100%, 30%, and 20 meters at Rank 4.
|
|
Inspiration
Requires 20 points in Engineering skills and 90% Humanity.
Teaches Inspiration. Temporarily boosts the critical hit chance of all attacks by you and HR-V by 75%. Only one Rank can be allocated to this skill.
|
-- Column 2 --
Tempered Armor
Increases HR-V's armor by 50 per Rank to a maximum of 200 at Rank 4. Also enhances sentry and drone armor by 50 per Rank to a maximum of 200 at Rank 4.
|
|
Bomb Drone
Requires 5 points in Engineering skills and 4 points in Tempered Armor.
Teaches Bomb Drone. Activates a robotic drone that charges nearby enemies and detonates, inflicting damage to all enemies caught within the blast radius. Only one Rank can be allocated to this skill.
|
|
Fabricator
Requires 10 points in Engineering skills.
Decreases the number of parts required to create Engineering devices by 10% per Rank to a maximum of 50% at Rank 5.
|
|
Technical Mastery
Requires 30 points in Engineering skills, 5 points in Fabricator, and the Cybernetic Brain.
Increases damage inflicted by drones, sentries, traps, and grenades by 5% per Rank to a maximum of 15% at Rank 3.
|
-- Column 3 --
Critical Volatility
Requires the Cybernetic Eye.
Raises HR-V's critical hit chance by 2% per Rank to a maximum of 6% at Rank 3. It also increases the critical hit chance of grenades and traps by 2% per Rank to a maximum of 6% at Rank 3.
|
|
Improved Fire Trap
Requires 5 points in Engineering skills and the Cybernetic Hand.
Damage caused by Fire Trap increases by 5% per Rank to a maximum of 20% at Rank 4.
|
|
Synchronized Fortitude
Requires 10 points in Engineering skills and the Cybernetic Spine.
Increases Seth and HR-V's Health by 5% per Rank to a maximum of 15% at Rank 3.
|
|
Repair Microbots
Requires 15 points in Engineering skills, 3 points in Synchronized Fortitude, and the Cybernetic Arm.
Teaches Repair Microbots. Releases microbots that significantly heal you and HR-V. Only one Rank can be allocated to this skill.
|
|
Improved Drones
Requires 20 points in Engineering skills and the Cybernetic Legs.
Reduces the cooldown of drones by 7 seconds per Rank to a maximum of 20 seconds at Rank 3 and increases drone durations by 5 seconds per Rank to a maximum of 15 seconds at Rank 3.
|
|
Cybernetic Batteries
Requires 25 points in Engineering skills and the Cybernetic Chest.
Increases maximum Energy by 100 per Rank to a maximum of 300 at Rank 3.
|
|
|