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Seth Walker's Weapon Arsenal
Below we've listed statistics and locations for every weapon Seth can obtain in the game during the single player campaign. For damage, speed, and critical criteria, we've listed both the base statistic (with no workbench upgrades or cybernetics) and the maximum statistic (with all weapon and armor workbench upgrades and all cybernetic parts). Weapon statistics in multiplayer also vary a bit, so keep that in mind when referencing the list below.

Assault Rifle
Assault Rifle
Damage: 4 (38.50 dps) / 7 (75.06 dps) Speed: 0.10 / 0.09
Critical Chance: 7% / 33% Critical Damage: 225% / 305%
Location: Seth has this weapon in the tutorial and then finds it in Medical Center Delta (Upper Level).
Standard issue assault rifle.
Cyborg Chaingun
Cyborg Chaingun
Damage: 6 (55.90 dps) / 8 (92.43 dps) Speed: 0.10 / 0.09
Critical Chance: 5% / 24% Critical Damage: 200% / 240%
Location: Obtained in Hold C.
Massive chaingun with an extremely fast rate of fire. Requires the Cybernetic Arm and Cybernetic Legs.
Cyborg Gauss Cannon
Cyborg Gauss Cannon
Damage: 64 (57.80 dps) / 95 (85.97 dps) Speed: 1.10 / 1.10
Critical Chance: 15% / 35% Critical Damage: 200% / 230%
Location: Obtained in Ares Engine Control.
Massive particle accelerator that launches shards of metal at supersonic speeds. Requires the Cybernetic Arm and Cybernetic Legs.
Frag Rifle
Frag Rifle
Damage: 42 (52.36 dps) / 72 (90.41 dps) Speed: 0.80 / 0.80
Critical Chance: 5% / 29% Critical Damage: 200% / 280%
Location: Obtained in Hold B.
Fires a fragmenting round that explodes on contact, damaging nearby enemies.
Fusion Beam Rifle
Fusion Beam Rifle
Damage: 34 (44.76 dps) / 62 (86.37 dps) Speed: 0.75 / 0.72
Critical Chance: 10% / 29% Critical Damage: 200% / 200%
Location: Obtained in Medical Center Delta (following Seth's second visit to the Transit Center).
Powerful incendiary beam rifle based on Kerak technology. Fusion beams ignite victims. Damage is not reduced by armor.
Kerak Lightning Pistols
Kerak Lightning Pistols
Damage: 9 (36.80 dps) / 19 (86.65 dps) Speed: 0.25 / 0.22
Critical Chance: 10% / 29% Critical Damage: 200% / 240%
Location: Obtained in the Colonist Quarters.
Dual pistols based on Kerak technology. Shoot beams that burn victims with electroplasma. Damage not reduced by armor.
Magblade
Magblade
Damage: 43 (51.00 dps) / 94 (119.73 dps) Speed: 0.85 / 0.79
Critical Chance: 5% / 35% Critical Damage: 200% / 260%
Location: Seth begins the game with this weapon.
Performs a variety of ranged and melee attacks. Utilizes small metal shards controlled by a magnetic field.
Rocket Launcher
Rocket Launcher
Damage: 25 (25.15 dps) / 40 (40.18 dps) Speed: 1.00 / 1.00
Critical Chance: 5% / 23% Critical Damage: 250% / 400%
Location: Obtained in the Officers' Quarters.
Launches rockets that explode when they strike the enemy.
Sonic Blaster
Sonic Blaster
Damage: 42 (42.24 dps) / 77 (82.83 dps) Speed: 1.00 / 0.93
Critical Chance: 5% / 31% Critical Damage: 200% / 300%
Location: Obtained in Oxygen Supplementation.
Fires a blast of sonic energy.
Submachine Guns
Submachine Guns
Damage: 5 (34.00 dps) / 10 (72.61 dps) Speed: 0.15 / 0.13
Critical Chance: 5% / 35% Critical Damage: 200% / 260%
Location: Obtained in Crew Quarters B.
Dual hand-held submachine guns.