Below we've listed statistics and locations for every weapon Seth can obtain in the game during the single player campaign. For damage, speed, and critical criteria, we've listed both the base statistic (with no workbench upgrades or cybernetics) and the maximum statistic (with all weapon and armor workbench upgrades and all cybernetic parts). Weapon statistics in multiplayer also vary a bit, so keep that in mind when referencing the list below.
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Assault Rifle |
Damage: 4 (38.50 dps) / 7 (75.06 dps) |
Speed: 0.10 / 0.09 |
Critical Chance: 7% / 33% |
Critical Damage: 225% / 305% |
Location: Seth has this weapon in the
tutorial and then finds it in
Medical Center Delta (Upper Level).
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Standard issue assault rifle. |
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Cyborg Chaingun |
Damage: 6 (55.90 dps) / 8 (92.43 dps) |
Speed: 0.10 / 0.09 |
Critical Chance: 5% / 24% |
Critical Damage: 200% / 240% |
Location: Obtained in
Hold C.
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Massive chaingun with an extremely fast rate of fire. Requires the Cybernetic Arm and Cybernetic Legs. |
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Cyborg Gauss Cannon |
Damage: 64 (57.80 dps) / 95 (85.97 dps) |
Speed: 1.10 / 1.10 |
Critical Chance: 15% / 35% |
Critical Damage: 200% / 230% |
Location: Obtained in
Ares Engine Control. |
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Massive particle accelerator that launches shards of metal at supersonic speeds. Requires the Cybernetic Arm and Cybernetic Legs. |
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Frag Rifle |
Damage: 42 (52.36 dps) / 72 (90.41 dps) |
Speed: 0.80 / 0.80 |
Critical Chance: 5% / 29% |
Critical Damage: 200% / 280% |
Location: Obtained in
Hold B. |
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Fires a fragmenting round that explodes on contact, damaging nearby enemies. |
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Fusion Beam Rifle |
Damage: 34 (44.76 dps) / 62 (86.37 dps) |
Speed: 0.75 / 0.72 |
Critical Chance: 10% / 29% |
Critical Damage: 200% / 200% |
Location: Obtained in
Medical Center Delta (following Seth's second visit to the
Transit Center). |
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Powerful incendiary beam rifle based on Kerak technology. Fusion beams ignite victims. Damage is not reduced by armor. |
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Kerak Lightning Pistols |
Damage: 9 (36.80 dps) / 19 (86.65 dps) |
Speed: 0.25 / 0.22 |
Critical Chance: 10% / 29% |
Critical Damage: 200% / 240% |
Location: Obtained in the
Colonist Quarters. |
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Dual pistols based on Kerak technology. Shoot beams that burn victims with electroplasma. Damage not reduced by armor. |
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Magblade |
Damage: 43 (51.00 dps) / 94 (119.73 dps) |
Speed: 0.85 / 0.79 |
Critical Chance: 5% / 35% |
Critical Damage: 200% / 260% |
Location: Seth begins the game with this weapon. |
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Performs a variety of ranged and melee attacks. Utilizes small metal shards controlled by a magnetic field. |
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Rocket Launcher |
Damage: 25 (25.15 dps) / 40 (40.18 dps) |
Speed: 1.00 / 1.00 |
Critical Chance: 5% / 23% |
Critical Damage: 250% / 400% |
Location: Obtained in the
Officers' Quarters. |
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Launches rockets that explode when they strike the enemy. |
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Sonic Blaster |
Damage: 42 (42.24 dps) / 77 (82.83 dps) |
Speed: 1.00 / 0.93 |
Critical Chance: 5% / 31% |
Critical Damage: 200% / 300% |
Location: Obtained in
Oxygen Supplementation. |
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Fires a blast of sonic energy. |
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Submachine Guns |
Damage: 5 (34.00 dps) / 10 (72.61 dps) |
Speed: 0.15 / 0.13 |
Critical Chance: 5% / 35% |
Critical Damage: 200% / 260% |
Location: Obtained in
Crew Quarters B. |
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Dual hand-held submachine guns. |