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Engineering Abilities
Bomb Drone Bomb Drone

Cost: 0 Energy
Cooldown: 5 Seconds
Location: Obtained by allocating a point into the Bomb Drone engineering skill.


Activates a robotic drone that charges at an enemy and then detonates, inflicting 127 to 212 damage to enemies in a 5 meter radius.
Combat Drone Combat Drone

Cost: 0 Energy
Cooldown: 20 Seconds
Location: Obtained in the Bridge.


Activates 3 robotic drones that attack enemies for 9 damage per second. Lasts 35 seconds.
Electroplasma Grenade Electroplasma Grenade

Cost: 0 Energy
Cooldown: 0 Seconds
Location: Obtained in Hold B.


Inflicts 51 to 85 electrical damage to enemies in a 5 meter radius and burns them with electroplasma. Armor offers no protection from electrical damage.
Fire Trap Fire Trap

Cost: 0 Energy
Cooldown: 0 Seconds
Location: Obtained in Life Support: Waste.


A proximity trap that inflicts 42 to 69 fire damage to enemies in a four meter radius. Ignites affected enemies. Armor offers no protection from fire damage.
Gravity Trap Gravity Trap

Cost: 0 Energy
Cooldown: 0 Seconds
Location: Obtained in Coldsleep A.


Sucks in and traps all enemies within a four meter radius of its epicenter.
Gun Sentry Gun Sentry

Cost: 0 Energy
Cooldown: 10 Seconds
Location: Obtained in Coldsleep B.


Activates a stationary sentry that attacks nearby enemies for 25 damage per second. Lasts 30 seconds.
Gunner Drone Gunner Drone

Cost: 0 Energy
Cooldown: 40 Seconds
Location: Obtained in Ship Exterior Maintenance.


Activates a robotic drone that shoots at nearby enemies for 14 damage per second. Lasts 55 seconds or until destroyed.
Impact Grenade Impact Grenade

Cost: 0 Energy
Cooldown: 0 Seconds
Location: Seth starts the game with this ability.


Inflicts 23 to 38 physical damage to enemies in a four meter radius of its explosion.
Inspiration Inspiration

Cost: 300 Energy
Cooldown: 80 Seconds
Location: Obtained by allocating a point into the Inspiration engineering skill.


Increases Seth and HR-V's critical hit chance for all attacks by 75% for 8 seconds. Requires 90% Humanity.
Repair Microbots Repair Microbots

Cost: 200 Energy
Cooldown: 60 Seconds
Location: Obtained by allocating a point into the Repair Microbots engineering skill.


Releases microbots that heal Seth for 89 health and HR-V for 250 health.
Shield Shield

Cost: 150 Energy
Cooldown: 10 Seconds
Location: Obtained in the Atrium (as a quest reward).


Negates all damage for 8 seconds.
Stun Bomb Stun Bomb

Cost: 0 Energy
Cooldown: 15 Seconds
Location: Obtained by allocating a point into the Stun Bomb engineering skill.


Inflicts 14 to 23 physical damage and stuns enemies in a five meter radius for 5 seconds.