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Weapons (Seth)
Weapons (HR-V)
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HR-V Abilities
Attack
Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.
Orders HR-V to assault the specified location.
Electroburst
Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained in the
Colonist Quarters
.
Inflicts 51 to 85 electrical damage to enemies within five meters of HR-V.
Feign Death
Cost: 0 Energy
Cooldown: 20 Seconds
Location: Obtained in
Medical Center Delta
(after visiting
Hold B
).
HR-V pretends to be dead. Tricks enemies into ignoring him.
Flamethrower
Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained in
Hold C
.
HR-V fires a cone-shaped blast of fire. Inflicts 48 to 79 fire damage, knocks enemies back and ignites them.
Move
Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.
Orders HR-V to move to the specified location.
Power Shot
Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained during Seth's first visit to the
Transit Center
.
A powerful shot that inflicts 46 to 76 damage.
Repair Routine
Cost: 200 Energy
Cooldown: 15 Seconds
Location: HR-V starts with this ability.
HR-V performs a repair procedure, restoring 40% of its health over 12 seconds.
Return
Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.
Orders HR-V to return to Seth's side.