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Walkthrough
When you awake from your coldsleep (#1), you'll be notified that 7.25 weeks have passed. As you look around the ship, you'll see that it looks worse for the wear, and you'll discover that your
Assault Rifle and grenades are missing. However, you'll still have your
Magblade, and so you'll still be able to deal with any Kerak troopers that you encounter.
Awake
You won't need to do much in this quest. You'll just need to pick up a pair of
Submachine Guns (#5) and then exit the map (Exit A). Along the way you'll find some data pads (P) and hear a message from Commander Vargas (also at #5), which will indicate that the situation in the ship is grim.
1 - Starting Point
2 - Nonexistent Room
You'll see rooms in these places on your map, but they don't actually exist.
3 - Locked Door
You won't be able to open this door. You'll have to go around.
4 - Clara Sighting
You'll spot Clara running through the ship a few times during the campaign.
5 - Submachine Guns
When you pick up the guns, you'll receive a message from Commander Vargas, but things won't seem to be going well with him. You'll find better weapons than the
Submachine Guns, so we wouldn't recommend that you invest any upgrade materials in them.
Exits:
- Bulkhead door to
Crew Recreation.