Banshee Network
 
Neverwinter Nights 2
Game Information
Recent News
Walkthrough (OC)
Walkthrough (MOTB)
Walkthrough (SOZ)
Companions
Equipment Database
Advanced Search
Basic Search
Feats Database
Advanced Search
Basic Search
Spells Database
Advanced Search
Basic Search
Character Development
Classes
Races
Skills
Ability Scores
Alignments
Backgrounds
Deities
Cleric Domains
Magic Schools
Articles
NWN2: SoZ Interview #1
NWN2: SoZ Interview #2
NWN2: MoW Interview
NWN2: MotB Interview #2
NWN2: MotB Interview #1
NWN2: MoW Review
NWN2: SoZ Review
NWN2: MotB Review
NWN2 Review
NWN2 Interview #1
NWN2 Interview #2
NWN2 Interview #3
The Black Hound Q&A
Weapons & Armor Diary
NWN2 E3 Preview
Media
SoZ Screenshots
MotB Screenshots
Post-Release Screens
Pre-Release Screens
Concept Art
Art Renders
NWN2: SoZ Illustrations
NWN2 Wallpaper
NWN2: SoZ Wallpaper
Other Artwork
Game Resources
NWN2 Forum
NWN 2 Products
Buy NWN2!
Buy NWN2: MotB!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Bandit Quest: Fihelis' Estate

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Walkthrough

Axle and Moire will give you two ways to complete this quest. Axle will want you to sneak in, deal with Fihelis (#3), and then sneak back out. Moire will want you to kill everybody.

Outside of the estate, you’ll run into two City Watchmen. Either through diplomacy or violence, you can acquire their City Watch Cloaks. The City Watchmen inside the estate will start out neutral. As long as the character you’re controlling is wearing a City Watch Cloak (and doesn’t try to loot any containers), then they’ll stay neutral.

However, on the second floor, you’ll meet a sergeant (#2) who won’t be fooled by your disguise. There’s probably a way to handle him diplomatically, but nothing worked for us (we didn’t even see any skill checks), and when he attacked us, all of the Watchmen on the second floor turned hostile.

When you reach Fihelis, you’ll be given a choice: to kill him or to let him live. If you kill him, nothing much will happen. He probably won’t even drop any loot. But if you let him live, then he’ll pay you 1000 gp right away, and, if you ask for more, he’ll tell you the location of a cache of gems in the park (where you can find a half dozen gems). So if you’re interested in money, it’s far better to let Fihelis live than to kill him. As far as we can tell, nothing in the game will change based on your decision here.

When you return to Axle in his office in the Merchant Quarter, he’ll reward you with 300 xp, and then he’ll give you your next task: to deal with a Luskan mage about the Sea Ghost.


1 - Starting Point


2 - City Watch Sergeant


3 - Fihelis


4 - Vault

Outside of the vault, you’ll meet a City Watchman. If you can convince him to leave, then he’ll give you a vault key, which you can then use to enter and plunder the vault (where you’ll find about 1000 gp). If you slip up in your conversation with the City Watchman, then he’ll discover that you’re not with the City Watch, and he’ll attack you. The City Watchman won’t drop the vault key when he dies, and you’ll only be able to enter the vault with the key, so if your character isn’t at least a little diplomatic, then you’ll miss out on the loot.


Exits:
  1. Front door.
  2. Stairs between the first two floors.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
      Copyright ©2000-2009, GameBanshee.com