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Neverwinter Nights 2
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Bonegnasher Clan

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

1 - Starting Point


2 - Troll

In order to kill the troll, you’ll need to damage it to remove its hit points, and then you’ll need to do fire or acid damage to kill it. If you don’t have any spells or weapons that can do fire or acid damage, then you might want to visit Simmy at Old Owl Well.

Also, you’ll find a partially devoured orc with the troll here, but there isn’t anything you can do with it. The corpse is just there to show you that the orcs and trolls don’t get along. You’ll encounter more trolls as you advance through this area, and elsewhere in the game.


3 - Rockslide

You won’t be able to do anything about the rockslide when you first come to it. However, later, inside the troll cave (#6), you’ll find a box of unstable blastglobes. When you bring the box to the rockslide, you’ll automatically trigger a cutscene where you’ll blow up the rocks and clear a path. If you have Qara in your party, then she’s the one who will trigger the explosion.


4 - Second Rockslide

To pass through this rockslide, you’ll need Elanee in your party. Then when you approach the rockslide from the north, Elanee will discover “some tracks which reveal an opening in the obstacle,” and the rockslide will disappear.

Note: We’ve heard that if your character is a druid or a ranger (or perhaps just has enough ranks in the survival skill), then you can discover the path through the rockslide as well.


5 - Orcs / Troll

When you approach the orcs (#5), you’ll overhear them talking about an orc scout named Hrulgat, and how Hrulgat might have run into a troll. If you intimidate the orcs by yelling at them, then they’ll rush around the corner and get killed by two trolls there (#5a), and then you’ll have to battle the trolls. If you do nothing, then Hrulgat will come running back to the orcs with a troll on his tail, and you’ll have to fight the troll. If you simply attack the orcs, then you’ll have to kill the orcs in one battle and a single troll in a second battle. It doesn’t really matter which option you take.


6 - Troll Cave

As its name implies, you’ll encounter a few trolls inside the cave. You’ll also find some orc bodies to loot. One of the trolls will drop a Swordsman’s Belt when it dies.

At the back of the cave, you’ll discover two things of interest: a crate and a vein of ore (for more information on ore, see #8). Inside the crate you’ll find six (or 12) Blastglobes and a box of unstable blastglobes. Depending on the companions you have with you, you might start up a conversation when you approach or click on the crate, and then you might need to click on the crate a second time to actually see its contents. The Blastglobes are basically grenades that cast “delayed blast fireball,” and so they’re very useful if you’re not playing a spellcaster character. The box of unstable blastglobes can be used at the rockslide (#3) to clear a path.


7 - Guyven of the Road

Guyven will tell you that he’s an explorer, and that he plans to visit the old Clan Ironfist stronghold, which is located nearby (you can find it at the site marked Dwarven Scouts, which should have appeared on the world map after you visited Old Owl Well). Guyven will tell you something of the history of the stronghold, and you’ll receive 250 xp for talking to him.

This is one of the three places where you can meet Guyven. See the Guyven of the Road section for more information.


8 - Ore

The vein of ore won’t make much sense now, but it will become useful later. You’ll receive 50 xp for clicking on it.


9 - Weapon Rack

Inside this weapon rack you’ll find a Fey Spear +1.


10 - Pentin

Pentin is a miner, and he’ll tell you that he and his men were captured by the orcs when they were trying to mine the ore in the lair (#8). As far as we can tell, there isn’t a key for his cell door, so you’ll have to use other means to let him out. Once you’ve opened the door, Pentin and his men will automatically leave for Old Owl Well. Eventually you’ll be able to recruit Pentin to work for you, but that won’t happen until Act II.

“By the gods, if this is the first locked door you’ve encountered in your life, then we’re really doomed.”


11 - Chest

Inside this chest you’ll find the recipe book Fundamentals of Terrible Destruction, plus more.


12 - Orc Matron

The orc matron will drop an Orc Rolling Pin when she dies.


13 - Yaisog Bonegnasher

When you reach Yaisog the first time (#13), you’ll be allowed to talk to him briefly, but then he’ll order his guards to attack you, and he’ll retreat farther into the cave. When you meet him the second time (#13a), he’ll attack you, but after you’ve damaged him enough, he’ll beg you to spare his life. If you let Yaisog live, then he’ll pretend to tell you things, but he’ll mostly be lying. Worse, he’ll run straight to Logram Eyegouger, and he’ll assist the orc chieftain when you finally have your showdown with him. When you kill Yaisog (either now or later), he’ll drop a Stonefire Axe +1 and some other things.


14 - Fake Emissary

The man here will claim to be Emissary Issani, but he’s not. You can discover this fact during your conversation with him (Neeshka in particular will tell you that she doesn’t trust him), and if that happens then you’ll have to fight him here. If you don’t discover who he isn’t, then he’ll either follow you or leave for Old Owl Well on his own, but in either case you’ll have an encounter on the way there, and he’ll attack you with some orcs. When the fake emissary dies, he’ll drop Bracers of Armor +3, a Kukri +2, The Book of Seeing, and more.

Note: If the fake emissary joins your party, then you can take him to the Eyegouger Clan if you want, and he’ll help you in your battles against the orcs. However, if he’s in your party when you reach the real emissary, then he’ll attack you.


Exits:
  1. Entrance to the Bonegnasher Lair. You’ll meet two orcs outside the lair. You’ll be given dialogue options to convince them to let you see their chieftain (#13) without violence, but as of version 1.04, it won’t make any difference. No matter what you say to the orcs outside the lair, the orcs inside will attack you.
  2. World exit.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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