Did we miss anything on this map? Is there something we didn't discover? Let us know!
1 - Exit
Exit to
Jedi Enclave (#4). This is the northernmost map of four. Each southern exit on any map (except #9 this map) leads to the same map but in a different spot.
2 - Nemo, Jedi
Nemo is a wealth of information about Dantooine. The Jedi send this man on an adventure not long after your first meeting, so make it count.
3 - Jon & Raider Quest
Speak with this fellow to learn about the attacks of the Mandalorian Raiders in the area. They spawn in three places, and all are worth defeating, both for the xp and the items - but you only have to defeat one group. Once you defeat their leader and his entourage in the
Grove (#4), return to Jon for 250xp, 1000 credits, and
(LS Points) if you refuse the reward. You'll also find them at the
Matale Grounds (#3) and
Sandral Grounds (#7).
4 - Elise & Her Lover Quest
Well, just Elise is here by the landspeeder. Her significant other is missing and if you accept the quest, you'll want to find him. Did I mention it was a droid? In case you're curious, you can find it at the
Sandral Grounds (#8).
Return to Elise later when you complete the quest, and if you state that he died and the reasons, she'll return to the enclave in a huff. Go there and search the middle room near
Jedi Enclave (#5) to find her. Talk to her then to earn 150xp.
5 - Adum Larp, Merchant and Maps
You can buy either expensive items from Adum or two maps: one of this Courtyard area and another of the Grove, for only 2 credits apiece. Not a bad deal.
6 - Kath Hound Ambush
Not much of an ambush if you're expecting it. This will be your first encounter with a small group of Kath Hounds. Expect many, many more like it, including with the more difficult varieties (Horn Kath Hounds and one still greater far south). One of the easiest ways of dealing with them (and they aren't very tough in general) is to have one party member melee and two stay back at ranged. This way you'll only have one who will usually require medical attention.
7 - Exit
Exit to
Matale Grounds (#1).
8 - Exit
Exit to
Matale Grounds (#2).
9 - Exit
Exit to
Ruins (#1). You won't be allowed access until later, after you remove the dark taint from the Ancient Grove, found at
Grove (#5).