Register Lost Password?  Cookie?
  The time now is 02:48 AM GMT -6.  
Banshee Network
 
Star Wars: KotOR
Game Information
Recent News
Walkthrough
Strategy Guides
Worlds
Vehicles
Mini Games
FAQ
Equipment Database
Basic Search
Saber Crystals Guide
Character Information
NPCs
Enemies
Classes
Attributes
Skills
Feats
Force Powers
Alignment Charts
Articles
KotOR PC Review
KotOR PC Preview
KotOR Xbox Review
KotOR Interview
Banshee E3 Preview
Media
Screenshots
Concept Art #1
Concept Art #2
Wallpaper
Game Resources
Downloads
KotOR Forum
KotOR Products
Buy KotOR! (PC)
Buy KotOR! (Xbox)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Sand People Enclave
Tatooine - Sand People Enclave

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Exit

Exit to Sand People Territory (#5). When you enter the Enclave for the first time (with Sand People Clothes on), walk forward to trigger the Chieftain encounter. One word of warning. If the Sand People tolerate your presence (meaning if you've entered peacefully), touching one of their wicker bins will annoy them to the point of attacking. Don't touch if you're not looking for a challenging fight through the enclave. You can pick up items from rubble and rags only.


2 - Sand People Chieftain

Possessed of their legendary temper, the Chieftain isn't one for small talk.

  • The Peaceful Solution:

    You've decided to talk with the Chieftain using HK-47. Have HK say you want a peaceful solution. Ask him what he wants, and then say you'll get the Moisture Vaporators for him, and return. That will end the conversation until you return with them in hand. Moisture Vaporators can be purchased from the rodian Greeta Holda at the Czerka Office (#4) for 400 credits (or persuade for half). When you have them, return to the entrance of the enclave, speak with the guard there, tell him you have the moisture vaporators and then you'll be brought back here.

    During this second conversation, return the moisture vaporators and you'll receive the Chieftains Gaffi Stick and a promise to reduce the attacks on the miners. Just what the protocol officer wanted. Now ask the Chieftain about the Star Map. He'll tell you they saw something like that in the Eastern Dune Sea, and provide a map for you. Finally, there are two other possible topics. If you're here to rescue the Jawas from the Sand People - see Iziz at Anchorhead (#10) - and/or Mission's brother Griff - see Jedi Enclave (#2): Mission's Brother Quest for details - then you must ask the Chieftain about both of them in order to set them free. He will consent to both without persuasion.


  • The Violent Solution:

    You've decided it's not worth it to be civil. You've either barged into the enclave by force or first talked to the Chieftain and it went sour. This is a very difficult fight if you're tackling it early in the game. You'll often have a chance to be stunned by the Sand People and will be in very close quarters. Attempt to kill the Chieftain first and fast, and then concentrate on the remaining Sand People. Use everything at your disposal in this fight because you'll likely need it if you're around level 12 or so. When it's over, search the Chieftain's remains for his Gaffi Stick (if you didn't get it already through conversation), an Eastern Dune Sea Map which is required to go there for the Star Map, and more. If you decide to take on the whole enclave before leaving, it's fairly challenging, but you can then search all the wicker bins and find many helpful grenades.


  • If you have the Krayt Dragon Pearl:

    Interestingly enough, if you've already been through the Eastern Dune Sea and received the Krayt Dragon Pearl, you can bring it back and give it to the Chieftain for some sharing of stories; the sand people storyteller can then tell you about the history of the Sand People. If you end up killing the storyteller, you'll get his Raito's Gaderffii stick... a one of a kind (and very decent) melee weapon.



  • 3 - Missing Jawas

    Tell the jawas here that you're here to rescue them, and they'll refer you back to Iziz at Anchorhead (#10) where the quest originated. Return to Iziz for a reward - see above link.


    4 - Mission's Brother Griff

    Mr. Pathetic himself, Griff stands here waiting to be rescued if you've followed the Mission's Brother quest so far. See Jedi Enclave (#2): Mission's Brother Quest for details. If Mission's in your party, they'll talk right here. If not, as soon as you return to the Docking Bay (by rapid transit or by foot), Griff and Mission will talk there. Afterward, Griff will return to the Czerka Office (#5) and can offer you more far-ranging quests there.

    Walkthrough
    Introduction & FAQ
    Introduction & Advice
    Walkthrough FAQ
    The Endar Spire
    Command Module
    Starboard Section
    Taris
    South Apartments
    Upper City South
    Upper City Cantina
    Upper City North
    North Apartments
    Lower City
    Lower City East Apts
    Lower City Cantina
    Hidden Bek Base
    Lower City West Apts
    Undercity
    Lower Sewers
    Upper Sewers
    Vulkar Main Base
    Vulkar Garage
    Swoop Race
    Sith Base
    Davik's Estate
    Dantooine
    Jedi Enclave
    Courtyard
    Matale Grounds
    Grove
    Sandral Grounds
    Sandral Estate
    Crystal Cave
    Ruins
    The Ebon Hawk
    The Ebon Hawk
    Yavin Space Station
    Yavin Space Station
    Tatooine
    Docking Bay
    Anchorhead
    Czerka Office
    Hunting Lodge
    Swoop Registration
    Anchorhead Cantina
    Droid Shop
    Dune Sea
    Sand People Territory
    Sand People Enclave
    Eastern Dune Sea
    Kashyyyk
    Czerka Landing Port
    The Great Walkway
    Rwookrrorro Village
    Upper Shadowlands
    Lower Shadowlands
    Manaan
    Docking Bay
    West Central
    Ahto West
    East Central
    Ahto East
    Sith Base
    Hrakert Station
    Sea Floor
    Kolto Control
    Hrakert Rift
    Korriban
    Dreshdae
    Academy Entrance
    Sith Academy
    Valley of Dark Lords
    Shyrack Caves
    Ajunta Pall's Tomb
    Tulak Hord's Tomb
    Marko Ragnos' Tomb
    Naga Sadow's Tomb
    Leviathan
    Prison Block
    Command Deck
    Bridge
    Hangar
    Unknown World
    Central Beach
    North Beach
    Rakatan Settlement
    Temple Exterior
    South Beach
    Elder Settlement
    Temple Main Floor
    Temple Catacombs
    Temple Summit
    The Star Forge
    Deck 1
    Deck 2
    Command Center
    Viewing Platform
     
     
          Copyright ©2000-2008, GameBanshee.com