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Summary
Enemies | Shadow ninjas, gremlin archers, demons
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Special | Shard of Torment (inaccessible for most of area)
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Saves | 2 total: start, 75% through area
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Portal | End (must re-enter from later entrance to the Citadel)
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Chests | 3
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Bosses | None
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Exits | Plane of Torment, West (previous area), Citadel of Pain, North (two locations)
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Description
When you get to the 1st save point you will see your goal for the Plane on a far ledge, the
Shard of Torment. You cannot get to the Shard from this area until later when you enter it from
the north, but you can shoot some ranged attacks down the passageway over the Shard to clear it
out now. There are only four demons to worry about here and none together. One is down the
dead-end left side path after the 1st save point, another just before the 2nd save point, and
one just before the exit to the northern halls of the Citadel. There is also one last one to
deal with past the portal when you re-enter this area from the Citadel of Pain, North. Shortly
after you pass the portal, you will be able to pick up the Shard of Torment. When you have it,
return via the portal to The Plane of Torment, East and speak to
Gol Nazyn for his
secrets, and then go to your hub to end the plane and access the Plane of Disease.
Shadow ninjas will hide in corners and wait until you are very close and then jump out. They
only appear as translucent shadows until they yell and attack. They are near impossible to spot
until that time and then they are in melee. Shadow ninjas also count as undead so they have
the same strengths, immunities and weaknesses common to all undead. If you do hear a yell,
start swinging. Normally you can only get a swing or two on them before they start to block.
Also if you block, they will continue to block themselves and then hit you as soon as you
stop. To prevent this, as soon you stop blocking immediately start blocking again to block
its next hit before you start attacking again. Keep a spell that stuns ready in case they get
too close or use ranged attacks (especially ones that pass through walls and track) against
any suspicious areas you think might be hiding a ninja.
The other new monster in this area is the gremlin archer. The archers are gray and have hard
hitting arrows and they may have enchanted bows, too. When you get into melee range, the archers
will stop attacking and try and run far enough away to safely shoot you again, making it
difficult to catch and kill them. If you start hearing arrow shots and you don't have a lot of
points in Dodge, move away and around a corner. The archers will follow you to the corner where
you will too close for them to shoot and instead of attacking they will run in circles trying
to get away. When they start doing that you can kill safely by chasing them down in melee, or
quickly by using a ranged attack of your own at point blank.
Most Efficient Route
Follow the left wall down the side passage to a chest. Return to the 1st save point and continue
down the other passage following the right side wall. In the first room you will find another
chest in the far right corner. Continue following the right wall down a side passage until you
start being attacked by archers. Then run back around a corner and let the archers come to you.
Continue into the room for the 3rd chest and follow the right wall up the other passage to the
exit. When you re-enter this area from the north, follow the path past the portal to the Shard
of Torment.
Fastest Route
Continue forward until the save point and then go down the right side passage. Continue going
directly away from the save point until the T-junction and then turn left. Follow the path to
the exit. When you re-enter this area from the north, follow the path the portal to the Shard
of Torment.