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Summary
Enemies | Archer skeletons, melee skeletons (source of Bone Chips)
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Special | Stone of Coirnav, hole to plug, Shard of Water (possible)
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Saves | 2 total: start, 2nd fork in passage
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Portal | End at hole
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Chests | 2
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Bosses | None
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Exits | The Plane of Water (previous area)
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Description
If you went left at the portal on The Plane of Water, you ended up at the west reef of the three
reefs. Here you have to push a Stone of Coirnav to plug the hole at the end of the area. The
Stone is very close to your starting position and looks like a green chess piece. You can move
it but cannot destroy it. At the end just before the portal there will be a hole in the center
of the room with bubbles coming out. Push the Stone into the hole until it won't move out and
a note comes up on screen stating how many holes have been plugged. Don't leave until you see
that note so you know that the hole has been plugged.
If this is the third and last hole to plug, a shell you can't open will be near the plug. When
the hole is plugged, the shell will open and some treasure and the Shard of Water will pop out.
However if you are unlucky you will see an explosion during the cutscene instead. If this bug
occurs, it means that you will have to reset the plane (as described previously) and do the
entire Plane of Water over again from the beginning.
Pushing the Stone can be frustrating especially since it absorbs all non-magically ranged
attacks and many magical ranged attacks (like all moveable objects) by both you and your
enemies. Also if the Stone is between you and an enemy, the enemy can hit you in melee, but
you won't be able to hit the enemy. This means that if an archer is shooting, you can use
the Stone as cover, but if someone walks up and takes a swing, then make sure the Stone is
out of the way. You may find it easier to leave the Stone where it is and clear out the
enemies between it and the end of the area and then go back for it later. Or you may push
it along with you as you hack your way through the area... both are fine options. If playing
a ranged heavy character (like a ranger or berserker) you probably should leave it behind
and then come back for it. This walkthrough assumes you bring it along with you as you go.
Skeletons are the most common undead and are fairly basic. Certain spells and effects are
particularly useful against undead so check your spell descriptions. Also, undead are strong
or immune against certain effects such as poison and disease. Skeletons specifically are
resistant to cold damage (but not the effect) and weaker against blunt weapons. Skeletons are
also the only monsters that have the potential to drop bone chips. Skeletons are very easy
and you shouldn't have any trouble dealing with them. You can also use the Stone to block
archer fire, but not if they have a cold enchanted bow.
Most Efficient Route
Push the Stone along the passage to the fork. Leave it there. Follow the right wall to the chest
at the end of a dead-end. Push the Stone to the 2nd save point and leave it there. Continue
forward following the right side wall until you find the other chest and it loops back. Return
to the stone and push it down the other passageway until you reach the portal. Plug the hole
and leave.
Fastest Route
Follow the left wall as you push the Stone forward. Every time you come to a choice in
passageways, go left. When you get to the room with the portal, place the plug in the hole
and leave.