|
Did we miss anything in this location? Is there something we didn't discover?
Let us know!
Summary
Enemies | Goblins (melee, archers, shaman)
|
Special | None
|
Saves | 2 total: start, middle
|
Portal | None
|
Chests | 4
|
Bosses | None
|
Exits | The Wilderness (2 exits)
|
Description
This area is a series of tight passageways with high walls. Despite the name, you will fend off
cold rather than lightning attacks in these caves. Unlike the Thunder and Wind caves, you need to
go through this area. Chests are in the 1st and last room before the exit. Two chests are in the
side room to the left after the 2nd save point.
Green goblins are like the red goblins in the Plane of Fire, but they have cold spells and
enchantments instead. Their cold attacks are good enough to consider wearing cold resistant
items.
Most Efficient Route
Go into each of the side rooms as you encounter them. Re-enter the Wilderness at the far
entrance. Go into the Caves of Mount Grenidor.
Fastest Route
Follow the main path and ignore side rooms. Re-enter the Wilderness at the far entrance. Go
into the Caves of Mount Grenidor.
|
|
|