Did we miss anything in this location? Is there something we didn't discover?
Let us know!
Summary
Enemies | Badgers, snow monsters
|
Special | None
|
Saves | 2 total: start, middle at portal
|
Portal | Middle of paths leading to caves
|
Chests | 0
|
Bosses | None
|
Exits | Thunder Cave, Wind Cave, Storm Cave (two locations), The Caves of Mount Grenidor
|
Description
After getting the Shard of Hate you returned to the Plane of Valor and spoke with
Mithaniel
Marr with the expectation of receiving the Shard of Valor. But since he is a very honorable
and valiant guy, of course he doesn't give it to you and instead asks you to clean out the Plane
of Storms... which means collect the Shard of Storms.
The Plane of Storms could be called "the Plane filled with enemies you have fought before but
which were wearing different skins." This plane uses a lot enemies you saw on previous planes
and now and then gives them cold or lightning enchantments. Use the strategies that worked
earlier to deal with them. You may want to equip cold and magic resistant items but they won't
be nearly as useful as the fire resistance was previously and it's not worth bothering with.
At the very least change your fire resistance items for something better as they won't be
needed. Remember that cold effects are cumulative and make you increasingly slower as they
stack up.
In the Wilderness there are few enemies to fight (can't swarm) and no chests or containers. In
the corners you will find paths to four caves (Thunder, Wind, Storm) as exits. One of the paths
to the Storm Cave is blocked by trees and doesn't really count but there are some enemies to
kill down that dead-end. The Thunder Cave is at the end of the first fork to the right before
reaching the 2nd save point. The Storm Cave entrance you will later be exiting from is on the
other side of trees down a path to the left of the 2nd save point. The Wind Cave is down the
right path past the portal, and the Storm Cave you need to go into is down the path to the left
of the portal. When you re-enter this area after travelling through the Storm Cave you will be
able to use the exit to the Mountain Caves.
Badgers appear as white versions of kobolds and fight very similarly to pit boars. Snow monsters
(aka "Klay") are like the lava monsters on the previous level and have strong resistances, but
they are only weakly cold enchanted instead of fire enchanted and come out of the ground instead
of lava. They are easier to deal with than the lava monsters because you don't have to worry
about stepping on lava or taking damage while blocking.
Most Efficient Route
Go right at the first fork and enter the Thunder Cave at the dead-end. Leave the Thunder Cave
and return to that fork and follow the left wall all the way down the other dead-end and to
the 2nd save point. Go right and follow the right wall past the portal, down the dead-end, and
then back to the Wind Cave. Enter the Wind Cave. Enter the Wilderness again via the portal.
Follow the right wall to the Storm Cave.
Fastest Route
Go left at the first fork and follow the left wall. At the 2nd save point go straight up to
activate the portal. Go down the left path to the Storm Cave exit.