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Air Resistance Shield |
AP Cost (rank 5): 5 |
Skill Level: 11 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: 15m |
Enchants the target with an air shield. Makes the target immune to being Electrified. Gives a
20% chance to Electrify melee attackers on contact. Adds -25 Earth Resistance and +50 Air Resistance.
Lasts for 3 turns.
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Become Air |
AP Cost (rank 5): 3 |
Skill Level: 5 |
Cooldown (rank 5): 1 |
Char Level: 4 |
Range: N/A |
Absorbs half of all physical damage dealt.
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Bitter Cold |
AP Cost (rank 5): 3 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
Chills a target. Chilled targets are less resistant to Water spells but a bit more resistant to
Fire spells. The Chilled status has a negative impact on movement. Chilled targets that get
chilled again become frozen.
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Blitz Bolt |
AP Cost (rank 5): 6 |
Skill Level: 3 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
Shoots a bolt of electricity that deals air damage. Can be cast on water and blood surfaces to
electrify them. Electrified surfaces can stun enemies (and allies).
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Chain Lightning |
AP Cost (rank 5): 9 |
Skill Level: 18 |
Cooldown (rank 5): 4 |
Char Level: 18 |
Range: 15m |
Shoots a stunning bolt of lightning that forks on impact and deals air damage to each target.
Splits up to 5 times and looks for a new target within 7m of the current one. Can be cast
on the terrain to electrify water.
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Farseer |
AP Cost (rank 5): 3 |
Skill Level: 4 |
Cooldown (rank 5): 1 |
Char Level: 4 |
Range: 12m |
Grants a target improved Sight.
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Feather Drop |
AP Cost (rank 5): 4 |
Skill Level: 10 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: 15m |
Throws an item or character up into the air and then lands it safely on the ground. The target can
be moved up to 15m away from its starting position.
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Headvice |
AP Cost (rank 5): 6 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
A magical claw hold. Deals air damage. Has chance to cause Blinded status.
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Immune to Electrified |
AP Cost (rank 5): 4 |
Skill Level: 9 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 5m |
Makes a target immune to being Electrified. Also adds +25 Air Resistance and -25 Earth Resistance.
Lasts for 2 turns.
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Invisibility |
AP Cost (rank 5): 6 |
Skill Level: 8 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 15m |
Turns the caster invisible. Invisibility breaks when casting or attacking.
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Lightning Bolt |
AP Cost (rank 5): 6 |
Skill Level: 12 |
Cooldown (rank 5): 5 |
Char Level: 10 |
Range: 15m |
Shoots a bolt of lightning that deals air damage.
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Lightning Strike |
AP Cost (rank 5): 6 |
Skill Level: 7 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 15m |
Sends the caster from one enemy to the next, going right through them and dealing air damage.
Has a chance to stun enemies. Can hit up to 3 nearby enemies after the initial target. Cannot
be cast on the terrain. Caster will be moved behind the final target.
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Make Invisible |
AP Cost (rank 5): 8 |
Skill Level: 16 |
Cooldown (rank 5): 1 |
Char Level: 16 |
Range: 14m |
Sets the Invisible status on a target. Invisibility breaks when casting or attacking.
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Remove Petrification |
AP Cost (rank 5): 6 |
Skill Level: 13 |
Cooldown (rank 5): 1 |
Char Level: 13 |
Range: 15m |
Cures petrification.
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Shocking Touch |
AP Cost (rank 5): 3 |
Skill Level: 6 |
Cooldown (rank 5): 1 |
Char Level: 4 |
Range: 3m |
Electrifies a nearby target, possibly stunning it.
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Storm |
AP Cost (rank 5): 9 |
Skill Level: 19 |
Cooldown (rank 5): 4 |
Char Level: 18 |
Range: 15m |
Creates a lightning storm that randomly picks targets and deals air damage. Strikes 1 to 3 targets.
Lasts for 2 turns. Has a 15m radius. Can electrify water surfaces.
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Summon Air Elemental |
AP Cost (rank 5): 7 |
Skill Level: 14 |
Cooldown (rank 5): 1 |
Char Level: 13 |
Range: 15m |
Summons an air elemental to fight for you for a while. Lasts 30s. You can only have one summon at
a time.
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Teleportation |
AP Cost (rank 5): 7 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
Throws an item or character up into the air and then drops it to the ground, dealing crushing
damage. The target can be moved up to 15m away from it starting position.
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Tornado |
AP Cost (rank 5): 7 |
Skill Level: 12 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: N/A |
Removes surfaces from the battlefield in a 2m radius.