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Cleansing Water |
AP Cost (rank 5): 6 |
Skill Level: 11 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: 15m |
Cures Blind, Mute, Disease, Infectious Disease, Bleeding, and Crippled.
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Freezing Touch |
AP Cost (rank 5): 3 |
Skill Level: 7 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 3m |
Freezes a nearby target.
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Hail Attack |
AP Cost (rank 5): 9 |
Skill Level: 19 |
Cooldown (rank 5): 8 |
Char Level: 18 |
Range: 15m |
Calls down shards of ice from the sky that deal water damage. Creates ice surfaces and freezes
water and blood.
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Ice Shard |
AP Cost (rank 5): 6 |
Skill Level: 4 |
Cooldown (rank 5): 1 |
Char Level: 4 |
Range: 15m |
Shoots a chilling shard of ice that deals water damage. Can freeze targets that are already
chilled. Can be cast at terrain to create an ice surface or freeze water.
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Ice Wall |
AP Cost (rank 5): 8 |
Skill Level: 10 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: 15m |
Creates a wall to block off enemies or lock them inside. Deals water damage. Can set Frozen status.
The length of the wall is 4m. The duration is 12s.
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Immune to Burning |
AP Cost (rank 5): 4 |
Skill Level: 6 |
Cooldown (rank 5): 1 |
Char Level: 4 |
Range: 5m |
Makes a target immune to burning. Adds +25 Fire Resistance and -25 Water Resistance. The duration
is 2 turns. The target can still become warm and still take Fire damage.
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Mass Disease |
AP Cost (rank 5): 7 |
Skill Level: 13 |
Cooldown (rank 5): 1 |
Char Level: 13 |
Range: 16m |
Diseases all enemies within range. Disease lowers a target's Constitution by 3 and Bodybuilding
ability by 2.
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Mass Slow |
AP Cost (rank 5): 8 |
Skill Level: 16 |
Cooldown (rank 5): 1 |
Char Level: 16 |
Range: 14m |
Slows enemies around you. The Slow status has a negative impact on the target's movement and number
of Action Points available.
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Minor Heal |
AP Cost (rank 5): 4 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
Heals a target over 3 turns.
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Piercing Ice Shard |
AP Cost (rank 5): 6 |
Skill Level: 9 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 15m |
Shoots a freezing shard of ice that deals water damage. Has a chance
to set Frozen Status. Has a chance to pierce up to 2 times. Can be cast on terrain to create an
ice surface or freeze water.
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Rain |
AP Cost (rank 5): 4 |
Skill Level: 3 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 20m |
Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be
electrified. The duration is 30s.
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Restoration |
AP Cost (rank 5): 4 |
Skill Level: 14 |
Cooldown (rank 5): 1 |
Char Level: 16 |
Range: 15m |
Immediately heals a target.
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Slow Current |
AP Cost (rank 5): 4 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: 15m |
Slows a target. The Slow status has a negative impact on the target's movement and the number of
Action Points available.
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Strong Regenerate |
AP Cost (rank 5): 4 |
Skill Level: 9 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 15m |
Heals a target for 2 turns.
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Summon Ice Elemental |
AP Cost (rank 5): 7 |
Skill Level: 8 |
Cooldown (rank 5): 1 |
Char Level: 7 |
Range: 15m |
Summons an Ice Elemental to fight for you. You can only have one summon at a time. The duration is 30s.
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Water of Life |
AP Cost (rank 5): 4 |
Skill Level: 2 |
Cooldown (rank 5): 1 |
Char Level: 1 |
Range: N/A |
Boosts Constitution for 4 turns.
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Water Resistance Shield |
AP Cost (rank 5): 5 |
Skill Level: 12 |
Cooldown (rank 5): 1 |
Char Level: 10 |
Range: 15m |
Gives +50 Water Resistance and -25 Fire Resistance. Makes target immune to the Frozen status. Adds
chance to Freeze melee attackers. The duration is 3 turns.
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Winterblast |
AP Cost (rank 5): 8 |
Skill Level: 14 |
Cooldown (rank 5): 3 |
Char Level: 16 |
Range: 7m |
Conjures up a frost dragon that breathes frost in a 60-degree cone. Has a chance to freeze. More
effective if it's raining.