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Race: Middenrealmian
Culture: Garetian
The charlatan dropped out of her training at a magic academy and does not possess the full repertoire of an Aventurian wizard. She is a master of trickery and illusion with excellent dexterity and sleight of hand. She is charismatic and knows how to look after herself with an Épée.
Starting Attributes
- Courage: 13
- Cleverness: 13
- Intuition: 14
- Charisma: 13
- Dexterity: 14
- Agility: 11
- Constitution: 12
- Strength: 10
Base Values
- Vitality: 27
- Astral Energy: 26
- Endurance: 28
- Resist Magic: 5
Bonuses/Penalties
- Social Chameleon: The hero can adapt to unfamiliar social settings and foreign cultures with remarkable ease and can quickly establish a rapport with others. Most people would fail to recognize the hero's lack of familiarity with local customs and more (+2 to Seduce, Etiquette, Haggle, and Fast Talk).
- Nature Talents Penalties: The hero is remarkably unskilled in all Nature Talents and is unlikely to ever truly master the arts of Survival, Plant Lore, Animal Lore, or Traps (-2 to all Nature Talents).
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